Rogue Wizards Spellbind Studios Genres: Games Adventure Role Playing Entertainment Free Supported Devices: iPhone3GS-iPhone-3GS iPhone4-iPhone4 iPodTouchFourthGen-iPodTouchFourthGen iPad2Wifi-iPad2Wifi iPad23G-iPad23G iPhone4S-iPhone4S iPadThirdGen-iPadThirdGen iPadThirdGen4G-iPadThirdGen4G iPhone5-iPhone5 iPodTouchFifthGen-iPodTouchFifthGen iPadFourthGen-iPadFourthGen iPadFourthGen4G-iPadFourthGen4G iPadMini-iPadMini iPadMini4G-iPadMini4G iPhone5c-iPhone5c iPhone5s-iPhone5s iPadAir-iPadAir iPadAirCellular-iPadAirCellular iPadMiniRetina-iPadMiniRetina iPadMiniRetinaCellular-iPadMiniRetinaCellular iPhone6-iPhone6 iPhone6Plus-iPhone6Plus iPadAir2-iPadAir2 iPadAir2Cellular-iPadAir2Cellular iPadMini3-iPadMini3 iPadMini3Cellular-iPadMini3Cellular iPodTouchSixthGen-iPodTouchSixthGen iPhone6s-iPhone6s iPhone6sPlus-iPhone6sPlus iPadMini4-iPadMini4 iPadMini4Cellular-iPadMini4Cellular iPadPro-iPadPro iPadProCellular-iPadProCellular iPadPro97-iPadPro97 iPadPro97Cellular-iPadPro97Cellular iPhoneSE-iPhoneSE iPhone7-iPhone7 iPhone7Plus-iPhone7Plus iPad611-iPad611 iPad612-iPad612 Minimum iOS Version: iOS 6.0 Download Size: 114.7MB Rogue Wizards Spellbind Studios Battle creatures, collect loot, master magic, and build your very own Wizard Tower sanctuary in this rogue-lite, dungeon… TouchArcade Rating: Free Buy Now Watch Media DetailsBattle creatures, collect loot, master magic, and build your very own Wizard Tower sanctuary in this rogue-lite, dungeon-crawling role playing game. The Council oversees the elam families, aristocrats who are descended from the first humans in Rilfanor, and the banlits, who were originally people born without magical abilities. The Guild has never admitted banlits because of their lack of magical capacity; and they've never admitted women because they believed women were too weak-minded to control such power. Now, many generations later, the elam magic is weakening, and latent magic talent has reappeared among the banlit population. Many of the elam are in denial, but some of them want to take the radical step of allowing banlits, including women, into the Guild. In your quest you'll explore randomly generated dungeons, collect treasures, master magic, avoid traps, solve puzzles, and of course cleanse the dungeons of all the evil minions within. Every dungeon is unique, no two locations will ever be the same. It's not all dungeon-crawl. Feel at home in your very own Wizard Tower where you can enhance and customize the way you play by building a thriving town, brewing your own reagents, crafting or buying your own gear, powering up your magic, and recruiting help. Information Seller:Spellbind Studios Genre:Adventure, Role Playing Release:May 25, 2017 Updated:Jun 14, 2017 Version:1.2.371 Size:117.4 MB TouchArcade Rating: User Rating: (41) Your Rating:unrated Compatibility:HD Universal thumbs07 Well-Known Member Jul 20, 2010 916 0 16 UK #2 thumbs07, May 25, 2017 Looks nice Saucepolicy Well-Known Member Patreon Silver Feb 18, 2009 501 4 18 Crispy ex-game developer #3 Saucepolicy, May 25, 2017 Last edited: May 25, 2017 I played the hell out of the game on Steam and just happily downloaded the ios version. I've noticed that you've switched to incentivized ads and gem IAP over premium like the Steam version. While it makes perfect sense for the market, I'm very curious to hear how you've rebalanced the game around the new economy. Thank you for including a gem doubler, regardless. From what I can see, gems are used for: - spell upgrades - revive potions - additional pets (can they still be found in dungeons like the Steam version?) - expanding inventory - upgrading the divine treasury (daily free blind box) Watching videos provides: - free gems - additional divine treasury pull I've only just made it to the Antarit hub, so I won't know if the gem economy is player-friendly until I do a few more dungeons. Other than that, this is the Rogue Wizards I've greatly enjoyed. Touch controls are great. Love the press and hold inventory items to compare against your equipped gear. Big thumbs up! anthony78 Well-Known Member Nov 13, 2015 3,125 703 113 #4 anthony78, May 25, 2017 Hadn't heard of this but looks great. Ashame to hear it was freemiumized. But will give it a shot since it sounds like there at least isn't an energy system. spellbindstudios Active Member Mar 1, 2017 32 0 0 #5 spellbindstudios, May 26, 2017 Wow, cool ... I just released the game a few hours ago and then came over here to announce it just to find that it was already taken care of by you awesome Touch Arcade fans!!!! I'm the solo developer that does everything on this project, so it's super cool to find that there are people out there enjoying it enough to post stuff, I can only spread the word so far on my own Anyway ... @Saucepolicy, I'm glad you have enjoyed the desktop version. Mobile is a very different market than the desktop ... so I didn't think I would get very far with a premium app unless I happen to get super lucky, so I made the decision to go free to play. As for the in app purchases, it's my intention that the single one time permanent purchase of the gem doubler ($5 USD) is all the money peeps would need to spend in the game to bring it to the same economy balance as the desktop version ... and I think $5 is a fair price for all the work I've put into it. However, because mobile contains a lot of different types of players I've learned that probably not many people will opt in for that permanent purchase ... so for those players that just like to accelerate their experience they can buy gem packs, and for those players that don't want to spend anything at all there are daily gems and gold available via incentivized ads. I want to be able to make another game based on sales of this one, but I also don't want to be a jerk about monetization ... so I've done the best I could think of and I have no idea whether all of that is gonna work ... I guess we'll find out The mobile version doesn't have spell points and just uses gems which are used to upgrade anything in the game and just like the desktop version you need to make some choices about which spells you want to focus as you reach the higher levels. Gems arrive on level up and randomly in the dungeons and can be bought via packs and rewarded via ads. But that didn't seem enough cool stuff to spend gems on so I've changed pets to be something you can work towards using gems to get the ones you want (or all of them), introduced a revive potion that can bring save you from death, added random rare epic chests into the dungeons (which can have super awesome stuff in them, pay attention to the glow color), and occasionally vendors craft legendary or better items that have a gem cost. Aside from that the story mode has been expanded to let you continue playing and leveling up after beating the final boss ... and as you progress through the story town there are 4 new endlesss gauntlet dungeons each with their own local and global leaderboards for those who like to chase high scores. So there's been a ton of work on this ... I hope you guys enjoy it, and as always I'm open to feedback, just send any to me using the in game feedback reporter. Subscribe to the TouchArcade YouTube channel Amenbrother Well-Known Member Jun 24, 2011 6,659 7 38 #6 Amenbrother, May 26, 2017 Awesome answers from the dev there! Downloading now. Ivica Well-Known Member Oct 8, 2015 267 12 18 #7 Ivica, May 26, 2017 This is awesome. RinoaHeartily Well-Known Member Dec 12, 2010 1,715 10 38 #8 RinoaHeartily, May 26, 2017 Amazing! Solo developer? It looks like a team of hundreds to pull this off!!!# ste86uk Well-Known Member May 9, 2012 6,774 999 113 #9 ste86uk, May 26, 2017 The way the map is reminds me a bit of Phantom Rift by Foursaken Media. But I'll give this a download and try when I get home as it sounds like something I'd like. Although how rouge-lite is it? What does and doesn't carry over? yankeeblue000 Well-Known Member Aug 29, 2016 644 36 28 #10 yankeeblue000, May 26, 2017 Man, I was looking forward to this being premium. I hear what ya saying about the coin doubler but I heard that before and it was not sot so. I would've rather payed upfront for the full premium experience and no IAP's and I would've payed some good moola I hate ad's I don't watch tv or listen to the radio because of them don't play games with them either # Mince0 Well-Known Member Nov 18, 2015 164 0 16 #11 Mince0, May 26, 2017 Last edited: May 26, 2017 Boardumb Administrator Staff Member Patreon Silver Patreon Gold Apr 14, 2009 8,964 880 113 THE BOSS Sacramento, CA #12 Boardumb, May 26, 2017 The ads are opt-in. Don't watch them maybe? yankeeblue000 Well-Known Member Aug 29, 2016 644 36 28 #13 yankeeblue000, May 26, 2017 Are you absolutely sure? How much time have you had with the game? If that's true then I'll wait on impressions on the balancing with people who have bought the coin doubler RinoaHeartily Well-Known Member Dec 12, 2010 1,715 10 38 #14 RinoaHeartily, May 26, 2017 The way the dungeon arr displayed to you as you explore reminds me of the game by Greg kasavin bastion.. I wonder if u were involved in bastion. Coz it's a rather unique backdrop animation that was initially introduced by Greg. Ivica Well-Known Member Oct 8, 2015 267 12 18 #15 Ivica, May 26, 2017 Game of the week Saucepolicy Well-Known Member Patreon Silver Feb 18, 2009 501 4 18 Crispy ex-game developer #16 Saucepolicy, May 26, 2017 Last edited: May 26, 2017 You don't have to justify the decision, I completely understand and I absolutely want to see new projects from Spellbind, so I hope this does well for you. I'm well aware that PC gamers are far less price sensitive. I didn't hesitate to drop 15 bucks on the PC one, so 5 bucks for the doubler is a bargain. The good news is that the moment-to-moment gameplay is unchanged and I love having it on-the-go. You're not being stingy with loot drops, which was my initial worry with the economy change. You've done a great job of adapting to the realities of the AppStore without damaging the game design. You're right, with the gem doubler the balance feels on par with the desktop version, without it players have the same experience, but leveling spells is slower. Level requirements are the still primary choke point, as it should be. TL;DR - The mobile version is a work of love, and it shows. Give Spellbind your money. Supergiant did not invent that presentation. Variants of it have been in use since the SNES days, if not earlier. That said, Bastion took it to the next level, to amazing effect. ashmike3 Well-Known Member May 15, 2014 660 9 18 #17 ashmike3, May 26, 2017 They are optional. Really fun so far. rezn Well-Known Member Patreon Silver Mar 8, 2014 862 6 18 Male Coder/Keyer in medical ICD 10 Reno, NV #18 rezn, May 26, 2017 Just barely started the beta a week or two back. Very fun game in the genre. Saucepolicy Well-Known Member Patreon Silver Feb 18, 2009 501 4 18 Crispy ex-game developer #19 Saucepolicy, May 26, 2017 I've played for several hours with no pop-ups, they are opt-in. Watching ads rewards gems or an additional item in the daily chest. Dankrio Well-Known Member Patreon Silver Jun 3, 2014 1,740 13 38 #20 Dankrio, May 26, 2017 Dev response plus Saucepolicy sold the game for me. Buying the doubler as of now. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 33 1 ← 2 3 4 5 6 → 33 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
I played the hell out of the game on Steam and just happily downloaded the ios version. I've noticed that you've switched to incentivized ads and gem IAP over premium like the Steam version. While it makes perfect sense for the market, I'm very curious to hear how you've rebalanced the game around the new economy. Thank you for including a gem doubler, regardless. From what I can see, gems are used for: - spell upgrades - revive potions - additional pets (can they still be found in dungeons like the Steam version?) - expanding inventory - upgrading the divine treasury (daily free blind box) Watching videos provides: - free gems - additional divine treasury pull I've only just made it to the Antarit hub, so I won't know if the gem economy is player-friendly until I do a few more dungeons. Other than that, this is the Rogue Wizards I've greatly enjoyed. Touch controls are great. Love the press and hold inventory items to compare against your equipped gear. Big thumbs up!
Hadn't heard of this but looks great. Ashame to hear it was freemiumized. But will give it a shot since it sounds like there at least isn't an energy system.
Wow, cool ... I just released the game a few hours ago and then came over here to announce it just to find that it was already taken care of by you awesome Touch Arcade fans!!!! I'm the solo developer that does everything on this project, so it's super cool to find that there are people out there enjoying it enough to post stuff, I can only spread the word so far on my own Anyway ... @Saucepolicy, I'm glad you have enjoyed the desktop version. Mobile is a very different market than the desktop ... so I didn't think I would get very far with a premium app unless I happen to get super lucky, so I made the decision to go free to play. As for the in app purchases, it's my intention that the single one time permanent purchase of the gem doubler ($5 USD) is all the money peeps would need to spend in the game to bring it to the same economy balance as the desktop version ... and I think $5 is a fair price for all the work I've put into it. However, because mobile contains a lot of different types of players I've learned that probably not many people will opt in for that permanent purchase ... so for those players that just like to accelerate their experience they can buy gem packs, and for those players that don't want to spend anything at all there are daily gems and gold available via incentivized ads. I want to be able to make another game based on sales of this one, but I also don't want to be a jerk about monetization ... so I've done the best I could think of and I have no idea whether all of that is gonna work ... I guess we'll find out The mobile version doesn't have spell points and just uses gems which are used to upgrade anything in the game and just like the desktop version you need to make some choices about which spells you want to focus as you reach the higher levels. Gems arrive on level up and randomly in the dungeons and can be bought via packs and rewarded via ads. But that didn't seem enough cool stuff to spend gems on so I've changed pets to be something you can work towards using gems to get the ones you want (or all of them), introduced a revive potion that can bring save you from death, added random rare epic chests into the dungeons (which can have super awesome stuff in them, pay attention to the glow color), and occasionally vendors craft legendary or better items that have a gem cost. Aside from that the story mode has been expanded to let you continue playing and leveling up after beating the final boss ... and as you progress through the story town there are 4 new endlesss gauntlet dungeons each with their own local and global leaderboards for those who like to chase high scores. So there's been a ton of work on this ... I hope you guys enjoy it, and as always I'm open to feedback, just send any to me using the in game feedback reporter. Subscribe to the TouchArcade YouTube channel
The way the map is reminds me a bit of Phantom Rift by Foursaken Media. But I'll give this a download and try when I get home as it sounds like something I'd like. Although how rouge-lite is it? What does and doesn't carry over?
Man, I was looking forward to this being premium. I hear what ya saying about the coin doubler but I heard that before and it was not sot so. I would've rather payed upfront for the full premium experience and no IAP's and I would've payed some good moola I hate ad's I don't watch tv or listen to the radio because of them don't play games with them either #
Are you absolutely sure? How much time have you had with the game? If that's true then I'll wait on impressions on the balancing with people who have bought the coin doubler
The way the dungeon arr displayed to you as you explore reminds me of the game by Greg kasavin bastion.. I wonder if u were involved in bastion. Coz it's a rather unique backdrop animation that was initially introduced by Greg.
You don't have to justify the decision, I completely understand and I absolutely want to see new projects from Spellbind, so I hope this does well for you. I'm well aware that PC gamers are far less price sensitive. I didn't hesitate to drop 15 bucks on the PC one, so 5 bucks for the doubler is a bargain. The good news is that the moment-to-moment gameplay is unchanged and I love having it on-the-go. You're not being stingy with loot drops, which was my initial worry with the economy change. You've done a great job of adapting to the realities of the AppStore without damaging the game design. You're right, with the gem doubler the balance feels on par with the desktop version, without it players have the same experience, but leveling spells is slower. Level requirements are the still primary choke point, as it should be. TL;DR - The mobile version is a work of love, and it shows. Give Spellbind your money. Supergiant did not invent that presentation. Variants of it have been in use since the SNES days, if not earlier. That said, Bastion took it to the next level, to amazing effect.
I've played for several hours with no pop-ups, they are opt-in. Watching ads rewards gems or an additional item in the daily chest.