TouchArcade forum member Wonderspark may be new around here (at least his account is new, anyway), but the guy is dropping quality threads on our forums like it’s going out of style. His original post touches on things he feels like are potentially missing from the world of mobile compared to growing up in the early days of PC and console games.

An excerpt from his post:
How many of you are older folks – say, 30+, who grew up with console games but now primarily play mobile games? If so, do you miss some of the things that you used to love about console games? If so, what?
For me, I grew up playing basically everything – PC games like Mechwarrior & the Bard’s Tale to the original Metroid/Mario/Sonic/whatever. I kept playing stuff – SNES, Dreamcast, and everything that came after right up until I had a kid. Then my time to play games basically ground to a halt. Now when I see something like Witcher 3 or Dragon Age, I think, “Geez, I’m just never gonna be able to make any headway on that."
But if I look at the current crop of mobile games, I find them generally unsatisfying. Sure, there are standouts (YMBAB, Hearthstone, Spellwood, Card Crawl, Vainglory, etc.) – but for the most part, most games just feel like “time killers". And I don’t want to *kill* time. I want to do something meaningful with it – something that feels like *gaming*, and not like “How do I get from now to five minutes in the future as quickly and mindlessly as possible?"
Is this something you feel, too? Something different? If you’re finding things that scratch that “real gamer" itch, what? I’m sure I’ve gotta be missing a bunch of stuff. If you do feel it, what kind of old school games do you miss the most?

The story is all too similar, and something that we hear a lot of. The old school gamer crowd is getting older, having kids, and those 80 hour RPG’s we all used to get excited to spend all weekend playing through just don’t fit into our lives anymore. RHess00 pretty much nailed it:
I grew up on video games too. Pretty much every console from Atari 2600 to Playstation 3. I only use my PS3 for movies now. I switched to mobile because I felt like gaming was taking too much time from my kids. I can play on mobile while the kids watch tv and still be involved in conversations because it’s so easy to pause and put the phone down and give my full attention.
He goes on to mention that he similarly misses those super blown out RPG’s like those of the Elder Scrolls series which aren’t really a thing in mobile because it’s just not really a platform built around the idea of dumping 100 hours into a playthrough of one game. However, as other forum members point out, there are a lot of experiences on the App Store that can go a long way to scratch these classic gamer itches… You’ve just got to search for them.
Do you agree? Disagree? Hop into our forums and join the discussion!
400MB? I'm guessing you're gonna need constant internet connection.
Well its a multiplayer game... So...
Very impressive visuals!
YES! This Sh!#s really getting real, for mobile graphics. I've been hearing all across the mobile development industry that Apples Metal API's are no frekin joke, at all. In fact some say, what we will see in the next few months to a few years will absolutely blow our minds, in the world of IOS gaming. Hell, this game looks this beautiful running on maybe an Apple A8, with METAL. Just imagine what Apple's A9 plus METAL will bring to IOS gaming. Insanity!
400mb- that doesn't necessarily mean that's the final file size. Many games download additional assets after you first launch the game. I've seen apps double in size after they're downloaded.
Not this one.
It's the same size uncompressed and fully installed? Do you know what engine it uses?
386mb. Uses their own engine which is known as the Karisma Engine.
GameEvil ruined so many of their games with their greedy FTP mechanics, not interested.
at least give it a try, there is nothing to lose here. imo, the graphics itself worth the download. :)
I'd agree. Easily.
Plus I actually think it's great fun with a whole lot of potential if it gets traction and support that respawnables gets.
It absolutely has the run and gun fun element perfectly captured and I've plenty of three star weapons after a few hours and no money spent.
So overall, I'm very impressed and it has a strong sense of not wanting to stop playing.
Energy is the only annoying part but it hasn't gotten in my way yet because it fills pretty fast so I mod a few guns while waiting.
Will have to see how that works out to in the future.
Overall, I'm very impressed and it hits that third person shooter itch that I had.
It's a whole lot of simple basic run and gun fun (but you can use environmental elements as cover).
Must be using one hell of an engine but it's worth noting that it will only work with metal enabled devices and 64bit chips.
Hence the great visuals and tiny memory footprint for it's like.
I would of also warn that iOS 9 has an issue with the Hive log and crashes on a non fresh install but that is beta so would expect some problems and that to be solved pretty quickly too.
I've heard that this is the power that Apples METAL API's can truly bring. And we haven't really seen anything yet.
If those FTP mechanics, are what allowed the developers to make enough money to create this beautiful game, then I'm all in! I enjoyed playing Respaunables, and it looks like I will truly enjoy this game.
I wonder how much money I gotta drop to get a ranked s weapon or whatever system gamevil love to use.
Wasn't it already soft launched? I use to like this dev but for years now they have been pretty poor in their pay models
WOW!!..is there a release date?
Speaking of Respawnables, did TA ever write a review for it? Better late than never.
Looks like I'm going to need an Australian iTunes account.
seems like Trigger Fist with battlefield graphics.
That's exactly what it reminds me off just with a bit more going on.
Actually it's more or less what I hoped a trigger fist sequel would be.
It's visually staggering on an iPad Air 2.
Haven't tried it on iPhone 6 but I hear textures are lower but that'll probably be worked out by launch.
Será que vai rodar no Android 4.1.2?
u need 8.4 wtf 8.3 works fine
Wow that seriously looks like console quality...the line between mobile and console graphics is getting thinner by the second! Can't wait to try this out, but I'm sure I will probably need a Metal device to do it. My 5c feels so outdated now.... :(
Looks like CGI trailer not the gameplay, prob look like modern combat.
Nope, it's gameplay, not cgi.
At least that's what it looks like on my iPad Air 2.
Easily the best looking shooter out there on mobile.
No, my friend. Its gameplay. And it plays insainly smooth on the iPad Air 2. This is crazy!
Played it. The graphics are impressive but not exactly the way they look in the preview, the effects are there but the rendering is a bit downscaled which makes it a bit blurry, not sure if its cuz the games not finished or just not enough power. But all in all the graphics gave a console/MW2 era vibe. The app still feels like its far from being done though. Granade explosions are weak, audio effects are minimal, but its definitely off to an awesome start.
On iPad Air 2 it looks one 2 one, graphically. I cant believe this is really an IOS game.
I've just played it till level 7 and its alot of fun. Visuals are outstanding. I couldn't get onto a MP game but the training mode against bots is still fun. Not overly aggressive on pushing on you to buy stuff either.
Certainly worth a try.
This is gorgeous vaporware like: Assassin's Creed and NFS: No Limits.