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‘Re-Volt 3’ RC Car Racing Game Soft Launches

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WeGo Interactive has become the steward of the Re-Volt ($5.99) racing game series. What started as a cult classic racing game on the Dreamcast and other platforms has since become a franchise with the original and the sequel Re-Volt 2: Multiplayer ($5.99) on mobile. Now, a third game has just soft launched in a few different countries. Re-Volt 3 will deliver you more RC-car racing around various real-world tracks at a smaller scale, though still larger than, say, Micro Machines. Check out the trailer:

This one is currently in Canada, New Zealand, Singapore, the Netherlands, the Philippines, and Indonesia. Odds are that if you get soft launch games on the regular, you have an account in one of those countries. Otherwise, follow our guide and you can check this one out early. While other versions of Re-Volt have had multiplayer, Re-Volt 3‘s multiplayer will be added at a later date. Mobile versions are up first, with TV and Facebook versions to come later. Check out the forum thread for this one as well.

NZ iTunes Link: [Re-Volt 3]

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  • 8 Comments

    1. Callys Caves 3

      this looks sick :)

    2. MrAlbum321

      HOLY FACKNUGGATS!

      I did NOT expect this! Instabuy for me, especially because I'm part Inupiat, and seeing one of our cultural stories brought to life in this amazing way on PC was an experience I will always remember!

      The game may not be for everyone, but if you ever wondered what being the so-called "Eskimo" was all about, YOU MUST PLAY THIS GAME. This game speaks truth in a sincere and honest way; sometimes it's too direct with it, but that makes it endearing. If Limbo was happy and had a more developed and mythological twist to its story, that kinda comes close to describing the game... as long as you'd be okay with a narrator and LOTS of extra non-gameplay content. The game is as much a cultural time capsule as it is a video game, and if you're okay with that, you'll have a great time.

      Not perfect, but definitely sincere, open and unique for a video game! Give it a try if you're at all curious about its subject matter!

      1. HelperMonkey

        Cool. I appreciate your input on the details. I'll be checking this out.

    3. tommet

      Been playing this on PC and android for the last year. It's fantastic. Please support this dev.

      1. Dankrio

        I am going to.

    4. Sterling Archer

      From my experience and many, many others the game, especially on consoles, was a massive exercise in frustration. The mechanics were often wonky and while the story IS beautiful, the gameplay simply wasn't enjoyable.

      Now if they did some major reworking of the entire game, maybe we are talking, but there was a whole lot to be done since I last touched it.

      I'm all for supporting the story of the Eskimo peoples, but I think good, reasonable gameplay isn't too much to ask for either. I'd like to hear some thoughts on the differences between this and the original version.

      1. MrAlbum321

        While I'm clearly biased (I'm part Inupiat, so because I am part Inupiat AND a gamer this game and port is a pretty big deal for me), I understand why those obvious flaws would keep you away.

        /getting_on_soapbox

        However, I have this to ask: if something wasn't perfect, would you still be okay with it?

        Personally, my answer is that I would be okay with it. Something doesn't have to be absolutely perfect in every possible way in order to be enjoyable. For example, many of humanity's biggest achievements were also flawed, either because of something we didn't know or didn't predict, or the flaws were a part of a certain cultural mindset that the achievers were inadvertently blind to. Or insert-your-own-reasoning/evidence.

        Also, if you had infinite time, you could truly perfect a work of art. As that is impossible, one should not expect perfection from any single work of art. One should expect it to deliver on its fundamentals, though.

        While the gameplay was buggy, it was fine as a Limbo-styled platformer (which I will define as a side scrolling 2D platformer that uses minimalistic gameplay to further its narrative) that added a narrator and lots of documentary featurettes, all for the purpose of exposing players to the Inupiat culture, and providing an educating experience that can also fall under the "video game" category. Limbo delivered atmosphere and a vague and mysterious story; Never Alone delivered an easily-digestible primer on the Inupiat culture via the vehicle of an old Inupiat story. As such, I consider both Limbo and Never Alone as equally competent works of art.

        /gets_off_soapbox

        In all seriousness, do whatever you wish to do, and make of my obviously biased preaching what you will. I will admit that I REALLY WANT you to play the game to completion and see all the documentary stuff (as that's culturally important to me), but do what you want.

        Sincerely,

        Mr. Album

    5. DemoEvolved

      This a charmingly presented side scroller with a clever fox companion, authentic story from the people and excellent supporting documentary material. Some of the later levels were a bit frustrating with jumping puzzles, but I enjoyed my time with the game and appreciated the authenticity.
      Worth playing.