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TouchArcade Game of the Week: ‘Cat Quest’

TouchArcade Rating:

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn’t necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable “best" thing. Instead, it’s more just us picking out the single game out of the week’s releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that’s OK. If you disagree with what we’ve chosen, let’s try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado…

 

Cat Quest

This week developer The Gentlebros released their first title since the 2015 Kongregate published Slashy Hero, and can I just say that I love this new game to pieces? It’s called Cat Quest ($4.99) and it’s a heavily streamlined, very mobile-friendly take on an open-world action RPG. Yes, it features cats and that automatically wins it points in my book. And yes the cat art is so adorable it even wins some bonus points. But it’s not all about the cutesy cutesy in Cat Quest, as these gentle bros need to be commended for hitting all the marks that make for a fun RPG adventure without losing anything in the process of condensing it down for a pick up and play mobile experience.

The story in Cat Quest is straightforward and a little cliche. Long ago dragons ravaged your land and were killed off by a special breed of cat known as the Dragonblood. Now the dragons have returned and an evil cat has kidnapped your sister. After almost dying in your boat at the hands of the evil one, you wash ashore and are aided by a spirit cat who guides you through the game. You discover that you are one of the fabled Dragonblood which means you can learn magic and are the only hope for eradicating this latest dragon threat in the land of Felingard. Oh, did I mention that this game is absolutely stuffed with cat puns and wordplay? It’s purrific!

Anyway, the story does its job but the real treat in Cat Quest is simply playing it. As mentioned the game is heavily streamlined but still retains a lot of choice for how to build out your hero’s abilities, finding and using new loot, and battling a number of neat enemies. The game uses a simple tap to move/tap to fight system highly reminiscent of Crashlands. It works great but if you aren’t a fan of that style of control a virtual joystick and button or two would be a nice option to have. There’s also a really clever radial menu that has you tapping and holding then dragging to whatever magical spell you want to unleash. The action pauses while you’re doing this and I’ve found combat to be a total joy since you don’t have to fumble around with anything due to the smart control scheme.

Besides the smart controls and UI, what I love about Cat Quest is that it always feels like you’re accomplishing something. There’s rarely points where you feel like you HAVE to grind just to proceed, and in general it seems like you’re always advancing things forward even if you’re just playing for a few minutes at a time. Just through the natural act of exploring the interesting land you’ll progress your character enough to keep on going. There’s plenty of high-level additional dungeons to go back and take a crack at once you’ve completed the story, so if you do enjoy grinding just for the fun of it you can certainly do that. But it never feels forced on you in an effort to increase gameplay length, and being that Cat Quest is a fully premium game, it’s certainly not geared towards getting you to buy stuff through an imbalanced difficulty curve.

It’s like the Gentlebros took all the great parts of a 10-ish hour RPG, dressed it up in some of the cutest cat visuals ever, and left out all of the boring filler. And due to the constant feeling of advancement it’s a really hard game to want to put down. You’re always wanting to get just one more of those carrots on a stick. All of this, again, is in a very mobile-friendly package that’s easy to pick up and play at any time. While not a terribly long game everything about Cat Quest hits on such a high level that I certainly hope for more content down the road, or even some form of endless survival arena just because the combat is so much fun I could see coming back to that long after finishing all the story content. Whether you even like cats or not Cat Quest deserves the attention of anyone looking for an entertaining and satisfying adventure.

  • Cat Quest

    Leap into a grand adventure of dragons, magic and cats in purr-suit of the evil Drakoth and your catnapped sister! Explo…
    TA Rating:
    $4.99
    Buy Now
  • 12 Comments

    1. Nickoten

      Didn't mention the price at all. Is this a sponsored article?

      1. Eli Hodapp

        What an odd conclusion to come to.

    2. Morgan Leecy

      Ah sweet memories of 'Keep on the Borderlands' and trying to DM the massive map from the first module of 'Dragonlance'

    3. Christopher Miller

      I'm trying to create my character from the campaign I'm in right now. He's a cleric but, when I choose that class, the only domain it will let me choose is Life. Is there something wrong with my computer, is the system not complete, or is there a paywall I'm not seeing to unlock the whole system?

      On a side note, I currently use Fight Club 5th Edition which allows you to upload a date base thus letting you get all possible game functions. Unless there's something I'm missing, I doubt I'll be using D&D Beyond for the time being.

      1. Christopher Miller

        I googled and found my answer: "The only options that are available during beta will be anything that is free content (SRD, Basic Rules ect.)"

        Bummer.

        1. Marandahir

          Beta is over. This is full launch. The only options that are available without purchase are the SRD/Basic Rules/Elemental Evil Player's Guide content.

          Not a bummer, you just need to pay for content you'd normally need to pay for. This makes sense.

    4. Rabiddwarf

      Is there some reason you did not mention tthat any info that is not in the D&D5e SRD is behind a pay window? If I want all the info in the PHB, its $19.99! How about Sword Coast Adventurer's Guide? $29.99! Okay, so I want to make a Oath of Vengeance Paladin? That costs $1.99, want the Knight background, another 1.99, want to know the searing smite spell, ANOTHER $1.99.

      Add to that the issue that Curse decides to no longer support or host this material, all the items I have paid for are lost. I get no offline functionality. I already own all my D&D5E books, why should I have to buy them again and not even get PDFs. The subscription only gives you additional character slots and removes the ads. Just a terrible launch, total money grab, and a TOTAL FAIL, in my opinion.

      1. Nickoten

        It's almost like this was important information to mention in the article! Who'da thunk it?

      2. Marandahir

        Or how about this? You're part of a D&D group, right? Presumably you own all the books because you actually play the game. So you and your group pool your money and pay for one DM account and all the content the DM is using in the game. Then the DM licenses out that content to your free basic account for free. That's a lot cheaper than purchasing the books over again. As for your Paladin? Are you really wedded to that cup of coffee this morning? I think you probably can afford 6$ if it's your own character and those are the only options you need to play the game.

        And the digital content from the books are cheaper than the $50 books themselves. You're not getting PDFs because you're getting the rules content, not the flavor content and guidance.

        Finally, you've got the books. Why do you need this tool? This tool is operating under no assumption of ownership of the tomes. Just write up the characters yourself if you own the books already. That's what everyone's done since the dawn of the game. This tool is offering something different, and that's why it costs money.

        1. Lickzy

          Because everything on teh IntErNetz boX should be free. Duh!

          Sarcasm aside, I'm in full agreement, it's a great interface tool to combine all your books into one. If you don't own them, you can buy them for a fraction of the price and also have other useful additions.

          Personally, I enjoy the fun in someone trying to use a skill or spell that we aren't all familiar with and digging out an old book that break the encounter or spices things up and results in hours of DM punishment.

          As a DM, I own many of the books so I don't feel guilty about obtaining PDF versions. I put them into iBooks and have editable PDFs in a PDF viewer that does all calculations for me. Couple this with a dice roller and some scratch paper you've get everything you need! My dnd backpack has my iPad mini, some pens and paper.

          I think this is a really cool tool for 5th edition players, although I play 3.5 so it won't be as much use for me it will be a great for dms new and old who want a simple interface and to get books dirt cheap.

    5. Chris Leathco

      Did you people really expect all the content for free, when the books run close to 50 per book?

      1. Will Curran

        No but I think it is a reasonable expectation to not have to purchase every book twice. Purchasing the physical book should give you a massively discounted price for the online book. OR just have a subscription model where you get all the digital content for a reasonable monthly fee. It feels like WotC is double dipping.