City Lines for puzzle lovers Genix Lab Genres: Games Family Entertainment Puzzle Free Supported Devices: iPhone4 iPad2Wifi iPad23G iPhone4S iPadThirdGen iPadThirdGen4G iPhone5 iPodTouchFifthGen iPadFourthGen iPadFourthGen4G iPadMini iPadMini4G iPhone5c iPhone5s iPhone6 iPhone6Plus iPodTouchSixthGen Minimum iOS Version: iOS 7.0 Download Size: 62.5MB City Lines (1000+ brain games) Genix Lab Travel around the world by solving addictive puzzles. Draw lines to connect two dots of the matching color to see famou… Free Buy Now Watch Media DetailsTravel around the world by solving addictive puzzles. Draw lines to connect two dots of the matching color to see famous cities being built right in front of your eyes. But be careful, as the lines cannot overlap and the board has to be filled entirely. Play hundreds of levels with a huge range of difficulty for free. Feature list: - 1000+ puzzles for you to challenge yourself entirely for free. - Test your brain with different board sizes and challenging bridges. - The huge range of difficulty makes this game suitable for all ages, from kids to grandmas. - Visit beautiful cities such as Amsterdam, New York, Hanoi, Rio de Janeiro, Sydney and many more, with their iconic landmarks. - Listen to a relaxing soundtrack for each city - Have rivers flow freely, bridges constructed, flower fields bloom and buildings rise up, simply by solving puzzles. - Still haven't gotten enough? You can get additional puzzles by purchasing our collection of premium bundles, with brand new cities for you to travel to. Information Seller:Genix Lab Genre:Family, Puzzle Release:May 12, 2016 Updated:Jan 22, 2018 Version:2.7 Size:244.3 MB TouchArcade Rating:Unrated User Rating: (1) Your Rating:unrated Compatibility:HD Universal wenix Well-Known Member Patreon Bronze Oct 28, 2015 360 9 18 Male Vietnam https://www.genix-lab.com/ #2 wenix, May 12, 2016 There was a preview article on TA about this game: http://toucharcade.com/2016/01/06/city-lines-trailer/ But after 4 months of struggled development (it had been expected by end of Feb 2016), finally we can complete it. So epic korossyl Well-Known Member Oct 10, 2013 267 0 16 #3 korossyl, May 20, 2016 This looked to be an EXACT fit for me. Was very excited... but the system of rating the player's performance on each puzzle absolutely ruins it. Games like this are supposed to be about trying different solutions, starting and re-starting lines, attacking the problem from different directions until the correct path is found. The game penalizes you for it: any "moves" beyond the minimum result in a deduction of a star from your score. Your finger slips as you're drawing a path? Star deduction. And then, I was getting stars deducted for no reason at all: I completed the same puzzle about four times, just to make sure every one of my movements was perfect, and I still only got two stars. It wouldn't matter, but the stars determine how much of the city is built up in the animation after you win the puzzle... the core feature that sets this game apart from other path drawing puzzles. So, missing out on stars is a huge deal, but aiming to get maximum stars makes for a pretty poor gameplay experience. wenix Well-Known Member Patreon Bronze Oct 28, 2015 360 9 18 Male Vietnam https://www.genix-lab.com/ #4 wenix, May 20, 2016 Thanks a lot for your feedback! That doesn't sound good indeed. We'll see how it can be improved for sure! Btw, have you tried Multiplayer? wenix Well-Known Member Patreon Bronze Oct 28, 2015 360 9 18 Male Vietnam https://www.genix-lab.com/ #5 wenix, May 20, 2016 Last edited: May 20, 2016 Oh, and about this comment of yours: "I completed the same puzzle about four times, just to make sure every one of my movements was perfect, and I still only got two stars." Could you please tell me it happened in which pack and which level? There are 2 possible reasons: + You drew a path that informed 2x2 cells (did you notice the light red color highlighted when that happened?) + Or it's a bug Thanks again! korossyl Well-Known Member Oct 10, 2013 267 0 16 #6 korossyl, May 21, 2016 That was it. I noticed the red color on other stages, but thought it meant I had drawn the path wrong. I did NOT notice it on this one, which is why I assumed I wasn't my fault. The highlight may have been missing, or I might have been careless: at any rate, it was Japan lvl. 1. Thanks for reading my comment! I love path-drawing games, and I love all sorts of games that build cities: so this was a natural for me. I love the art style, and the presentation. I LOVE that the path styles are randomized (roads, water, etc.). But I really felt that the two mechanics -- city building and path drawing -- were in conflict. Of course, I might be the only one who thinks so; in truth, it looks like no one else has ever tried to make a path drawing game that had any goal but completing a picture. wenix Well-Known Member Patreon Bronze Oct 28, 2015 360 9 18 Male Vietnam https://www.genix-lab.com/ #7 wenix, Jun 22, 2016 In the new version (already live on Appstore), we tried to decrease the threshold for finger mistakes. Hopefully it will make you and other players feel better, although we still keep the rule of trial 'n error (don't allow many trials). wenix Well-Known Member Patreon Bronze Oct 28, 2015 360 9 18 Male Vietnam https://www.genix-lab.com/ #8 wenix, Jun 22, 2016 Last edited: Jun 22, 2016 Have you seen the Tower of Pisa in Italy? wenix Well-Known Member Patreon Bronze Oct 28, 2015 360 9 18 Male Vietnam https://www.genix-lab.com/ #9 wenix, Aug 9, 2016 Welcome to Olympics Rio 2016 (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
There was a preview article on TA about this game: http://toucharcade.com/2016/01/06/city-lines-trailer/ But after 4 months of struggled development (it had been expected by end of Feb 2016), finally we can complete it. So epic
This looked to be an EXACT fit for me. Was very excited... but the system of rating the player's performance on each puzzle absolutely ruins it. Games like this are supposed to be about trying different solutions, starting and re-starting lines, attacking the problem from different directions until the correct path is found. The game penalizes you for it: any "moves" beyond the minimum result in a deduction of a star from your score. Your finger slips as you're drawing a path? Star deduction. And then, I was getting stars deducted for no reason at all: I completed the same puzzle about four times, just to make sure every one of my movements was perfect, and I still only got two stars. It wouldn't matter, but the stars determine how much of the city is built up in the animation after you win the puzzle... the core feature that sets this game apart from other path drawing puzzles. So, missing out on stars is a huge deal, but aiming to get maximum stars makes for a pretty poor gameplay experience.
Thanks a lot for your feedback! That doesn't sound good indeed. We'll see how it can be improved for sure! Btw, have you tried Multiplayer?
Oh, and about this comment of yours: "I completed the same puzzle about four times, just to make sure every one of my movements was perfect, and I still only got two stars." Could you please tell me it happened in which pack and which level? There are 2 possible reasons: + You drew a path that informed 2x2 cells (did you notice the light red color highlighted when that happened?) + Or it's a bug Thanks again!
That was it. I noticed the red color on other stages, but thought it meant I had drawn the path wrong. I did NOT notice it on this one, which is why I assumed I wasn't my fault. The highlight may have been missing, or I might have been careless: at any rate, it was Japan lvl. 1. Thanks for reading my comment! I love path-drawing games, and I love all sorts of games that build cities: so this was a natural for me. I love the art style, and the presentation. I LOVE that the path styles are randomized (roads, water, etc.). But I really felt that the two mechanics -- city building and path drawing -- were in conflict. Of course, I might be the only one who thinks so; in truth, it looks like no one else has ever tried to make a path drawing game that had any goal but completing a picture.
In the new version (already live on Appstore), we tried to decrease the threshold for finger mistakes. Hopefully it will make you and other players feel better, although we still keep the rule of trial 'n error (don't allow many trials).