[Premium] RPG Asdivine Cross Kotobuki Solution Co., Ltd. Bear the fate of light and shadow and save the world of Asdivine in a grand fantasy RPG! After Harvey, a member of a ba… TouchArcade Rating: $7.99 Buy Now Watch Media DetailsBear the fate of light and shadow and save the world of Asdivine in a grand fantasy RPG! After Harvey, a member of a band of outlaws known as the Watchers, is arrested while attempting to loot the chancellor's mansion, he finds himself locked up in the dungeon. There, he strikes up a conversation with a young woman who appears to be in similar straits, but to his surprise, she tells him she is none other than the Princess of the very castle in which they are being held. Not quite believing her tale, yet unable to leave her behind, Harvey assists her in escaping in an effort to find out if she is really not the impostor she is accused of being, or if he is just being taken for a ride... - A Larger-Than-Life Fantasy RPG on Mobile Devices! Follow in the footsteps of Harvey as he sets out on an adventure with a trio of heroines at his side, and all the while being led by divine guidance and even fate itself! Moreover, through his interactions with his companions, will Harvey's relationship with them blossom as a rose or wilt like a daisy?! Find out in this latest stand-alone title in the ever-popular Asdivine series! - Smite Hordes of Enemies to the Dust! Fill the Trust Gauge or combine magic and skills to create powerful combos and then let loose on the enemy with a barrage of eye-popping attacks that are sure to paint the battlefield with some of the most visually impressive moves yet! Add an auto-battle function that includes various tactics into the mix and battles have never been such a breeze! - Learn Enemy Skills! Having the characteristic ability to learn both magic and skills enemies use on her, Lucile (who is one of the heroines) can rack up a whopping 200+ kinds for her own use! - Extra Content that Builds on that of its Predecessors! Weapon upgrades, a battle arena for the toughest of the tough, plenty of post-game content, and so on bring everything to the table players have come to expect from the Asdivine series and a whole lot more! Now it is time to suit up and set out on an adventure like never before! * The game can be played in its entirety without the need for in-game transactions. * Please contact us through the Contact button on the title screen if you discover any bugs or problems with the application. Note that we do not respond to bug reports left in application reviews. Information Seller:Kotobuki Solution Co., Ltd. Genre:Adventure, Role Playing Release:Jul 06, 2016 Updated:Jul 07, 2016 Version:1.1.0 Size:263.1 MB TouchArcade Rating: User Rating: (1) Your Rating:unrated Compatibility:HD Universal Free version: https://itunes.apple.com/us/app/rpg-asdivine-cross/id1119894119?mt=8 L.Lawliet Well-Known Member Jun 28, 2011 6,405 420 83 #2 L.Lawliet, Jul 7, 2016 Last edited: Jul 7, 2016 Hmm I could've sworn the other Nexon post was Asdivine Cross for a second.. And I got SUPER excited. I kept searching and couldn't find this thread and now it's here. Asdivine series never disappoints and its been a while since I've seen a Kemco game. Been a drought for me.. Btw I checked Google play (which always gets Kemco games way ahead of iOS) and the reviews for this installment are stellar. I thought I would go free version but for Asdivine series I ALWAYS buy the premium. This looks like it'll be another beautiful Kemco game. Btw I dislike the icons they use for Asdivine series. The logo they made for these games are beautiful (check the first image that shows Asdivine Cross). It's such a waste to not use that as the icon - it's always a character face sprite :\ Only game that actually used a logo for the icon was Revenant Hearts. I loved that icon. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #3 metalcasket, Jul 7, 2016 That's when happens when you try to make threads simultaneously. You weren't imagining things. L.Lawliet Well-Known Member Jun 28, 2011 6,405 420 83 #4 L.Lawliet, Jul 7, 2016 Oh no worries. I got so excited for Asdivine I kept reloading the page hoping it would turn into the Asdivine Cross page. It did not. Luckily the game was on the app store! I actually thought you may have accidentally put the wrong game title down and Asdivine Cross isn't a real game Anyhow, thanks for posting all these threads. You literally gave Kemco a sale from me just now, since you posted this thread. Rock on! Dailon80 Well-Known Member Nov 10, 2014 3,574 66 48 Program Director/Radio DJ Eos #5 Dailon80, Jul 8, 2016 Great series Instant download ScotDamn Well-Known Member Patreon Silver Jul 8, 2013 1,990 0 36 Wireless Sales Happy Daddy https://twitter.com/ScotDamn #6 ScotDamn, Jul 8, 2016 Any impressions? L.Lawliet Well-Known Member Jun 28, 2011 6,405 420 83 #7 L.Lawliet, Jul 9, 2016 Last edited: Jul 9, 2016 Welp here goes.. amazing game! I honestly think it CAN come to near Asdivine Hearts greatness, but I'll have to play more. First things first, the character sprites and artwork look a lot better than the previous games. The world sprites are crisp, just how I love them and the character designs are probably my favorite in Asdivine so far (the artist probably has been drawing steadily better as time passes). Girls are definitely cuter here imo Olivia with the Scythe looks great design-wise and so far her skill set is the most fun to use. The characters themselves all have their own unique personalities and the reviews on Googleplay show a lot of love for them even though I'm not as far as they are. Gameplay mechanic wise, similar to the previous Asdivine games but has made a few changes. They removed the leveling skills system which I loved/hated. Leveling skills was fun for RPG elements but could be abused by someone who grinds like I do, getting an overwhelming advantage. Now it's just basic skills like Asdivine Hearts. Also a new welcome change is that you skill gauge (called BP here) now doesn't refill by points but by segments. It may sound a bit confusing but you gain different amounts of recharge for your gauge based on many different factors like killing an enemy, but it fills by segments. For instance the old games you would gain +1 or +2 skill gauge but in this game you might get +0.5 or +0.25 skill gauge. This makes it harder since you can't continually spam skills like you used to BUT you can still use them a majority of the game. This change just makes the game a bit more tactical and a lot more fun. The interface is similar to the old games, I love the menu design though the button layout for the menu still doesn't really make sense. Not sure why buttons that are most commonly used are on opposite corners or why the help menu is in the middle when I would rarely ever hit that button. New music is nice since the old Asdivine titles recycled a lot of the previous games. Upgrading mechanic is still the same as the last few with the focus on weapon upgrades. Not sure why they ditched the INCREDIBLE gem system of Asdivine Hearts, which was only used once. I wish that would come back one day as I believe that to be far superior, even though weapon customization is more customizable than gem slotting. As for IAP, same as usual, however a bit more generous as I feel like the premium currency drops a tad more frequently and the buster tickets (free draws from the basic gacha) drop GUARANTEED every 6 battles. So this game so far is playing nice. However I do recommend playing on hard for anyone who has played RPGs before, as all of the Kemco titles tend to be somewhat too easy if not on hard. I recommend buying premium to support the Asdivine series and you get 1000 credits which is a great value based on how much they actually cost inside the IAP store. Overall I definitely recommend this one and I think it could be the best Asdivine title next to Hearts. It feels like more of an update than the previous two games and is very nicely polished. Hopefully this will get a nice review by Shaun! Btw again I must mention I love the logo. Too bad Kemco doesn't seem to have the sense to use logos on their games :\ Montanx Well-Known Member Mar 3, 2012 1,110 6 38 San Diego #8 Montanx, Jul 10, 2016 Freemium traditional jrpg? How does that even work? Making me dubious because of that. Exact-Psience Well-Known Member Jan 12, 2012 22,664 2 38 The Work-At-Home Guy Philippines #9 Exact-Psience, Jul 10, 2016 All i can say is that Kemco handles it perfectly, from what i've seen. L.Lawliet Well-Known Member Jun 28, 2011 6,405 420 83 #10 L.Lawliet, Jul 10, 2016 There's a freemium and premium version. The freemium is extremely fair. Just ads and no exp boosters (slow growth). I bought the premium so you use the iap points to buy the exp doubler and whatever else you need. Solarclipse Well-Known Member Jul 30, 2012 879 64 28 #11 Solarclipse, Jul 12, 2016 Have they improved their crafting system at all? I got totally turned off by dios (I think it was), because you had a limited inventory and there we're so many attributes that it was ridiculous to manage. Is the crafting simpler, fair, fun? Repulsa Well-Known Member Jul 3, 2015 1,584 81 48 #12 Repulsa, Jul 13, 2016 Look I am a gamer that does not do f2p at all. And I love Kemco rpg's. You don't have to make a single IAP to play through the entire game. L.Lawliet Well-Known Member Jun 28, 2011 6,405 420 83 #13 L.Lawliet, Jul 13, 2016 Pretty much the same I would assume. But you get used to it. Actually I realized how necessary those attributes were in hard because I suddenly encountered extremely strong bosses and those abilities are extremely useful especially when you run out of ability points. I actually am just not starting to love it because I figured out how to create synergy with my teams using weapon and armor abilities. ==== Update on the game. I absolutely LOVE IT. I haven't had this much fun since Asdivine Hearts. Sat down for like 1 hour+ and ended up fighting a boss that was waaay higher difficulty than everyone else. Spend 30 minutes, got knocked out a few times but in the end I was victorious. Felt great. Also I'm glad this game has removed getting the "steal" ability at the beginning of the game. Some weapons do have a small chance of steal but in all the old Asdivine games they gave you steal near the beginning of the game, making you inclined to constantly steal at every battle which got tiresome. Additionally, I noticed lot of great synergy with weapon equips and character abilities. I found some armor that reduces MP cost, armor that heals all physical damage, and things that increase BP regen. I was able to use the physical damage armor to attack my units to heal them if I was out of MP... One setup I loved: the MC has a charge attack that gets interrupted if he's attacked while charging, so I activate the girl Lucile's taunt ability that will make monsters hit her and I equipped her with the armor that heals physical damage. So as long as they weren't magic attacks she would heal while no one would hit the character charging. Neat stuff! Finally the BIG reveal, the 4th character you receive is a total game changer. She can LEARN nearly every skill in the game by being hit with it. She can't learn magic like normal but any magic or skill move she's hit with becomes hers to use. She's a blast! I spent many hours using her skills to get monsters to attack her so she will end up with quite a moveset. She can also learn pretty much all the signature skills that the other main characters use. This totally changes the game and makes it a lot of fun. And to fit with her character she's a masochist.. it's so ridiculous! Btw the characters are quite fun! I love all their interactions and personalities. Maybe even more so than Asdivine Hearts... though it's hard to beat the talking cat. MintCity Well-Known Member Jun 24, 2016 200 1 18 #14 MintCity, Jul 13, 2016 I haven't played a kemco rpg before. Which one would you suggest I start with? I want to play the best one they have to offer. Tonk Montana Well-Known Member Oct 28, 2010 391 0 16 #15 Tonk Montana, Jul 13, 2016 Asdivine hearts IMO. MintCity Well-Known Member Jun 24, 2016 200 1 18 #16 MintCity, Jul 13, 2016 So it's better than cross? Greyskull Well-Known Member Dec 13, 2009 5,587 1 38 Photographer/Social Sciences adjunct/sweet sweet l Fort Lauderdale #17 Greyskull, Jul 13, 2016 Not sure if this is for me. While my ass IS divine...it isn't quite heart-shaped. L.Lawliet Well-Known Member Jun 28, 2011 6,405 420 83 #18 L.Lawliet, Jul 13, 2016 Last edited: Jul 13, 2016 Go with Asdivine Hearts. Most people regard it as the best Kemco game ever, which I agree. IF you like that one then start buying the rest of the Asdivine series. If you don't like it then you can stop there, but most RPG fans love it. We'll see how Cross goes before I can determine where its placement is on my Kemco hierarchy but it's definitely at a solid second place. I just want to see if it can topple Asdivine Hearts. If you do end up getting Hearts, be sure to post your impressions Also most people here don't seem to have played Cross yet (am I the only one?) so they wouldn't be able to tell which is better but it's hard for something to beat a classic like Hearts anyhow. Press2Play Well-Known Member Mar 28, 2012 166 0 0 Bussinessman Philippines #19 Press2Play, Jul 13, 2016 Like Mint haven't played any asdivine games are they all connected? Do I have to play another asdivine first before this? L's comments makes me want to try it.TIA.Sorry for my english. L.Lawliet Well-Known Member Jun 28, 2011 6,405 420 83 #20 L.Lawliet, Jul 13, 2016 They're connected lore-wise but mostly you don't need to have played the others. Asdivine Hearts is the first and called the best game so it's easy to just start there. And it's a good place to find out if you want to keep playing the rest of the series. You can start from any but Asdivine Hearts is probably the best game in Kemco's entire library imo. A couple of the games use reoccurring characters but it doesn't affect the understanding of the story since the games usually have self contained stories and just small references to other games. So you should be fine. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Hmm I could've sworn the other Nexon post was Asdivine Cross for a second.. And I got SUPER excited. I kept searching and couldn't find this thread and now it's here. Asdivine series never disappoints and its been a while since I've seen a Kemco game. Been a drought for me.. Btw I checked Google play (which always gets Kemco games way ahead of iOS) and the reviews for this installment are stellar. I thought I would go free version but for Asdivine series I ALWAYS buy the premium. This looks like it'll be another beautiful Kemco game. Btw I dislike the icons they use for Asdivine series. The logo they made for these games are beautiful (check the first image that shows Asdivine Cross). It's such a waste to not use that as the icon - it's always a character face sprite :\ Only game that actually used a logo for the icon was Revenant Hearts. I loved that icon.
Oh no worries. I got so excited for Asdivine I kept reloading the page hoping it would turn into the Asdivine Cross page. It did not. Luckily the game was on the app store! I actually thought you may have accidentally put the wrong game title down and Asdivine Cross isn't a real game Anyhow, thanks for posting all these threads. You literally gave Kemco a sale from me just now, since you posted this thread. Rock on!
Welp here goes.. amazing game! I honestly think it CAN come to near Asdivine Hearts greatness, but I'll have to play more. First things first, the character sprites and artwork look a lot better than the previous games. The world sprites are crisp, just how I love them and the character designs are probably my favorite in Asdivine so far (the artist probably has been drawing steadily better as time passes). Girls are definitely cuter here imo Olivia with the Scythe looks great design-wise and so far her skill set is the most fun to use. The characters themselves all have their own unique personalities and the reviews on Googleplay show a lot of love for them even though I'm not as far as they are. Gameplay mechanic wise, similar to the previous Asdivine games but has made a few changes. They removed the leveling skills system which I loved/hated. Leveling skills was fun for RPG elements but could be abused by someone who grinds like I do, getting an overwhelming advantage. Now it's just basic skills like Asdivine Hearts. Also a new welcome change is that you skill gauge (called BP here) now doesn't refill by points but by segments. It may sound a bit confusing but you gain different amounts of recharge for your gauge based on many different factors like killing an enemy, but it fills by segments. For instance the old games you would gain +1 or +2 skill gauge but in this game you might get +0.5 or +0.25 skill gauge. This makes it harder since you can't continually spam skills like you used to BUT you can still use them a majority of the game. This change just makes the game a bit more tactical and a lot more fun. The interface is similar to the old games, I love the menu design though the button layout for the menu still doesn't really make sense. Not sure why buttons that are most commonly used are on opposite corners or why the help menu is in the middle when I would rarely ever hit that button. New music is nice since the old Asdivine titles recycled a lot of the previous games. Upgrading mechanic is still the same as the last few with the focus on weapon upgrades. Not sure why they ditched the INCREDIBLE gem system of Asdivine Hearts, which was only used once. I wish that would come back one day as I believe that to be far superior, even though weapon customization is more customizable than gem slotting. As for IAP, same as usual, however a bit more generous as I feel like the premium currency drops a tad more frequently and the buster tickets (free draws from the basic gacha) drop GUARANTEED every 6 battles. So this game so far is playing nice. However I do recommend playing on hard for anyone who has played RPGs before, as all of the Kemco titles tend to be somewhat too easy if not on hard. I recommend buying premium to support the Asdivine series and you get 1000 credits which is a great value based on how much they actually cost inside the IAP store. Overall I definitely recommend this one and I think it could be the best Asdivine title next to Hearts. It feels like more of an update than the previous two games and is very nicely polished. Hopefully this will get a nice review by Shaun! Btw again I must mention I love the logo. Too bad Kemco doesn't seem to have the sense to use logos on their games :\
There's a freemium and premium version. The freemium is extremely fair. Just ads and no exp boosters (slow growth). I bought the premium so you use the iap points to buy the exp doubler and whatever else you need.
Have they improved their crafting system at all? I got totally turned off by dios (I think it was), because you had a limited inventory and there we're so many attributes that it was ridiculous to manage. Is the crafting simpler, fair, fun?
Look I am a gamer that does not do f2p at all. And I love Kemco rpg's. You don't have to make a single IAP to play through the entire game.
Pretty much the same I would assume. But you get used to it. Actually I realized how necessary those attributes were in hard because I suddenly encountered extremely strong bosses and those abilities are extremely useful especially when you run out of ability points. I actually am just not starting to love it because I figured out how to create synergy with my teams using weapon and armor abilities. ==== Update on the game. I absolutely LOVE IT. I haven't had this much fun since Asdivine Hearts. Sat down for like 1 hour+ and ended up fighting a boss that was waaay higher difficulty than everyone else. Spend 30 minutes, got knocked out a few times but in the end I was victorious. Felt great. Also I'm glad this game has removed getting the "steal" ability at the beginning of the game. Some weapons do have a small chance of steal but in all the old Asdivine games they gave you steal near the beginning of the game, making you inclined to constantly steal at every battle which got tiresome. Additionally, I noticed lot of great synergy with weapon equips and character abilities. I found some armor that reduces MP cost, armor that heals all physical damage, and things that increase BP regen. I was able to use the physical damage armor to attack my units to heal them if I was out of MP... One setup I loved: the MC has a charge attack that gets interrupted if he's attacked while charging, so I activate the girl Lucile's taunt ability that will make monsters hit her and I equipped her with the armor that heals physical damage. So as long as they weren't magic attacks she would heal while no one would hit the character charging. Neat stuff! Finally the BIG reveal, the 4th character you receive is a total game changer. She can LEARN nearly every skill in the game by being hit with it. She can't learn magic like normal but any magic or skill move she's hit with becomes hers to use. She's a blast! I spent many hours using her skills to get monsters to attack her so she will end up with quite a moveset. She can also learn pretty much all the signature skills that the other main characters use. This totally changes the game and makes it a lot of fun. And to fit with her character she's a masochist.. it's so ridiculous! Btw the characters are quite fun! I love all their interactions and personalities. Maybe even more so than Asdivine Hearts... though it's hard to beat the talking cat.
I haven't played a kemco rpg before. Which one would you suggest I start with? I want to play the best one they have to offer.
Go with Asdivine Hearts. Most people regard it as the best Kemco game ever, which I agree. IF you like that one then start buying the rest of the Asdivine series. If you don't like it then you can stop there, but most RPG fans love it. We'll see how Cross goes before I can determine where its placement is on my Kemco hierarchy but it's definitely at a solid second place. I just want to see if it can topple Asdivine Hearts. If you do end up getting Hearts, be sure to post your impressions Also most people here don't seem to have played Cross yet (am I the only one?) so they wouldn't be able to tell which is better but it's hard for something to beat a classic like Hearts anyhow.
Like Mint haven't played any asdivine games are they all connected? Do I have to play another asdivine first before this? L's comments makes me want to try it.TIA.Sorry for my english.
They're connected lore-wise but mostly you don't need to have played the others. Asdivine Hearts is the first and called the best game so it's easy to just start there. And it's a good place to find out if you want to keep playing the rest of the series. You can start from any but Asdivine Hearts is probably the best game in Kemco's entire library imo. A couple of the games use reoccurring characters but it doesn't affect the understanding of the story since the games usually have self contained stories and just small references to other games. So you should be fine.