If you are one of the many people who thought that Real Racing 2 had stolen all of Firemint’s time and they were no longer focused on delivering the promised Real Racing [$4.99] multiplayer update, you’d be right, to some extent– As it’s already completed, and in Apple’s hands awaiting approval. The flurry of excitement this morning that resulted from the flood of new information on the game’s sequel seemed to cause everyone to miss the following tweet by Firemint:
Now, it’s really hard to say when this update will land in our greasy little hands. We’ve heard from several developers that the cutoff for approvals before the Christmas iTunes Connect freeze was anywhere between Thanksgiving to the 1st of December, but this is Firemint we’re talking about here. It wouldn’t really surprise me if the update wasn’t approved until after the holidays, but at the same time, it also wouldn’t surprise me to find out that Firemint has a direct line (read: bat phone) to the person responsible at Apple for pulling the massive lever labeled “approve" inside their Cupertino fortress.
I wish I had more details than what has already been revealed, but I mostly just wanted to raise awareness of the impending update. I’ve got my fingers crossed it drops soon, as I can’t think of much reason to invest much time in playing Real Racing 1 online if the update appears after the release of Real Racing 2. 4 players hardly seems that exciting anymore in the shadow of massive 16 player online races.


I used to love Sim Tower back as a kid! Excited to get my hands on this. This is basically the same game as Sim tower? If not how does it differ?
It's the sequel. More stuff, different building locations.
Bah I would love to play a game like this but I only play app store games on the go which is what my iPhone is for...
I loved SimTower and, later, Yoot Tower. This will be great. Can't believe it made it to the store already! Fantastic! Time to sync and check it out.
Dear Santa,
Please make a iPhone version of Yoot Tower.
Would love an iPhone/iPod touch version of this.
Also, in addition to SimTower, Yoot Saito is the genius behind games like Seaman (Dreamcast) and Odama (Gamecube), which were both so very strangely Japanese in "feel". I would LOVE for follow-ups to those two games to be released on iOS. I STILL play Seaman on my DC because it is the wackiest friggin' virtual pet sim ever. And I'm still trying to wrap my mind around Odama.
Wow, looking at the graphics in the forum thread, they look essentially the same as they did in SimTower, for which I wrote the Maxis manual many years ago. I wonder if the miracle that happens in the cathedral is the same scene too. And the endless sound of elevator doors opening and closing...
But it was fun!
iPhone version please
Does anyone know how to bulldoze or delete?
Looking for a game with the same kind of gameplay for iPhone. Something to casually build away in. Already have Eden, but that is too free at the moment. Want to build within some restraints. Any ideas? Yoot Tower for the iPhone would be awesome later on.
hey alex to budoze triple tap the part to be buldozed