Rayman Adventures Ubisoft The enchanted forest is in trouble - the Ancient Eggs that sustain the Sacred Tree have been stolen and scattered across… TouchArcade Rating: Free Buy Now Watch Media DetailsThe enchanted forest is in trouble - the Ancient Eggs that sustain the Sacred Tree have been stolen and scattered across the world. Embark on an amazing adventure through legendary worlds to help Rayman and his friends rescue Ancient Eggs to breathe new life into the Sacred Tree! AN EPIC PLATFORMER! · An exciting mix of timeless adventures and breathtaking visuals! · Over 55 playable characters - play as Rayman, Barbara, Globox, or Teensie! · Run, swim, hover, and take giant flying leaps as you dash through 200+ gorgeous levels! · Jump into the action - battle Minotaurs, Bandits, and many other monsters! EXPLORE VAST WORLDS! · Explore 7 extraordinary worlds in this action-packed Rayman 2D platformer! · Grow your Sacred Tree to unlock new adventures, and soar above the competition! MEET THE INCREDIBALLS! · Collect Incrediballs with 3 Special abilities - Seekers, Inhalers, and Protectors! · Feed the Incrediballs, and make music with them in the Beatbox Mode! · Complete more than 50 various Incrediball families! · Seek and collect over 320 unique Incrediballs! Run through various mysterious lands, haunted medieval castles, and the mythical worlds of Olympus, and unravel their hidden secrets! Download this legendary free-to-play Rayman platformer game that takes you on an adventure unlike any other! Game available in: English, French, Italian, German, Spanish, Russian, Brazilian Portuguese, Danish, Finnish, Norwegian, Swedish, Turkish, Korean, Japanese, Arabic and Chinese. Join the Rayman Adventures Community on Facebook: https://www.facebook.com/RaymanAdventures PLEASE NOTE: This game is free to download and play but some game items can be purchased for real money. You can disable in-app purchases in your device's settings. Information Seller:Ubisoft Genre:Action, Adventure Release:Oct 20, 2015 Updated:Dec 03, 2021 Version:3.9.93 Size:512.4 MB TouchArcade Rating: User Rating: (21) Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel wondroushippo ðð»carterðð» Patreon Bronze Jan 4, 2010 197 7 18 Male Ex-TA, now I do PR San Antonio, TX http://zombo.com #2 wondroushippo, Jul 10, 2015 So huh, it's both a runner AND a level-based game. Rayman auto-runs, but you can go forwards and backwards in the levels, and you have things to collect and whatnot. Interesting approach. Wasn't sure based on the announcement if this would be another Rayman Jungle Run or what! sapphire_neo Well-Known Member Jan 20, 2011 3,934 0 0 #3 sapphire_neo, Jul 10, 2015 We lost Rayman but we gained Heroki, I don't mind the trade at all. nemerleb Well-Known Member Jan 19, 2013 544 0 0 #4 nemerleb, Jul 10, 2015 Can't wait to see some gameplay for this. Also it's kinda weird the description states it doesn't run on Mini atm, but it says it does in the supported section... petes117 Well-Known Member Mar 18, 2009 51 0 6 3D Animator Auckland, New Zealand #5 petes117, Jul 10, 2015 It's not an endless runner, in fact it's just the opposite. The levels feel even shorter than Jungle Run or Fiesta Run. There are also a ton of menus to navigate through (and the tutorial forces you to see it all). The platforming is very similar to Fiesta Run where you're collecting lums or whatever they are called now. The amount to collect varies by level. There are creatures you save by unlocking eggs which give you similar powers to those in Fiesta Run. You find eggs by playing and can hatch them by either waiting or spending gems which are earned by finding more lums. More lums found per level = more gems = hatch eggs quicker. The longest timer I've seen on an egg is 20 minutes (I'm up to adventure land 3). There are other items to collect through achievements by performing specific moves in the levels. The only one I've got so far is one which halved the egg hatching timer. There doesn't seem to be any restriction on unlocking levels (again, so far) apart from playing them in order on the map one at a time. So to sum up the F2P, it isn't intrusive. Seems so far that most people will easily play without having to pay unless they have a big backlog of eggs they want hatched. But it's the many menus to navigate between the short gameplay levels which is very annoying and intrusive. Gameplay wise it seems a little clunkier gaining control over direction. You now swipe to change direction, and swipe the direction you're already going to attack. Tap anywhere to jump. Swipe down to attack the ground while jumping or while over something breakable. I think I preferred the old control method even if it meant no direction control. Just felt more natural on a touchscreen than swiping everywhere all the time. My iPhone got dirty very fast! I think I prefer Fiesta Run but I'll be playing this for now anyway. Candykiller Well-Known Member Patreon Bronze Dec 15, 2010 1,418 0 36 Illustrator/Designer United Kingdom http://www.candykiller.com #6 Candykiller, Jul 10, 2015 Here's the reveal trailer... Subscribe to the TouchArcade YouTube channel Andy C83 Well-Known Member Oct 20, 2010 3,630 25 48 Over the Rainbow #7 Andy C83, Jul 10, 2015 Some of the levels are designed so that you NEED to use these creature thingies to be able to collect everything and that's a deal breaker for me. Add timers and dual currencies and it becomes apparent that the game isn't for me. Don't get me wrong, the gameplay is still excellent and as far as I know the free to play stuff doesn't stop you from playing; I can see a lot of people enjoying this. But for me personally it feels like a step backwards for Rayman on mobile; while I was playing I couldn't help but wish I were playing Fiesta Run instead. Not to mention Rayman Legends. killercow Well-Known Member Apr 8, 2009 3,784 3 38 https://twitter.com/killercow #8 killercow, Jul 10, 2015 That makes me so sad... I'm hoping they will reverse their decision by Fall (when it's supposed to launch) but knowing Ubisoft, I'm not holding my breath... Exact-Psience Well-Known Member Jan 12, 2012 22,664 2 38 The Work-At-Home Guy Philippines #9 Exact-Psience, Jul 10, 2015 Yours is among the rare but deemed trustworthy reviews on TA, so my thanks to you. Exact-Psience Well-Known Member Jan 12, 2012 22,664 2 38 The Work-At-Home Guy Philippines #10 Exact-Psience, Jul 10, 2015 Yeah... All this just tells me to wait for the worldwide release to check it out, and not worth opening the NZ account for. Hopefully it eventually gets a sort of IAP to get rid of freemiumness if that could apply. NOEN Well-Known Member Jul 31, 2012 3,245 0 0 U.S. #11 NOEN, Jul 10, 2015 I haven't dug into this TOO much this morning (So far I'm on like the 7th level), but as of right now it just seems like good ole' Rayman with a bunch of extra wonky stuff tossed in for people to collect. The gameplay is solid of course. Great visuals and audio, high production values just like the other two games. So far the only timer is on these eggs you find. They need to incubate for a certain amount of time before they hatch into one of these 133 "creatures" that you collect. The creatures kind of assist you in each level. Each creature has a different power or skill. The thing is, they "fall asleep" after being used, so you have to feed them to wake them up in order to use them again. There's a lot of stuff going on. You have creature collecting, gems, food, these scratch-off tickets.....and I'm only on level 6 or 7. I'm still in the tutorial stages somewhat. I will say that I haven't seen any sign of gameplay timers yet, so hopefully nothing like that pops up. Like I said, so far it just seems like a regular Rayman game with a weird meta collecting game added to it. It could easily be a premium game I'm guessing if they got rid of the food part. That way you could use your creatures at any time. These are just my initial imps of the first 10 mins or so. I'll leave some better imps after I dig into it a little more, but so far it's pretty fun. binlabu Well-Known Member Dec 3, 2014 433 0 0 HO CHI MINH CITY , VIET NAM https://www.youtube.com/channel/UCjmmjgzHZu-YUVtd0i2oKRA #12 binlabu, Jul 10, 2015 Last edited: Jul 10, 2015 Video Gameplay Subscribe to the TouchArcade YouTube channel extreme472000 Well-Known Member May 25, 2012 480 3 18 USA #13 extreme472000, Jul 10, 2015 Does this currently support any type of cloud save? hellscaretaker Well-Known Member May 27, 2012 1,098 6 38 Im a youtube gamer/streamer https://www.youtube.com/user/touchgameplay #14 hellscaretaker, Jul 10, 2015 doesnt seem too and i have got to a point where it says "can not connect to server check your net connection" funny my connection is fine..... i have noticed on the game option screen this curios thing " server - ???? (wifi)" hmmm? Ubi-Mya New Member Jul 10, 2015 1 0 0 #15 Ubi-Mya, Jul 10, 2015 Hello guys, Cloud saving should be working. There must be a problem, and I'm here to help! Could you give me your profileID (even if it is grey) on a private message? It's on the menu, left from <server-???>. We'll see what the problem is and fix it ASAP Thanks for your help redribbon Well-Known Member Jun 11, 2010 2,799 53 48 entepreanur,programmer #16 redribbon, Jul 10, 2015 Last edited: Jul 10, 2015 60fps Gameplay: Subscribe to the TouchArcade YouTube channel adansantos Well-Known Member May 29, 2013 98 0 6 #17 adansantos, Jul 10, 2015 iCloud is not working for me, I will send you a PM, but I also have an issue where all the text menus show 'empty:xxx' where the x is different numbers. It is happening on both my iPhone 6 and iPad Air, both on iOS 8.4 Screenshot attached Attached Files: IMG_2438.jpg File size: 152.7 KB Views: 11 nemerleb Well-Known Member Jan 19, 2013 544 0 0 #18 nemerleb, Jul 10, 2015 Thanks for the gameplay vid! Love the new visuals and environments. The levels look super bite sized and short though. But I also noticed hidden collectables are well...hidden lol. I am a bit more encouraged now to try it out when released. ineptidude Well-Known Member Apr 22, 2013 110 1 18 Trees USA #19 ineptidude, Jul 11, 2015 The timers are pretty awful and they just keep getting bigger. There's nothing to do while waiting them out either. Marlon Bargh Active Member Patreon Silver Apr 7, 2015 29 0 1 #20 Marlon Bargh, Jul 12, 2015 Last edited: Jul 12, 2015 Please read this Ubisoft This has already been partially said but I wanted to say it again. If this game were premium, it would be really fun! The free to play model is just a sour coating on what would be a sweet game! Although the layout is terrible, we mustn't forget that the actual gameplay is following the rayman tradition and improving everytime. The controls take a while to get used to but will probably turn out to be better than the other games. The new features are awesome and the idea of collecting creatures to help you would be great... It is obvious that a lot of effort has gone into the making of this game, but instead of sticking on a price tag, they buried it in free to play garbage. If it weren't for premium currency, timers and the (all too common) value that money is more important than enjoyment, Rayman Adventures would be a terrific game, and we mustn't forget that. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 5 1 2 3 4 5 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
So huh, it's both a runner AND a level-based game. Rayman auto-runs, but you can go forwards and backwards in the levels, and you have things to collect and whatnot. Interesting approach. Wasn't sure based on the announcement if this would be another Rayman Jungle Run or what!
Can't wait to see some gameplay for this. Also it's kinda weird the description states it doesn't run on Mini atm, but it says it does in the supported section...
It's not an endless runner, in fact it's just the opposite. The levels feel even shorter than Jungle Run or Fiesta Run. There are also a ton of menus to navigate through (and the tutorial forces you to see it all). The platforming is very similar to Fiesta Run where you're collecting lums or whatever they are called now. The amount to collect varies by level. There are creatures you save by unlocking eggs which give you similar powers to those in Fiesta Run. You find eggs by playing and can hatch them by either waiting or spending gems which are earned by finding more lums. More lums found per level = more gems = hatch eggs quicker. The longest timer I've seen on an egg is 20 minutes (I'm up to adventure land 3). There are other items to collect through achievements by performing specific moves in the levels. The only one I've got so far is one which halved the egg hatching timer. There doesn't seem to be any restriction on unlocking levels (again, so far) apart from playing them in order on the map one at a time. So to sum up the F2P, it isn't intrusive. Seems so far that most people will easily play without having to pay unless they have a big backlog of eggs they want hatched. But it's the many menus to navigate between the short gameplay levels which is very annoying and intrusive. Gameplay wise it seems a little clunkier gaining control over direction. You now swipe to change direction, and swipe the direction you're already going to attack. Tap anywhere to jump. Swipe down to attack the ground while jumping or while over something breakable. I think I preferred the old control method even if it meant no direction control. Just felt more natural on a touchscreen than swiping everywhere all the time. My iPhone got dirty very fast! I think I prefer Fiesta Run but I'll be playing this for now anyway.
Some of the levels are designed so that you NEED to use these creature thingies to be able to collect everything and that's a deal breaker for me. Add timers and dual currencies and it becomes apparent that the game isn't for me. Don't get me wrong, the gameplay is still excellent and as far as I know the free to play stuff doesn't stop you from playing; I can see a lot of people enjoying this. But for me personally it feels like a step backwards for Rayman on mobile; while I was playing I couldn't help but wish I were playing Fiesta Run instead. Not to mention Rayman Legends.
That makes me so sad... I'm hoping they will reverse their decision by Fall (when it's supposed to launch) but knowing Ubisoft, I'm not holding my breath...
Yeah... All this just tells me to wait for the worldwide release to check it out, and not worth opening the NZ account for. Hopefully it eventually gets a sort of IAP to get rid of freemiumness if that could apply.
I haven't dug into this TOO much this morning (So far I'm on like the 7th level), but as of right now it just seems like good ole' Rayman with a bunch of extra wonky stuff tossed in for people to collect. The gameplay is solid of course. Great visuals and audio, high production values just like the other two games. So far the only timer is on these eggs you find. They need to incubate for a certain amount of time before they hatch into one of these 133 "creatures" that you collect. The creatures kind of assist you in each level. Each creature has a different power or skill. The thing is, they "fall asleep" after being used, so you have to feed them to wake them up in order to use them again. There's a lot of stuff going on. You have creature collecting, gems, food, these scratch-off tickets.....and I'm only on level 6 or 7. I'm still in the tutorial stages somewhat. I will say that I haven't seen any sign of gameplay timers yet, so hopefully nothing like that pops up. Like I said, so far it just seems like a regular Rayman game with a weird meta collecting game added to it. It could easily be a premium game I'm guessing if they got rid of the food part. That way you could use your creatures at any time. These are just my initial imps of the first 10 mins or so. I'll leave some better imps after I dig into it a little more, but so far it's pretty fun.
doesnt seem too and i have got to a point where it says "can not connect to server check your net connection" funny my connection is fine..... i have noticed on the game option screen this curios thing " server - ???? (wifi)" hmmm?
Hello guys, Cloud saving should be working. There must be a problem, and I'm here to help! Could you give me your profileID (even if it is grey) on a private message? It's on the menu, left from <server-???>. We'll see what the problem is and fix it ASAP Thanks for your help
iCloud is not working for me, I will send you a PM, but I also have an issue where all the text menus show 'empty:xxx' where the x is different numbers. It is happening on both my iPhone 6 and iPad Air, both on iOS 8.4 Screenshot attached
Thanks for the gameplay vid! Love the new visuals and environments. The levels look super bite sized and short though. But I also noticed hidden collectables are well...hidden lol. I am a bit more encouraged now to try it out when released.
The timers are pretty awful and they just keep getting bigger. There's nothing to do while waiting them out either.
Please read this Ubisoft This has already been partially said but I wanted to say it again. If this game were premium, it would be really fun! The free to play model is just a sour coating on what would be a sweet game! Although the layout is terrible, we mustn't forget that the actual gameplay is following the rayman tradition and improving everytime. The controls take a while to get used to but will probably turn out to be better than the other games. The new features are awesome and the idea of collecting creatures to help you would be great... It is obvious that a lot of effort has gone into the making of this game, but instead of sticking on a price tag, they buried it in free to play garbage. If it weren't for premium currency, timers and the (all too common) value that money is more important than enjoyment, Rayman Adventures would be a terrific game, and we mustn't forget that.