Cytus Rayark International Limited Welcome to the Musical World of Cytus LET’S EXPERIENCE MUSIC ’N ART, BEAT ’N REBOUND! Check the screenshots and you wi… TouchArcade Rating: $1.99 Buy Now Watch Media DetailsWelcome to the Musical World of Cytus LET’S EXPERIENCE MUSIC ’N ART, BEAT ’N REBOUND! Check the screenshots and you will see the most AWESOME mobile music game ever! Just PLAY and ENJOY! ------------------------------------------------------ FEATURES - 200 songs and 400 variations, including many from famous composers around the world - Beautiful hand-drawn art style (as illustrated in the screenshots) - Easy, intuitive Active Scan Line system and 3 types of notes - Different display modes allow player-friendly previewing of notes - Strong beat and rhythms provide satisfying feedback for taps - More than 9 difficulty levels for more fun and challenges - Various music genres: POP, JAZZ, TRANCE, HARDCORE, DRUM 'N BASS and many more - Connect to Facebook and show off your Cytus skills ------------------------------------------------------ HOW TO PLAY - Follow along the Active Scan Line - Tap each note as the line passes through - Time your taps as the line is at the center of the note for a higher score! ------------------------------------------------------ STORY In the distant future, the only sentient beings in the world are robots. They are the last remnant of the human spirit. However, mankind is not dead. Technology exists that is capable of transferring memories to these robots. But with limited space, new memories will gradually overwrite the old. To prevent the emotions in human memories from fading away, the robots resorted to converting the emotions to music, and storing them in a place called Cytus. The robots use these songs to experience human emotion and dream that souls exists in each of them... Cytus --------------------------------------------- Cytus Official Site: http://www.rayark.com/g/cytus Rayark Official Site: http://www.rayark.com Follow Cytus https://twitter.com/CytusRayark Like Cytus http://www.facebook.com/rayark.Cytus Information Seller:Rayark International Limited Genre:Arcade, Music Release:Jan 12, 2012 Updated:Oct 25, 2023 Version:10.1.5 Size:1.3 GB TouchArcade Rating: User Rating: (16) Your Rating:unrated Compatibility:HD Universal Requirements: Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPod touch (3rd generation), iPod touch (4th generation) and iPad.Requires iOS 3.1.3 or later Video and song information by metalcasket: Previews of all the songs in the game: http://www.rayark.com/g/cytus/pv.html nicoga3000 Well-Known Member Dec 21, 2010 420 0 0 Structural Engineer Indianapolis, IN #2 nicoga3000, Jan 13, 2012 A few people on another forum I'm on have tried it and say the music is REALLY catchy, but that the timing is a bit too loose. If the devs support this with new songs and tighten the timing up, I imagine this will really help push the iOS Bemani thing. I will be buying this as soon as I get home from work today. EightRooks Well-Known Member Jan 13, 2012 627 0 0 UK #3 EightRooks, Jan 13, 2012 From a quick play through several songs on Easy, the timing seems okay to me - I'd rather have the hits a little loose. A couple of the note strings seem a bit arbitrary, in that I keep thinking they could have picked a more dramatic part of the music to match with, but it's nothing too annoying. As a one-time DDR/Bemani nut who's too out of shape to hit the arrows any more I'm pretty impressed. The visuals are a bit bare - not much going on - and the UI is a tad confusing (I would have liked an explanation in the tutorial on how to turn on note clicks or what pop-up mode means, precisely). But the music is mostly excellent so far (not heard everything yet), the UI is responsive and when you get into the zone, tapping and swiping to the beats is quite the rush. No, 15-odd basic songs isn't that much compared to a DDR machine or even a home release, but when they're this good I'm not going to complain about 69 pence, updates or no updates. I'd buy the soundtrack as MP3s if I could. (Hopefully that's not too enthusiastic for a first post? Been meaning to register since finally picking up an iPod and... well, got to start somewhere, right?) metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #4 metalcasket, Jan 14, 2012 Nitpicks: - The C in cytus needs to be capitalized under the app icon. - An orientation option needs to be added. Other than that...holy shit the music is so good. Wow...I'm shocked at how good this stuff is. No more comments from me for now...I need to go and play some more! I'm hoping the dev comes across this thread. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #5 metalcasket, Jan 14, 2012 OMG..."Entrance" on Hard. O_O EightRooks Well-Known Member Jan 13, 2012 627 0 0 UK #6 EightRooks, Jan 14, 2012 Yeah, this really deserves some more love. It's not up to Ouendan levels of goodness, but it's close once you start to get the hang of using two fingers to tap, and the soundtrack is absolutely awesome. These guys have to be huge Bemani fans - the songs just match the particular genres Konami's sound guys turn out too well (the Jpop, the chart trance, the Gallic jazz, the off-kilter folky stuff) - and nearly all of the tunes have a fantastic level of polish. A couple of them sound a bit plastic (lo-fi tinny synths) but it's not remotely a deal breaker. I love rhythm action games, but I'm not very good at them... so I've not moved off Easy just yet, but the patterns on the later songs are still interesting enough at that difficulty they make me want to keep practising (along with the music, obviously). I repeat, the UI could be improved - I don't think it's as intuitive as it ought to be which beats are coming up next, and menus don't feel quite as smooth as they could do. The art is gorgeous, but they're just stills, and the white space on the menus feels more like cost-cutting than aesthetic choices. All the same, these are minor nitpicks - for god's sake, if you're reading this thread and you like rhythm action, it's only a dollar, right? (At least for now.) I'd easily pay the full non-discounted price for this. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #7 metalcasket, Jan 14, 2012 EightRooks' comments have basically covered every little thing good and bad about Cytus, so apart from my nitpicks earlier, I can shut up. That being said... 1) I'm surprised at the lack of interest/attention this game's getting...strange. :/ 2) Welcome to TA, EightRooks. Your post count is 2 and yet...you've said more in those 2 posts than the majority of us say here in a year. I'm looking forward to seeing you more and more around these boards. 3) For ****'s sake people...the launch sale ends in 2 days! BUY.THIS.NOW! Gabrien Well-Known Member Nov 24, 2009 5,148 0 36 #8 Gabrien, Jan 14, 2012 I think the problem is it's difficult to tell much from the screenshots. A video is needed. Saying the music's great is meaningless as well as music tastes are highly subjective. I'm mildly intrigued by the game, but feel no pressing need to pick it up on the information presented to me. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #9 metalcasket, Jan 14, 2012 Last edited: Jan 14, 2012 Here you go Gabrien. Subscribe to the TouchArcade YouTube channel Also, here's a link to previews of all the songs in the game: http://www.rayark.com/g/cytus/pv.html I'd appreciate it if that link to YouTube and perhaps the preview link could be added to the OP. Thanks. justln Well-Known Member Jul 8, 2011 512 0 16 Singapore #10 justln, Jan 14, 2012 Last edited: Jan 14, 2012 I'm surprised at how good this game is, went in with no expectations and found a gem. EightRooks nailed it about the Ouendan inspiration, I played the hell out of Elite Beat Agents and this reminded me of that. Gabrien Well-Known Member Nov 24, 2009 5,148 0 36 #11 Gabrien, Jan 14, 2012 Now you're talking. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #12 metalcasket, Jan 14, 2012 Haha, glad to be of assistance. Now watch as Madman comes in here and posts a song about our bromance. EightRooks Well-Known Member Jan 13, 2012 627 0 0 UK #13 EightRooks, Jan 14, 2012 Not necessarily - I did try and state it's obviously heavily influenced by Bemani games, and that even though very little of it is particularly original the audio has some very high production values (more so, really, than many Bemani soundtracks even today). That's pretty objective. If you actively dislike high energy Jpop, and the way Bemani appropriates more Western styles of music and filters them through Asian pop culture then fair enough, you're probably not going to find much to like here - but it is very well composed, quality stuff, easily the equal of a lot of current name Asian producers, much of which should lodge in your ears pretty quick. People may very well not like it, it's more niche appeal than mainstream, but it's a great, great piece of work, way above Groove Coaster or that Gamevil title whose name escapes me. (I like both of those games very much, but I'm not about to start humming their soundtracks in the shower any time soon.) metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #14 metalcasket, Jan 14, 2012 Groove Coaster, while fun, had the most inappropriate music for a rhythm game ever. Drexiel Well-Known Member Oct 27, 2011 1,702 0 0 Commercial Diver Ponce, PR #15 Drexiel, Jan 14, 2012 this game... made my 11pm to 6am shift... go fast as hell... Loving this game so damn much! *adds to iOS favorites on my sig* Gabrien Well-Known Member Nov 24, 2009 5,148 0 36 #16 Gabrien, Jan 14, 2012 I played, I liked. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #17 metalcasket, Jan 14, 2012 Such an awesome, awesome game. It might be silly to call this game a favorite in such a short amount of time, but I'm with Drexiel here...this is never leaving my device. I'm honestly hoping it does manage to stay "pure" with updates. Since the price is being increased, hopefully that means we won't be bombarded with IAPs for new songs, and we'll just get free updates. *crosses fingers* Synthesyze Well-Known Member Oct 16, 2011 154 0 0 #18 Synthesyze, Jan 14, 2012 Last edited: Jan 14, 2012 I'm surprised at this game, strong visual design and decent core gameplay. Also, I love it when music games score in percents rather than stacking combos unless they have 'fever mode' or something. I have a few problems with it though: 1. Timing. The timing for some notes are off by a quite a bit at times, or you can still get a perfect, yet not have the bar line up with the center of the circle. It's a little more clear when you play with the click on. 2. Level designs - As far as I've play, there's a fairly weak integration of slides and holds, with the same general patterns for the taps. The forced symmetry is a little bland, but if that's the developer's choice, so be it. In addition, there's been more than once I've hit a hold in the top middle of the screen and have my hands cover up the next notes at the bottom. It's a minor issues though. 3. Difficulty - Not sure about their highest, but 7 is still really easy (for me) 4. Some crashing on my 4th Gen iTouch I really would like to see the timing of the notes fixed; it's rather bothersome at times. Drexiel Well-Known Member Oct 27, 2011 1,702 0 0 Commercial Diver Ponce, PR #19 Drexiel, Jan 14, 2012 Last edited: Jan 14, 2012 I'm very... VERY disappointed now.... I have the Sony MDR-NC7 Noise Cancelling Headphones (These) Thing is... these headphones have a Noise Cancel option that works via switch... I CAN'T play with Noise Cancel ON, which turns up the bass by a lot and makes everything sound better D: I have to turn the Noise Cancel/bass off T__T or it crashes the app when songs are starting, or in the middle of a song is I turn the switch on after the song started What's the point of using headphones if i can't use the Bass on, specially on a music game EightRooks Well-Known Member Jan 13, 2012 627 0 0 UK #20 EightRooks, Jan 14, 2012 Hmmm, struggling with the hard patterns. Triplets are really not coming out right on this touchscreen, and when I'm bombarded with notes the flaws in the UI get more frustrating. I'm thinking you're supposed to hit one colour when the slide's going up, and the other when it's on the way down, but sometimes it feels like that works, sometimes like I'm misreading it. Still loving the music, though, and when the patterns click it feels great. I don't like to tempt fate but I would strongly consider laying out for IAPs for this, depending on how good the songs were or how much the devs charged - my main reservation is not over paying for DLC (I am prepared to do that for the right game), it's how... permanent the purchases are? I've already seen the complaints over Jubeat and Konami making people pay for IAPs multiple times, and while I like this game, I don't like it quite that much. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 8 1 ← 2 3 4 5 6 → 8 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
A few people on another forum I'm on have tried it and say the music is REALLY catchy, but that the timing is a bit too loose. If the devs support this with new songs and tighten the timing up, I imagine this will really help push the iOS Bemani thing. I will be buying this as soon as I get home from work today.
From a quick play through several songs on Easy, the timing seems okay to me - I'd rather have the hits a little loose. A couple of the note strings seem a bit arbitrary, in that I keep thinking they could have picked a more dramatic part of the music to match with, but it's nothing too annoying. As a one-time DDR/Bemani nut who's too out of shape to hit the arrows any more I'm pretty impressed. The visuals are a bit bare - not much going on - and the UI is a tad confusing (I would have liked an explanation in the tutorial on how to turn on note clicks or what pop-up mode means, precisely). But the music is mostly excellent so far (not heard everything yet), the UI is responsive and when you get into the zone, tapping and swiping to the beats is quite the rush. No, 15-odd basic songs isn't that much compared to a DDR machine or even a home release, but when they're this good I'm not going to complain about 69 pence, updates or no updates. I'd buy the soundtrack as MP3s if I could. (Hopefully that's not too enthusiastic for a first post? Been meaning to register since finally picking up an iPod and... well, got to start somewhere, right?)
Nitpicks: - The C in cytus needs to be capitalized under the app icon. - An orientation option needs to be added. Other than that...holy shit the music is so good. Wow...I'm shocked at how good this stuff is. No more comments from me for now...I need to go and play some more! I'm hoping the dev comes across this thread.
Yeah, this really deserves some more love. It's not up to Ouendan levels of goodness, but it's close once you start to get the hang of using two fingers to tap, and the soundtrack is absolutely awesome. These guys have to be huge Bemani fans - the songs just match the particular genres Konami's sound guys turn out too well (the Jpop, the chart trance, the Gallic jazz, the off-kilter folky stuff) - and nearly all of the tunes have a fantastic level of polish. A couple of them sound a bit plastic (lo-fi tinny synths) but it's not remotely a deal breaker. I love rhythm action games, but I'm not very good at them... so I've not moved off Easy just yet, but the patterns on the later songs are still interesting enough at that difficulty they make me want to keep practising (along with the music, obviously). I repeat, the UI could be improved - I don't think it's as intuitive as it ought to be which beats are coming up next, and menus don't feel quite as smooth as they could do. The art is gorgeous, but they're just stills, and the white space on the menus feels more like cost-cutting than aesthetic choices. All the same, these are minor nitpicks - for god's sake, if you're reading this thread and you like rhythm action, it's only a dollar, right? (At least for now.) I'd easily pay the full non-discounted price for this.
EightRooks' comments have basically covered every little thing good and bad about Cytus, so apart from my nitpicks earlier, I can shut up. That being said... 1) I'm surprised at the lack of interest/attention this game's getting...strange. :/ 2) Welcome to TA, EightRooks. Your post count is 2 and yet...you've said more in those 2 posts than the majority of us say here in a year. I'm looking forward to seeing you more and more around these boards. 3) For ****'s sake people...the launch sale ends in 2 days! BUY.THIS.NOW!
I think the problem is it's difficult to tell much from the screenshots. A video is needed. Saying the music's great is meaningless as well as music tastes are highly subjective. I'm mildly intrigued by the game, but feel no pressing need to pick it up on the information presented to me.
Here you go Gabrien. Subscribe to the TouchArcade YouTube channel Also, here's a link to previews of all the songs in the game: http://www.rayark.com/g/cytus/pv.html I'd appreciate it if that link to YouTube and perhaps the preview link could be added to the OP. Thanks.
I'm surprised at how good this game is, went in with no expectations and found a gem. EightRooks nailed it about the Ouendan inspiration, I played the hell out of Elite Beat Agents and this reminded me of that.
Haha, glad to be of assistance. Now watch as Madman comes in here and posts a song about our bromance.
Not necessarily - I did try and state it's obviously heavily influenced by Bemani games, and that even though very little of it is particularly original the audio has some very high production values (more so, really, than many Bemani soundtracks even today). That's pretty objective. If you actively dislike high energy Jpop, and the way Bemani appropriates more Western styles of music and filters them through Asian pop culture then fair enough, you're probably not going to find much to like here - but it is very well composed, quality stuff, easily the equal of a lot of current name Asian producers, much of which should lodge in your ears pretty quick. People may very well not like it, it's more niche appeal than mainstream, but it's a great, great piece of work, way above Groove Coaster or that Gamevil title whose name escapes me. (I like both of those games very much, but I'm not about to start humming their soundtracks in the shower any time soon.)
this game... made my 11pm to 6am shift... go fast as hell... Loving this game so damn much! *adds to iOS favorites on my sig*
Such an awesome, awesome game. It might be silly to call this game a favorite in such a short amount of time, but I'm with Drexiel here...this is never leaving my device. I'm honestly hoping it does manage to stay "pure" with updates. Since the price is being increased, hopefully that means we won't be bombarded with IAPs for new songs, and we'll just get free updates. *crosses fingers*
I'm surprised at this game, strong visual design and decent core gameplay. Also, I love it when music games score in percents rather than stacking combos unless they have 'fever mode' or something. I have a few problems with it though: 1. Timing. The timing for some notes are off by a quite a bit at times, or you can still get a perfect, yet not have the bar line up with the center of the circle. It's a little more clear when you play with the click on. 2. Level designs - As far as I've play, there's a fairly weak integration of slides and holds, with the same general patterns for the taps. The forced symmetry is a little bland, but if that's the developer's choice, so be it. In addition, there's been more than once I've hit a hold in the top middle of the screen and have my hands cover up the next notes at the bottom. It's a minor issues though. 3. Difficulty - Not sure about their highest, but 7 is still really easy (for me) 4. Some crashing on my 4th Gen iTouch I really would like to see the timing of the notes fixed; it's rather bothersome at times.
I'm very... VERY disappointed now.... I have the Sony MDR-NC7 Noise Cancelling Headphones (These) Thing is... these headphones have a Noise Cancel option that works via switch... I CAN'T play with Noise Cancel ON, which turns up the bass by a lot and makes everything sound better D: I have to turn the Noise Cancel/bass off T__T or it crashes the app when songs are starting, or in the middle of a song is I turn the switch on after the song started What's the point of using headphones if i can't use the Bass on, specially on a music game
Hmmm, struggling with the hard patterns. Triplets are really not coming out right on this touchscreen, and when I'm bombarded with notes the flaws in the UI get more frustrating. I'm thinking you're supposed to hit one colour when the slide's going up, and the other when it's on the way down, but sometimes it feels like that works, sometimes like I'm misreading it. Still loving the music, though, and when the patterns click it feels great. I don't like to tempt fate but I would strongly consider laying out for IAPs for this, depending on how good the songs were or how much the devs charged - my main reservation is not over paying for DLC (I am prepared to do that for the right game), it's how... permanent the purchases are? I've already seen the complaints over Jubeat and Konami making people pay for IAPs multiple times, and while I like this game, I don't like it quite that much.