Pako – Car Chase Simulator ($1.99) has been one of my favorite mobile games since its release way back in the summer of 2014, and its success has seemed to spawn plenty of similar titles in the years since. The object of Pako is to outrun an increasingly aggressive police pursuit for as long as possible while avoiding hitting other vehicles or objects in the terrain. Tarboosh Games took that concept and built a game around the avoidance and near-misses themselves, scoring you on how stylish and risky you can get with them. The game is called Escape: Close Call and it launched on Steam back in March of this year, and is now heading to the iOS platform.
One of the cool things about Escape: Close Call is how cinematic the close calls feel, with the action slowing down as you narrowly avoid vehicles and they inevitably end up crashing into each other and exploding into the sky. It’s pretty awesome! Close Call also features 25 unique vehicles to play with as well as 12 different power-ups to mix and match during play. Tarboosh is currently looking for beta testers in our forums so if you want a chance to help shape this mobile release be sure to post your interest, and look for Escape: Close Call on the App Store at some point in the (hopefully) near future.

How much for what?
I bet if you listen to the podcast you'll find out. :)
Or even just read this article description lol.
I wasn't sure which they were referring to, the Classic Nes or Super Mario Run. I'll assume SMR.
How much for the doggy in the window? The one with the waggly tail. That's what it's about I imagine. :)
It's all in the first paragraph mang
Headline -> comments.
I'll pay 10.00, 20.00, 30.00... for a Nintendo game. It will be a fleshed out meaty gem of a game. Hopefully once it sells like hot cakes other top tier dev's bring their triple A franchises over and do the same.
I have all but quit gaming on my phone. I have been all in with my PS4 Pro and PSVR and I'm in complete LOVE with VR. Sony truly knocked it out the park with VR. It's so amazing VR can be with the right hardware married with flawless software. With these kind of experience's it's way to boring to fiddle around with FTP ad filled timer fueled garbage.
I agree, I hope it does well because this has always been my favorite monetization model. Getting a real taste of the game without limits, then hit a one-time pay wall for a premium price unlock for the rest of the game.
It's like what shareware should have been.
That is something I hope to but the way the AppStore is these days I doubt it but you never know when Nintendo is successful it could be the start of something really great there is a group of older gamers that don't want to buy a mobile console but they have smartphones and money to spend on "expensive" games so long the game is an fantastic experience.
I really don't think 10 bucks is that much for a Mario game, and the quality looks to be high. I'm buying it, day one!
I'll pay whatever Nintendo wants for their games. Been buying Mario for almost 30 yrs
I think this game looks great, I mean look how popular the Rayman games have been... I wonder if they would follow suit with mfi support enabling a full Mario experience..... even if they don't this is on par with Mario games you would play on your DS... that's got to be a positive right?