Spellsword Cards: Origins Usman Musaddiq A rogue-like deck-building experience set in the dark fantasy world of Port Haven. Featuring innovative CARD FUSION, CAR… $3.99 Buy Now Watch Media DetailsA rogue-like deck-building experience set in the dark fantasy world of Port Haven. Featuring innovative CARD FUSION, CARD UPGRADES & CARD CYCLING systems. Featuring 500+ cards and counting, 9 classes, 6 races, and 5 paths to follow along with hundreds of unique battles. CARD FUSION & UPGRADES & CYCLING SYSTEM Upgrade your cards and use the unique card fusion system to create any combination of cards imaginable! As you make each run you will need to carefully manage your deck, to include just what you need to survive. To combat the problematic “bad draw” a voluntary discard and resource recovery system has been developed. PROCEDURALLY GENERATED ADVENTURES Adventure across the lands of Port Haven in this solo card combat roguelike. Crawl through swamp, fight over mountains, and swim through the seas all in search of loot, fame and fortune. Game play focuses on being a challenging card crawler and deck builder for all roguelike and roguelite loving dungeoneers! DECK BUILDER'S COMMUNITY “Fantastic rogue-like card game. I've played it hundreds of hours and still nowhere near exhausting the possibilities.” "It’s really well done: thank you for creating it." "Just wanted to drop in and say I'm enjoying this more than other titles: thanks for creating a fun game." Information Seller:Usman Musaddiq Genre:Card, Strategy Release:May 02, 2019 Updated:Jun 28, 2023 Version:1.93 Size:231.4 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal L.Lawliet and Son of Anarchy like this. nyanpass Well-Known Member Dec 30, 2017 3,374 1,043 113 #2 nyanpass, May 1, 2019 Last edited: May 2, 2019 * Spellsword Cards: Origins - A Roguelike Deckbuilder https://toucharcade.com/community/threads/spellsword-cards-origins-a-roguelike-deckbuilder.396084/ [Mobile] Spellsword Cards Origins (by One Up Plus) - iOS (AppStore) : https://itunes.apple.com/app/id145935... - Android (GooglePlay) https://play.google.com/store/apps/de... TheSilveryWolf and L.Lawliet like this. sakara214ever Well-Known Member May 10, 2012 1,262 168 63 #3 sakara214ever, May 1, 2019 Saw appunwrapper play this on youtube but i am not so sure. Love these kind of games but will wait for more impressions Gwarmaxx Well-Known Member Feb 2, 2010 4,446 376 83 NCC 1701 #4 Gwarmaxx, May 1, 2019 beta tested it, really good, and if you loved NOTFM, you're gonna love this. TheSilveryWolf, andsoitgoes, ThirdMoon and 3 others like this. sakara214ever Well-Known Member May 10, 2012 1,262 168 63 #5 sakara214ever, May 1, 2019 Thanks gwarmaxx your opinion always counts for me so i'll buy it. andsoitgoes and Gwarmaxx like this. Son of Anarchy Well-Known Member Oct 5, 2015 717 130 43 Male Shadow Runner Australia #6 Son of Anarchy, May 2, 2019 I was worrying the last few years that premium mobile gaming wasn’t gonna last much longer. There has been some truly amazing premium games lately (this one included) and I really hope the trend continues. TheSilveryWolf, Ijipop, L.Lawliet and 2 others like this. solarnya Well-Known Member Jul 22, 2015 906 287 63 Male Close to Tokyo, Japan #7 solarnya, May 2, 2019 this game is roguelike? it stands for after every run, reslts are reset? andsoitgoes Well-Known Member Jun 30, 2010 2,673 58 48 In a van, down by the river! #8 andsoitgoes, May 2, 2019 Blasted buttcheeks, I’m trying to save money dawgawnit, now you go and mention NotFM which is hands down my favourite game this year, hell and last, so like, how the crap do I say no?!? Sigh. Insert shut up and take my money meme here. Ijipop and Gwarmaxx like this. nyanpass Well-Known Member Dec 30, 2017 3,374 1,043 113 #9 nyanpass, May 2, 2019 The game is interesting and challenging overall. The replay value is high. However, the difficulty level increases rapidly after the level 4 stage. Balancing seems necessary. Looking forward to future updates. Good Stuffs! Ijipop likes this. PBSNellie Well-Known Member Jul 7, 2013 1,381 168 63 Southern CA #10 PBSNellie, May 2, 2019 Blasted buttcheeks ?!?!?! That's awesome. Luci0 likes this. L.Lawliet Well-Known Member Jun 28, 2011 6,405 420 83 #11 L.Lawliet, May 2, 2019 Okay I like it. I've been looking for an alternative to NotFM since the devs / design choices left a bad taste in my mouth (probably won't be touching it again). This game definitely fits that hole NotFM left. Honestly, it could use some polishing but overall, it's the best you'll get to something like that. It also feels very light-weight / easy to pick up and play (yay for card games in portrait mode). One of the main gripes I have with it is the need for some battle music. I can't feel the battle hype. But it's still fun nonetheless. It'd be nice if it got QoL updates and more added cards / content down the road. The dev said he likes NotFM so I think he should try to make lots of content and new class combos and skills like that game did. TheSilveryWolf likes this. Quoad Well-Known Member Apr 17, 2015 1,108 217 63 #12 Quoad, May 2, 2019 Not a big ccg fan usually, but really enjoying this. Tidy, intelligent, and swiftly becomes rayt interesting. Couple of level ups make a world of difference! L.Lawliet Well-Known Member Jun 28, 2011 6,405 420 83 #13 L.Lawliet, May 2, 2019 Last edited: May 2, 2019 Sorry... I played this for 5 hours yesterday and while really enjoying it, I can't recommend it. The last boss needs a huge nerf. It's not fun anymore. Even the last set up to the boss makes no sense. It gives you 3 options - minor enemy, Lich final boss, and sell off cards. Nothing for healing, no card upgrades, and an extra battle node that no one would ever touch because it'll just reduce your health for the final battle. Spent 2 hours with the last boss, resetting and trying different strategies. I had the ultimate deck that absolutely destroyed every previous boss, not even close. I barely took any damage the entire last half of the game. The final Lich boss is the cheapest card game boss I've ever seen. Let's go over just SOME of the cheap stuff he has - 150hp - 3 block every turn - 6 card hand, 6 card draw per turn - EVERY TURN DRAW A FREE CARD, GET 4 MANA, GET AN EXTRA ACTION - a bunch of heal cards - can discard your entire hand - reduce damage to 2 card - reduce damage to 0 card (Invincible) - reduce your attack damage to half (?) card - PERMANENT negate your first played card - another extra negate your first played card - Lots of direct high necro damage cards - poison spam - fills your deck with damaging junk cards constantly - you can draw damaging junk cards 5 times+ in a row that can deal 2-8 damage a piece, until your entire deck is mostly trash cards - boost all necro damage (pretty much his entire deck is necro) so you're taking heavy damage constantly - AND THE WORST OF ALL - A CARD THAT DOES HUGE NECRO DAMAGE TO YOU BY HOW MANY CARDS ARE IN BOTH DISCARD PILES. WTF. Seriously. This is going to be a long battle, obviously. That's cheap af. 20+ damage in one turn. So literally he gets stronger by the turn. If you use long card combos, you're adding more cards into your discard. I was winning before but nope, he plays this card and I'm left with 2 health. - CAN DO ALL THESE OVER AND OVER AGAIN WHEN HIS DECK RESETS I have no idea how to beat this. While you may run out of mana and health, he never will. Even if I get a combo set up, the ai conveniently discards my entire hand. I'm also confused how some of his cards have exhaust but then he keeps using them over and over. I don't see how this was balanced at all. The difficulty spike is ridiculous and not comparable to the previous bosses before him. I can't recommend the game at this state but if you did beat him then props to you. I don't think the average player could. It's almost as if he was designed so that he couldn't lose in the first place. He literally has 0 weaknesses and every possible advantage in the game. Gwarmaxx likes this. Lanster27 Well-Known Member Apr 20, 2017 65 10 8 #14 Lanster27, May 3, 2019 Balance is usually the main thing that breaks these indie solo CCGs, because it is the most difficult to get right and can have the biggest impact on the players. Slay the Spire gets this right and that's why it's so popular. I'll probably wait like you said until the dev get the balance in place, if they ever do. anthony78 Well-Known Member Nov 13, 2015 3,125 703 113 #15 anthony78, May 3, 2019 Might want to post this on the dev’s Discord for the game. Not sure if he’s even looking here. DaviddesJ Well-Known Member Patreon Bronze May 19, 2010 2,493 14 38 Burlingame CA #16 DaviddesJ, May 3, 2019 What's the relationship between Spellsword Cards: Demontide and Spellsword Cards: Origins? How are these two games the same or different? TheSilveryWolf Well-Known Member Dec 1, 2015 143 14 18 #17 TheSilveryWolf, May 3, 2019 According to the dev on reddit, this is a prequel. So the story stuff in Deomontide hasn't happened yet. Looks like different gameplay though. I doubt you have to play one to enjoy the other. TheSilveryWolf Well-Known Member Dec 1, 2015 143 14 18 #18 TheSilveryWolf, May 3, 2019 Oh man. Music is huge for me too. It's not a very animated game! And it's not action-oriented! Music makes a huge difference in general and it's especially important for this kind of game! TheSilveryWolf Well-Known Member Dec 1, 2015 143 14 18 #19 TheSilveryWolf, May 3, 2019 Wondering how battery drain is. If the battery drain is low, that would be amazing. influx Well-Known Member Aug 12, 2012 127 28 28 Male Developer Sydney, Australia http://www.spellswordcards.com #20 influx, May 3, 2019 Last edited: May 3, 2019 Hi everyone, thanks for the initial feedback, please as someone mentioned do drop by the discord to just hang out, swap build ideas or chat and give feedback. I see Lawliet's main gripe is the final boss, and I appreciate you mention it. Of the several thousand players it is actually the first time anyone mentioned his difficulty is too steep. I do take feedback on board, so I will look around and ask as usual to improve the game. I've just released v1.48 which I suggest you grab that corrects a few minor and some not so minor issues. Do go ahead and update when you get a chance! TheSilveryWolf, Ijipop and Son of Anarchy like this. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 5 1 2 3 4 5 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
* Spellsword Cards: Origins - A Roguelike Deckbuilder https://toucharcade.com/community/threads/spellsword-cards-origins-a-roguelike-deckbuilder.396084/ [Mobile] Spellsword Cards Origins (by One Up Plus) - iOS (AppStore) : https://itunes.apple.com/app/id145935... - Android (GooglePlay) https://play.google.com/store/apps/de...
Saw appunwrapper play this on youtube but i am not so sure. Love these kind of games but will wait for more impressions
I was worrying the last few years that premium mobile gaming wasn’t gonna last much longer. There has been some truly amazing premium games lately (this one included) and I really hope the trend continues.
Blasted buttcheeks, I’m trying to save money dawgawnit, now you go and mention NotFM which is hands down my favourite game this year, hell and last, so like, how the crap do I say no?!? Sigh. Insert shut up and take my money meme here.
The game is interesting and challenging overall. The replay value is high. However, the difficulty level increases rapidly after the level 4 stage. Balancing seems necessary. Looking forward to future updates. Good Stuffs!
Okay I like it. I've been looking for an alternative to NotFM since the devs / design choices left a bad taste in my mouth (probably won't be touching it again). This game definitely fits that hole NotFM left. Honestly, it could use some polishing but overall, it's the best you'll get to something like that. It also feels very light-weight / easy to pick up and play (yay for card games in portrait mode). One of the main gripes I have with it is the need for some battle music. I can't feel the battle hype. But it's still fun nonetheless. It'd be nice if it got QoL updates and more added cards / content down the road. The dev said he likes NotFM so I think he should try to make lots of content and new class combos and skills like that game did.
Not a big ccg fan usually, but really enjoying this. Tidy, intelligent, and swiftly becomes rayt interesting. Couple of level ups make a world of difference!
Sorry... I played this for 5 hours yesterday and while really enjoying it, I can't recommend it. The last boss needs a huge nerf. It's not fun anymore. Even the last set up to the boss makes no sense. It gives you 3 options - minor enemy, Lich final boss, and sell off cards. Nothing for healing, no card upgrades, and an extra battle node that no one would ever touch because it'll just reduce your health for the final battle. Spent 2 hours with the last boss, resetting and trying different strategies. I had the ultimate deck that absolutely destroyed every previous boss, not even close. I barely took any damage the entire last half of the game. The final Lich boss is the cheapest card game boss I've ever seen. Let's go over just SOME of the cheap stuff he has - 150hp - 3 block every turn - 6 card hand, 6 card draw per turn - EVERY TURN DRAW A FREE CARD, GET 4 MANA, GET AN EXTRA ACTION - a bunch of heal cards - can discard your entire hand - reduce damage to 2 card - reduce damage to 0 card (Invincible) - reduce your attack damage to half (?) card - PERMANENT negate your first played card - another extra negate your first played card - Lots of direct high necro damage cards - poison spam - fills your deck with damaging junk cards constantly - you can draw damaging junk cards 5 times+ in a row that can deal 2-8 damage a piece, until your entire deck is mostly trash cards - boost all necro damage (pretty much his entire deck is necro) so you're taking heavy damage constantly - AND THE WORST OF ALL - A CARD THAT DOES HUGE NECRO DAMAGE TO YOU BY HOW MANY CARDS ARE IN BOTH DISCARD PILES. WTF. Seriously. This is going to be a long battle, obviously. That's cheap af. 20+ damage in one turn. So literally he gets stronger by the turn. If you use long card combos, you're adding more cards into your discard. I was winning before but nope, he plays this card and I'm left with 2 health. - CAN DO ALL THESE OVER AND OVER AGAIN WHEN HIS DECK RESETS I have no idea how to beat this. While you may run out of mana and health, he never will. Even if I get a combo set up, the ai conveniently discards my entire hand. I'm also confused how some of his cards have exhaust but then he keeps using them over and over. I don't see how this was balanced at all. The difficulty spike is ridiculous and not comparable to the previous bosses before him. I can't recommend the game at this state but if you did beat him then props to you. I don't think the average player could. It's almost as if he was designed so that he couldn't lose in the first place. He literally has 0 weaknesses and every possible advantage in the game.
Balance is usually the main thing that breaks these indie solo CCGs, because it is the most difficult to get right and can have the biggest impact on the players. Slay the Spire gets this right and that's why it's so popular. I'll probably wait like you said until the dev get the balance in place, if they ever do.
What's the relationship between Spellsword Cards: Demontide and Spellsword Cards: Origins? How are these two games the same or different?
According to the dev on reddit, this is a prequel. So the story stuff in Deomontide hasn't happened yet. Looks like different gameplay though. I doubt you have to play one to enjoy the other.
Oh man. Music is huge for me too. It's not a very animated game! And it's not action-oriented! Music makes a huge difference in general and it's especially important for this kind of game!
Hi everyone, thanks for the initial feedback, please as someone mentioned do drop by the discord to just hang out, swap build ideas or chat and give feedback. I see Lawliet's main gripe is the final boss, and I appreciate you mention it. Of the several thousand players it is actually the first time anyone mentioned his difficulty is too steep. I do take feedback on board, so I will look around and ask as usual to improve the game. I've just released v1.48 which I suggest you grab that corrects a few minor and some not so minor issues. Do go ahead and update when you get a chance!