Rebuild 3: Gangs of Deadsville is finally heading our way, and I’m quite excited about this one. For those who aren’t familiar with the Rebuild ($2.99) series, it’s the work of Sarah Northway (primarily), and it puts players in the center of an ongoing zombie apocalypse. However, unlike most zombie games, in Rebuild fighting the undead comes second to managing your growing (or dying) city’s needs – you have to scavenge for food and supplies, clear and fix buildings to host more people, decide which of your citizens will be undertaking what mission, fend off doomsday cults, and much, much more. I’ve spent many hours playing Rebuild, which always started off greatly but fizzled a bit towards the end as the micro-managing became a bit too much. Still, it was a great iOS city-builder.
From the looks of it, Rebuild 3 will be a much bigger game than Rebuild in all the right ways. The game now includes rival NPC forts with their own agenda, interactive attacks, a deep research tree, 100 survivor perks, more building types, more equipment, more, more, more… The game’s art is also greatly improved and the UI looks to be more touchscreen-friendly than the one in earlier games of the series. If you want to learn more about the game, Sarah Northway writes very detailed and very interesting blog entries.
The game’s out now on Steam’s Early Access and should be coming to iOS before the end of the Summer. I can’t wait for a good city-builder on iOS (most games of the genre have disappointed me), and I have a hunch that Rebuild 3 will meet my already-high expectations.