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Update to ‘Pocket Mortys’ adds 11 new Mortys to the Mortydex

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Wubba lubba dub dub! Yet another free content update has hit Pocket Mortys (Free) and adds even more incentives for fervent Morty trainers to collect ’em all. First and foremost, 11 brand new Mortys are added into the wild, providing even more bizarre, disgusting and/or incredible variations to catch. Whether you prefer your Morty to be infected, made of goo or having numerous different appendages on his face, there surely will be something for everyone and even more options of Mortys to lead into battle. The most interesting variant, however, appears to be the Morty fanboy Morty, which is Mortyception if there ever was such a thing.

Pocket Mortys 1

This isn’t the only addition to Pocket Mortys, as new attacks Poison and Absorb are added to the game (both of which feel strangely familiar to another particular turn based RPG), as well as items Poison Cure and Courier Flap, the latter of which takes you back to the central Citadel hub. Finally, the addition of a Move Tutor Morty Labs allows you to re-learn moves you have forgotten previously in the game, so that regardless of the age of your Morty you can still teach it whatever attacks you want, and you can change your Morty’s play style based on the other team members you bring with you. Certainly a welcome update, if only to help plug the gap during the excruciatingly long wait before Season 3 of the show.

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  • 14 Comments

    1. boydstr

      to simplistic for my gameplay needs I want a fair challenge and this is not one off them.

    2. Godspoken

      Glad to see this takes after Rune Story (White Cat Project). That is a very, very good social RPG. I hope this makes it over.

    3. Morgan01

      It's a little sad to see a developer once know for developing many widely known high quality and popular games and series, jumping on the social game band wagon like everyone else. Many of those older games have really stood the test of time. Aside from Chaos Rings, their other newer developed mobile titles released in the U.S. just haven't really captured my attention. I realize they are trying to get a foothold in today's market aside of re-releasing FF and DQ. Mobile gaming has really become a challenge for many developers, old and new.

      1. JudasKain

        Maximum profit for minimum effort is the law of the AppStore jungle.

      2. Edwin Ramirez

        Too be fair, Square hasn't been able to publish a decent Final Fantasy for years now. They lost their touch when, instead of focusing on telling a good story, they went with trying to be popular.

        1. rayray307

          It takes time to make a great game, and that's what they are doing with final fantasy 15, also they had rejuvenate final fantasy online. Games evolve with our interests, as with any other retail.

          1. Edwin Ramirez

            I'm not holding my breath for any more Final Fantasy games. Our interests evolve. Square, instead of listening to our interests, went mainstream with games that have never been so. So now they had to settle with social rpgs.

      3. fabell

        Most of the developers you love actually have moved to Monolith Soft, but they aren't doing many mobile games. Square Enix isn't the same group of people as it used to be. It's not that they aren't doing those kinds of games anymore, it's that their developers don't seem to be interested in doing them unless they are AAA ventures like XV (which don't see releases on costly platforms like iOS).

    4. fabell

      What's the problem in doing in-house cheap translation and then hiring someone like yourself to do the editing? It's not like these F2P offerings are bounding in story. What are they so afraid of? There are tons of people who would leap at the chance to waste their money on quick and dirty games like this (including myself).

      1. Godspoken

        Way more to releasing a game like this internationally than just a translation. Global releases require new servers, maintenance, re-balancing, their own release schedules, sometimes even new characters and more drastic changes. The thing with these games as I understand it is that the actual development costs are minimal; the risk/cost-sink is actually running the game, so localization is a significant venture. It's also probably not a good move to just do a "cheap translation" of a Japanese release on JPN servers. It can set negative expectations of your future releases.