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Fun Endless Driver ‘Faily Brakes’ Updated with New Environments, New Cars, and New Missile Power-Up

TouchArcade Rating:

Developer Spunge Games has been great about updating their ultra enjoyable endless driving game Faily Brakes (Free) since its original launch in late February, like a bunch of new cars and an Android version in March and a new playable character and a sweet coin doubler car in April. Today they’ve released yet another update for the game adding in, among other things, my most desired feature: New environments! As fun as Faily Brakes is, the default forest environment definitely got a little old over time. This update addresses that with both a new Western themed environment as well as a new Snowy environment. Yee-haw! and Burrrrr!

failysnow

failywestern

In addition, this update adds in some more new vehicles, a new missile power-up, and a revamped prize screen that has you choosing one of three crates in order to unlock a new vehicle. Even though there are a million endless driving games out there, Faily Brakes has that special something that makes it a game that’s always a ton of fun to play. The update notes hint that monster trucks and costumes are in the works for a future update, so this one looks like it’ll just continue getting better. It’s free too, so if you haven’t tried Faily Brakes out yet now is as good a time as any to rectify that.

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  • 14 Comments

    1. Xexist

      Apparently over 5 million copies of the game were fish.

    2. Mrbestapps

      I don't like This game. It's a great idea but hardly has any levels. You can complete the whole game in less than an hour including all the dlc levels.

      1. Dankrio

        That is not a bad thing. I'd rather shrot great games than excessive long uninspired ones.

        I am all for quality over quantity.

        1. Edwin Ramirez

          Why not both? Both terms aren't mutually exclusive.

          1. RodrigoCard

            You can have both, of course! But you should expect to pay more. Creating content costs money... This app is super cheap.

            1. Mrbestapps

              £3:99 for a game you can finish in 30 min is too short. And if you want more levels, another in app purchase is required.😔

            2. Edwin Ramirez

              I don't know, I remember Echochrome costing like $20 for the PSP. And that game had over 200 levels. Of course, that game was made by a studio with resources but I truly believe if it wasn't for MV's nice graphics it would have been trashed.

              1. Shaun Musgrave

                Echochrome PS3 was $20 and had 50 levels. Echochrome PSP was $40 and had 100 levels. It started as a Net Yarouze project, which means it was initially a hobby project. Sony then picked it up for a full release and invested in it. It's hard to compare Echochrome to MV, in my opinion. EC was designed to have an easy-to-use level editor and thus all levels were built from a limited pool of parts. In that respect, it's similar to Sokoban and other similar puzzle games. Once the core engine was made, adding in new levels was quick and required minimal resources.

                MV on the other hand builds each level individually. This requires not only the work of the level designer, but also a programmer for any new gimmicks, and an artist to create the new art assets. I think that has different results for the player, too. Echochrome is an excellent puzzle game whose main function is to deliver brain-teasing puzzles. As such, its individual levels aren't very memorable, nor are they intended to be. Monument Valley has puzzles, sure, but I don't think the game has any interest in stumping the player. It's more like an interactive audio/visual tour, trying to make the experience of each level as memorable as possible. As it accomplishes that as much through its presentation as it does through gameplay, each level takes considerably more resources than a construction-set style puzzle game.

                But even with all of that in consideration, MV charges $4 for 10 levels. That's 40 cents per, versus EC's 25 cents per, or as another example, Crush PSP's $1 per. I don't think that's a disproportionate difference in cost. I can understand if people can't get behind its low difficulty level, though. A lot of players prefer more teeth to their games, or at the very least the illusion of more teeth. And that's fine. But I don't think that makes MV a bad value. It just makes it not for everyone, like literally every other game ever made.

                1. Edwin Ramirez

                  Really? I would have sworn EchoChrome was longer than 100 levels.

      2. dancj

        I played through the game the first time while watching telly. I bombed through it in a hour and was disappointed. Then I went back to the game and took my time with it and found it much more satisfying. It's so easy that it barely qualifies as a game, but it is a really nice relaxing way to pass the time.

      3. nini

        Don't play it like you're trying to speedrun it.

      4. Spudboy2012

        Speak for yourself. Some of us are still working on getting through the original levels.

    3. Feathers

      Such a great game. Well worth the original price.

      It's short, but it does everything it needs to.

    4. Ian Berger

      My wife replays the game when she wants to relax. I really like the aesthetic. It creates a weird, beautiful world.