NewsUpcoming Games

‘Sonic Dream Team’ Interview – Studio Creative Director Dan Rossati on the Game’s Vision, Cream and Rouge Being Playable, Platform Choices, Working With Apple, and More

The Sonic Dream Team Apple Arcade announcement was very exciting for a few reasons. I’m always excited to play a …

News

‘Pentiment’ Anniversary Interview: Josh Sawyer on His Influences, Going From Playing D&D to Designing, a Potential ‘Pillars of Eternity 3’, RPG Mechanics, and More

I loved Obsidian Entertainment’s Pentiment last year, and with its upcoming anniversary, I figured it was a great time to …

News

Company of Heroes Collection Interview: Feral Interactive on Bringing the Legendary RTS to Nintendo Switch, Cross Platform Multiplayer, and More

Another Feral Interactive interview in the same year? Could it be? Well, yes. Feral Interactive keeps bringing out more quality …

News

‘Samba De Amigo Party-To-Go’ Apple Arcade Interview – Shun Nakamura on Reviving Amigo, Song Choices, Motion Controls on Nintendo Switch, and More

SEGA recently released Samba de Amigo: Party-To-Go () on Apple Arcade and Samba de Amigo: Party Central on Nintendo Switch …

News

Fate/Samurai Remnant Interview – Director Ryota Matsushita on Working With the Fate IP, the Steam Deck, Learnings From Prior Games, His Dream Action RPG Projects, and More

Ahead of this month’s launch of Fate/Samurai Remnant, I had a chance to talk to Ryota Matsushita (Director at Koei …

FreeNewsUpcoming Games

‘Warcraft Rumble’ Interview – Game Director Tom Chilton and Executive Producer Vik Saraf on Lore, Accessibility, Potential PC Version, and More

In the lead up to its launch on mobile worldwide, I had a chance to talk to Warcraft Rumble Game …