4 starsReviews

‘Shieldwall Chronicles: Swords of the North’ Review – A Solid Tactical RPG With Room to Grow

TouchArcade Rating:

Strategy games have been a long time interest of mine—from Warcraft III to the more recent League of Legends or Clash Royale, I’ve been playing them for quite a while. I’ve never actually played a Tactical RPG, however, so I was intrigued when I first heard about a small developer looking for testers for an upcoming game. Turns out that game was Shieldwall Chronicles: Swords of the North($9.99), and it’s actually pretty neat.

Between the thirty-plus hour campaign (an interesting campaign no less), challenging levels at five different difficulties, and more than enough characters to drink a tavern out of business, Shieldwall Chronicles is a very, very replayable game. More than that, it’s a fun game—once I figured out its quirks and made the necessary changes, there wasn’t a minute of unenjoyed strategy.

The immediate draw, of course, is the story. You, the player, lead a mercenary band hired to guard a caravan as it travels into the northern realms. Along the way, the party is drawn into a conflict which threatens to destabilise the established order—and maybe make a pretty penny along the way. While there is nothing revolutionary to be found here, that is alright. It is an enjoyable experience, and the characters are well written. In addition, branching story paths provide additional gameplay beyond the initial play through. If more games offered this in a well-done package consistently, I would be a happy man indeed.

Getting the basics down is pretty easy. The game offers a helpful tutorial which introduces the important mechanics. Actually playing the game, though, can be a little more complicated. For a start, the size of the character roster alone can be a little intimidating: Fifteen different classes, each with a male and female variant, each with their own skills, backstory, and use case—nevermind the subtle mechanics which aren’t covered in the tutorial. Shieldwall is designed to last well beyond the campaign itself. It’s meant to provide the thirty-plus hours of the campaign, plus a good twenty in party composition for the truly hardcore.

All this leads to the actual meat of what we all care about: Gameplay. Does the game play well, and is it fun? The answer to both is a confident yes. The turn-by-turn action is, depending on the difficulty, either incredibly easy or crazy difficult—requiring a fair amount of thought and planning each turn—at the player’s discretion. Of the two combat systems, complex or simple mode, I had initially intended to play in complex mode on hard. Unfortunately, hard proved far too difficult for the tactical noob that I am, so I quickly dropped it down to normal. This didn’t solve the problem, however; complex mode itself was the problem. Put simply, actions in complex mode, whether they were skills, movement, or attacks, were prohibitively expensive—especially for slow characters, like the dwarf or tree spirit.

Fortunately, switching to simple mode provided a simpler, but more enjoyable (and definitely better balanced), experience. Instead of a single pool of of action points to allocate to movement, attacking or using skills; each has their own pool or allotment. This means that instead of having to weigh movement against skills, attacks against movement, and skills against attacks, the only thing that has to be considered is whether I would get more value out of my limited action point pool by using a skill this turn, or next turn. Thus, while the intent of complex mode is to provide slower and more tactical gameplay; in actual play, it seems to only make the game inordinately difficult in the beginning.

As it turns out, iOS isn’t the first platform Shieldwall Chronicles released on—that honour belongs to Steam. Nevertheless, the port is quite admirable… as long as the device it is played on is an iPad. While technically released and playable on iPhones, and while it does support cloud saving (only for iOS devices) for easy switching between phone and tablet, it is simply not suited for a smaller device. The screen is just too small, and there is too much that needs to fit on it for the game to really excel. Despite that, however, it is playable, although not as comfortably as on an iPad—any iPad.

All things considered, Shieldwall Chronicles is a pretty solid game. It needs some work—specifically on the complex combat system, and for play on smaller screens—but, on the whole, it is a fun, well made game. When there are so many games that are made for consumption and consumption alone, it is good to find one now and again that is made by someone who cares, for players who are looking for quality. Despite its flaws, Shieldwall Chronicles: Swords of the North delivers just that.

  • Shieldwall Chronicles

    Languages: English Supported Devices: iPad Air 2 and later, iPhone 7 and later - WILL NOT WORK ON EARLIER DEVICES In S…
    TA Rating:
    $9.99
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  • 9 Comments

    1. WaveLightGames

      Thanks for the in-depth review! Really appreciate it.

      1. HelperMonkey

        Ah! He didn’t say this was WaveLight. That’s adds an extra star in my book.

    2. K2OM

      Glad it has a difficulty selector. I highly appreciate that in my life nowadays. I just want to game and not worry if I'm doing this or that, to said degree, at this angle (at which, the sun shines enough for -10 visibility towards enemies to your flank but only if they're doing a head stand) 😁. So, thank you for that WaveLight. I'll be purchasing and diving in this weekend.

    3. Kamut

      Hi,
      Very fun game :)
      Here are two bugs I noticed:
      - There is a quest in which you have a given number of turns to destroy a magical barrier protected by lizardmen to get out of a temple. The lizarmen actually destroy the barrier themself within two turns.
      - At one point you meet a green dragon (3000hp) and you are suppose to survive 12(?) turns. If you actually kill it rather than just surviving, you get the message saying that your all party died.

      1. WaveLightGames

        Thanks. I'll fix the lizardmen one. The dragon issue isn't a bug actually. The dragon needs to survive. You are basically trying to survive long enough for the dragon to calm down.

        1. Kamut

          I see. It kind of makes sense for the dragon.

    4. Jim Shorts

      I haven't played Shieldwall yet, I didn't even know it was on the radar... But this comes across as a very honest review, being that it seems like maybe, the reviewer isn't familiar with Wavelight Games... And if he is, fantastic straight up perfect review.

      Wavelight Games is extremely talented and loyal to their fans, a developer that listens. I loved this review and appreciate the tips regarding which mode to play. Knowing Wavelight updates often, based on player suggestions, and that I love their games, I will support every game they put out. And they are truly 5-star under the veil of 4-star reviews that, unfortunately, have to come out before their games elevate to 5-star, based on player feedback.

      Last thing: Title of the review is good.

    5. Candyjet

      It is a great game. In contrast to the reviewer, I much prefer the complex mode of gameplay as it places more emphasis on tactical planning. What I particularly like is the fact that varying tactics depending on the scenario has a very discernible effect, ie the choices you make have a clear and direct effect.

      Fantastic!

    6. Discostallion

      Funny, first thing I thought to myself when I saw the screen shots was “looks like they’re big fans of wavelight games” lol. I guess some artists just don’t need to sign their work ;D