FreeNews

‘Tap Tap Glee’ Is A Real Game

Licensed games are rarely awesome, but I suppose Tap Tap Glee [Free] has a shot at being one of the better ones we’ve seen just by sheer virtue of its core simplicity. Fox Digital Entertainment and Tap Tap creators Tapulous announced the new partnership and the game the other morning, and now you can go download it on the App Store for free. Like other Tap Tap games, all you do in Tap Tap Glee is ‘tap’ out musical beats alongside songs. Naturally, it features music from the stupid popular TV show and lots of thematic elements from it, too.

I’m stretching the word “free” to its limits here. With a download, you get a whopping total of three tracks to play with: “Don’t Stop Believin’,” “Hell To The No,” and “My Cup.” If you want to pony up some cash, though, you can purchase up to 50 additional tracks via IAP. More music will apparently hit every Tuesday until the powers that be decide to pull the plug on the project.

“There has never been an artist-branded Tap Tap game with the breadth of music, features and social media integration that Tap Tap Glee has, and that really speaks to the unique premise of the show and its music,” said Tim O’Brien, VP of Business Development and Marketing for Disney Mobile said in a statement.

“This game brings together two of the most popular franchises in music to create a must-have gaming experience for all GleeKs,” he continued.

A GleeK, by the way, isn’t that one move where you spit through your teeth at an unsuspecting person, presumably sitting next to you in study hall. Apparently, it’s a name for Glee fans. I think. I found a Web site that confirmed as much, at least.

One cool little bonus I haven’t mentioned yet about Tap Tap Glee is the fact that it includes a promotional video from “Glee: The 3D Concert Movie.” You and I might not care about that, but I’m sure fans are all about catching a sneak peek before it hits theaters later next week.

An iPad version of Tap Tap Glee is in the works and should appear soon. If lyrics are more your thing, don’t forget about Smule’s karaoke Glee game, the oh-so-cleverly titled Glee Karaoke [$.99]. I can’t believe I just downloaded any of this.

19 Comments

  1. TomCrown

    I agree that he is a visionary, unfortunately Tim Willets is an idiot. Carmack was instrumental in support for both Linux and Mac for all id releases and now it seems that the bean counters are calling the shots with the cancellation of Mac/Linux Rage. A very sad day in the history of id, but throwing a bone to the Mac faithful with a bastardized version of Rage for iOS, bravo.

    RAGE: Are there any Linux or Mac OS plans?
    No, Tim thinks that the market is just too small. Also all internal resources are currently used to capacity due to RAGE, Quake Live and Doom 4. Even though there’s currently a huge Mac hype going around he smiled and said “Mac users don’t buy video games. They buy Angry Birds.”.

    1. Michael A. Robson

      This just in: the traditional market for video games is tiny. What do expect him to say? Apple's already shoved the traditional games market into irrelevancy without even trying.

      1. TomCrown

        I'd like him to release the Mac version of the game that they first introduced the world to at WWDC. They are releasing on PC/PS3/360 and iOS to some degree, see anything missing there?

    2. Bob

      I simply boot into windows 7 when I want to play video games. There's nothing stopping me from playing any game I want on my mac.

  2. JLacrosse

    I'm a Mac user and he's probably right about the majority of us. They aren't passing up any sort of boffo opportunity for record breaking profits by not making a Mac version of one or more of their games. They are probably making a rational decision regarding what resources to devote to the market they are best able to focus in on.

    1. TomCrown

      Carmack designed the engine so cross platform development would be relatively trivial, so I don't by the resource argument. I think again, its shorted sighted and personal reasons on the part of Tim, especially in light of the massive amount of Mac's that Apple is selling each quarter compared to 10 years ago when id was making concurrent releases.

      1. Karbax

        If that were actually true, they'd have more than the 10% of the market that they do-which is what they had 10 years ago as well. 

        1. TomCrown

          "Actually true." Look at the numbers of Mac sales, record numbers each quarter for the last 5 years. Apple has dominant marketshare in laptops $1000+. General marketshare numbers take into account businesses and corporations  which are PC markets but also don't play games. 

  3. Lily Chen

    I think iD lost some of its touch after the other John ( Romero ) was kicked out.

    while it's right that Carmack was the leading force in game engine design , without Romero great design and vision something was missing.Heck in the end Doom as a world was more him then anyone else on the team. He was the visionary behind it .He was the one who saw Carmack's great engine and thought :Doom.
    The thing is that after they kicked Romero ( who was the leading force behind founding iD) both sides suffered: Romero hadn't released any good quality game and iD hadn't invented new series up until Rage.

    I really like iD but they seem to lack something from the 'Two Johns' period that they can't get back with Carmack and Willits 

    1. Karbax

      Really? Where's Romero now? Obviously you never played Daikatana-one of the worst games ever, and all Romero's baby. 

      1. badr


        Pic: http://www.3drealms.com/bio...

        "On August 31, 2005, Romero confirmed[8] that he has been working on a yet-to-be-announced MMOG at his newly opened development studio, Slipgate Ironworks.[1] It has been reported that the name is temporary. "For the record," Romero wrote, "I'm co-founder of a new game company in the Bay Area and am much better off in many ways than I was at Midway." He also said that he would not reveal anything about the company or the game until 2007. On March 17, 2009 it was announced that Slipgate Ironworks is part of Gazillion Entertainment.[9] According to John Romero, he is a co-founder[10] of Gazillion."

        What an idiot....

      2. Lily Chen

        I never said that Romero was better off. The guy was arrogant a hell and without Carmack to bring him down he never managed to make a good game ( The mention of Daikatana makes morn those lost hours of childhood).

        I only said that iD weren't as good without Romero. Look at the quantity of games they released ( 5 ,including rage, in the last 15 years) and their relative quality ,plot and design wise, weren't as good when compared to the "Two Johns" period.

    2. badr

      I'm thinking maybe Romero made you his bitch after all... Did you by any chance play Daikatana?  The dude spent more money in the Game studio Office than in the  direction with the game, in the end it tanked and it sucked.  That was the end of John Romero...

      You know there is a saying that a spear without its blade is just a stick.

      1. Bob

        Actually he has his own studio and is making social games for Facebook. Try using google before you open your dumb mouth.

      2. Lily Chen

        Have you read what I wrote? I said both sides suffered. Without Carmack to put him down when his visions exceeded the technical capabilities of the engine Romero could never have made a good game.
        Its what happened in Daikatana and in the end to the original Hall-Romero Ion-Storm.

        On the other hand this is  the first ID franchise not to be designed by Romero/Hall .Quake was his idea ( based on the RPG session Carmack GMd), Woolfenstien was a mix of Hall's and his design and to some extent so was doom ( Actually the only franchise not to be designed by Romero was Hall's Commander keen ).

        After they kicked Romero out all iD did was to release Quake 2-4, Doom3 and the iD engines.
        Those games were good gameplay wise but the story was bland ( There is almost no story in Quake 2-4  and doom3 is a remake of the old doom story).While iD had released good title post Romero it wasn't the same. Epic passed them in both tech and design with the unreal series and the number of games they made in the 15 years since the kicked Romero is 5 and that's includes rage.

    3. Bob

      I agree. Carmack knows nothing about making a fun game. Everything after Quake sucked and had no character. He's just an academic who is good at improving game engines. He's not a genius, hell he had Michael Abrash do most of the hard work back in the day. Sandy Peterson was a bigger influence on the early id games.

      1. Lily Chen

        Petersen had done an amazing job in doom . Some of the level designs he made were the best I saw in the 90s.

  4. ben

    too bad he didn't say much about doom 4

  5. Jon

    Just watched the whole thing...

    Very cool video... he loves talking about texture optimisation...

    Its certainly the sort of chat that makes you want to do some old school programming...

    Back home tonight to carry on tinkering with my ios game in development... (its certainly no Rage...