The Kingdom Rush (Free) series has been one of the most popular tower defense franchises out there, and it’s thanks in part to its introduction of action and RTS elements with the summonable reinforcements, and the hero units that can be sent across the battlefield to help take care of any threats. It gives this genre a fresh feel, and not just about sitting back and watching towers annihilate enemy creeps. Now Ironhide Games continues the franchise with Kingdom Rush Origins ($2.99), a game that iterates on the formula that previous entries established. It’s still a solid game, but it’s pretty clear at this point that it’s a series just for fans of it, and I failed to find any reason for newcomers to particularly jump in to this entry in particular.
The game’s elements will feel largely familiar to Kingdom Rush veterans, as many of the unit types follow a similar structure as they did before, with archers, stone-throwers replacing bombers, magicians, and the infantry units serving as the towers to fend off enemies. There are a number of new enemies, different upgrades to play with, new special hero attacks to play with, and all sorts of the little tweaks and changes that series veterans will likely point out. There are a number of path designs across the game’s two-dozen-plus levels – pay attention to where the banners are to see where the enemies are marching toward!
The production values are maxed out, to be sure. This game has spectacular detail, color, and animation. The levels are teeming with animated elements all over the place, including little random things that can be tapped in the levels. Some of them just do things like play music or trigger animations, but others can affect battle, though those are more obvious. The visuals are a bit small on the iPad mini 2’s Retina display, and I understand the lack of zoom functionality, but it can be hard to tell where hero units are in the heat of battle when there’s hundreds of units are on screen at once.
Unfortunately, Kingdom Rush Origins‘ pacing is a real killer. Back when I reviewed Crystal Siege HD (Free), I noted that game lacked fast-forwarding and felt a bit slow. Well, I forgot that Kingdom Rush has always eschewed fast-forwarding, and the missions in Origins feel particularly lengthy, particularly when there’s no ability to move the action along. The game feels plodding at times, and missions contain ever-increasing numbers of waves. It’s a game that winds up feeling like a chore at times. Also, that game really pushes forward the usage of hero units in tower defense, where it feels a lot more trivial here.
Also a chore? The game has issues launching properly on iOS 8.1 – it would frequently launch to a black screen on the iPad Mini 2, and I see the same issue with Kingdom Rush Frontiers ($1.99) on my iPhone 6 Plus.
I take issue with some of the in-app purchases. Now, I totally understand that hey, it’s hard to make money on the App Store, and I have no qualms with the game’s price. And if it’s fair, I can live with paid games having in-app purchases. But I don’t know, having a number of heroes that can only be bought with in-app purchases, and having an extra-powerful $6.99 hero in what is a $4.99 game on iPad feels icky to me. This is especially so when the game isn’t universal, so if you buy a character and want to play on your iPhone after playing on iPad, you would have to buy again.
This criticism is possibly unfair considering that previous games have done similar things, and Crystal Siege has in-app purchases to buy exclusive items, but perhaps it’s that this game puts them out in front of the player every time they select a hero. It’s a combination of factors. Plus, the Android versions are $2.99 for tablet-compatible versions. It’s 2014, Rovio stopped doing iPhone/iPad splits a while ago, the HD moniker doesn’t mean anything any more since the iPhone is actually HD now, let’s just make everything universal. At least there’s iCloud support for saves.
Really, I’m just going to admit that Kingdom Rush Origins is not the ideal kind of game for me. I like my tower defense a bit faster, I like getting into more detail, and I perhaps like my in-app purchases a bit more subtly-placed! I realize that now. I imagine that fans of the series will love this one, and they can flame me all they want. I understand, but I hope they understand why I’m not all that keen on this one. For the person who wants to get into the series, this isn’t a bad entry point, and you probably ought to play one of these games for the cultural awareness. And hey, $2.99/$4.99 aren’t inordinately high prices in the grand scheme of things, so you can say you’re supporting premium game prices. But if you’re new to the series, and not even sure that you like tower defense, I’d suggest jumping into an earlier entry first – you can get Frontiers for free on iPhone through IGN right now, and there’s the myriad sales that pop up, as well, for the series. And I think Origins will play better if you’re acquainted with the series and wind up wanting more, versus just jumping in for the first time. This one’s for fans of the game already, which may be why $6.99 character IAP in a paid game is available, because people care enough to shell out for it. I guess I can’t really fault that, even if I’m not entirely comfortable with it.






I can't tell you how long I've waited for this...
Even just having multitasking. Lol
Forgotten memories confirmed
It's a Christmas miracle
LOL
I would re-purchase GTA3 and Vice City if the only change was MFI support.
This update has me hopeful that we'll see both of these updated eventually.
Awesome, I bought this on my 3GS a month before I got a iPhone 4 and I'm sure at one point it became completely broken so I just gave up on it, I'd actually even "hidden" it from itunes purchases as I tend to do that with apps and games that no longer work. I'm guessing this is has something to with Android version being released today as I've bought that version just now but I'm definitely reinstalling this on iphone 6 too
Good job on them indeed, take my money
one of my favourite GTA games ever. amazing news. DWNLDNG NW!
Nice
And it's back on my phone again! 😃
YES! This is my favorite of the mobile GTA games (since it was actually made to be a mobile game) and I'm so glad to see it essentially remastered, especially since I just got a PS4 with next gen GTA V.
Surprised with the update. Thought the game was abandoned. Remember when this game didn't have multi tasking? =p
Man, seems like a lot of these out-of-the-blue updates to really old games. Now we just need Geometry Wars to get an update...
So support of the HD version is being dropped? :(
NEW CUSTOMERS: THIS UPDATE IS FOR CURRENT USERS ONLY. THIS VERSION WILL BE RETIRED SOON. PLEASE PURCHASE OUR NEW UNIVERSAL VERSION OUT NOW.
The thing is, both versions are updated. That means you can have the iPad version up to date and just leave it as is. After all - this is probably going to be the only update for the foreseeable future so you won't miss out on only having the iPad version.
Still, it sucks, but at least you haven't been completely ripped off/let down like buyers of Lara Croft.
I'm just afraid the other version will get updated in the future, and the HD version will not. But I guess we'll wait and see.
Check the store page, i got the newly released version for free, because it somehow showed they download cloud icon.
Now I regret I don't have a controller.
This will look great on my 6+
I hope 2015 or 2016 brings us San Andreas Stories featuring GTA V's map (though perhaps somewhat compressed due to space restrictions). Could be a prequel or about one of Franklin's buddies.
Or a port of Vice City Stories/Liberty City Stories.
What I want to know is why did Rockstar take so long to update this? Seriously. It took them like two years to update the low-res app icon. And another two years to update the whole game. Is there just 1 person there working on this stuff or what? S*it's frustrating.
I thought the touch screen controls were awful. I'll have to give this another try.