Link: https://apps.apple.com/us/app/lunar-lander-mission/id6464110036 From the folks that made ’Lunar Rescue Mission’ Lunar Lander Mission Top Secret Developments Fly your ship between landing pads in low gravity to compete on online leader boards. Compare your best times with playe… Free Buy Now Watch Media DetailsFly your ship between landing pads in low gravity to compete on online leader boards. Compare your best times with players around the world. Are you the best pilot? Inspired by the original Lunar Lander Atari game. 3 spaceships to fly. 36 levels with more to come. Information Seller:Top Secret Developments Genre:Arcade, Simulation Release:Sep 04, 2023 Updated:Sep 12, 2023 Version:1.10 Size:107.1 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Shimm5 Active Member Jan 28, 2016 25 1 3 #2 Shimm5, Sep 7, 2023 My, oh my, those thrusts are laggy. Crashed 4 times upside down even after inverting the left and right controls. Too frustrating. Chq Well-Known Member Jul 20, 2013 446 61 28 #3 Chq, Sep 7, 2023 Last edited: Sep 8, 2023 I like the controls, but it is a challenging game that requires a lot of patience. I think the controls aren‘t laggy, but however, the animations of the exhaust gases from the engines seem to be laggy. As a similar, but a bit easier game i can recommend Cavernaut. Greetz Chris Edit: Game seems to be a batterysucker. Stronsay Well-Known Member Aug 6, 2015 987 230 43 #4 Stronsay, Sep 7, 2023 MISSION FAILED It’s the lunar low gravity I’m struggling to compensate for; allowing time for thrusters to take effect. Failure rate is gradually reducing with practice, using a series of short burns to maintain direction. Anotherkellydown Moderator Staff Member Patreon Bronze Feb 10, 2014 4,581 1,134 113 Male CAD Technician I Upstate NY https://youtube.com/channel/UCcvu9xhE7xT-mZrXUZQJr5g #5 Anotherkellydown, Sep 7, 2023 I love these 2D lander games. Cavernaut is one of my favorites, but this one is cool too. The first ten levels so far are all just moving from launch pad to landing area. I’m wondering how complex these corridors will get. Took me a few tries to get my bearings but I’m doing alright now - handling similar to the way Stronsay described. Stronsay Well-Known Member Aug 6, 2015 987 230 43 #6 Stronsay, Sep 7, 2023 Seems like one large map with each level continuing from the last place landed. Completed level 11 and that’ll do for now. Lacking the calmness of control to navigate the increasingly narrow clearances. Anotherkellydown likes this. Chq Well-Known Member Jul 20, 2013 446 61 28 #7 Chq, Sep 9, 2023 Last edited: Sep 9, 2023 Bad thing: The second spaceship feels like the first one, only with another shape. Another thing: The timer should start, when the ship starts flying; and not while fading in the level. Stronsay Well-Known Member Aug 6, 2015 987 230 43 #8 Stronsay, Sep 9, 2023 I start the ship flying immediately, before the the level has faded in. Not helping though as still can’t complete level 12. Good going on reaching second ship. At least I know I’m not missing anything different. Would be interesting to have alternative control systems for other ships. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
My, oh my, those thrusts are laggy. Crashed 4 times upside down even after inverting the left and right controls. Too frustrating.
I like the controls, but it is a challenging game that requires a lot of patience. I think the controls aren‘t laggy, but however, the animations of the exhaust gases from the engines seem to be laggy. As a similar, but a bit easier game i can recommend Cavernaut. Greetz Chris Edit: Game seems to be a batterysucker.
MISSION FAILED It’s the lunar low gravity I’m struggling to compensate for; allowing time for thrusters to take effect. Failure rate is gradually reducing with practice, using a series of short burns to maintain direction.
I love these 2D lander games. Cavernaut is one of my favorites, but this one is cool too. The first ten levels so far are all just moving from launch pad to landing area. I’m wondering how complex these corridors will get. Took me a few tries to get my bearings but I’m doing alright now - handling similar to the way Stronsay described.
Seems like one large map with each level continuing from the last place landed. Completed level 11 and that’ll do for now. Lacking the calmness of control to navigate the increasingly narrow clearances.
Bad thing: The second spaceship feels like the first one, only with another shape. Another thing: The timer should start, when the ship starts flying; and not while fading in the level.
I start the ship flying immediately, before the the level has faded in. Not helping though as still can’t complete level 12. Good going on reaching second ship. At least I know I’m not missing anything different. Would be interesting to have alternative control systems for other ships.