An action physics puzzler that illustrates life in a different form completely, Concolor Games’ Biosis (Free) depicts just what happens when everything you ever knew and loved is ripped away from you. Despite its alien-like setting and curious environment, Biosis tells a story that just about everybody can relate to.
You play as Mil, a curious blobby life form with a pebble body and a gelatinous outer skin. He’s just going about his business, enjoying life with his beloved, when a huge insect-like creature attacks and robs her of her jelly coat and the plasma that Mil and his beau depend on to survive. It’s then up to Mil to go forth and embark on a quest to collect enough plasma to revive his lady love back to her former gooey self.
There’s more than enough plasma floating around – of which will require additional effort in order to obtain – but Mil can’t move around without extra help from fellow biological magnetic creatures. These creatures, when activated, will draw Mil in towards them. Likewise, manipulating the peculiar alien like creatures will cause them to shoot out a vine which can be useful for propelling Mil across the level.
Flicking any of these critters will in turn anger them and cause them to react in the opposite manner. An angered vine creature will reach out towards Mil with its creeper like clasp and grapple onto him, also lengthening its swing. An angered magnetic creature on the other hand will instead repel Mil away from them, which can be therefore manipulated to your advantage as you learn to combine the physics of each in order to solve what is technically a very otherworldly physics puzzler.
Initially, I found it extremely tricky and greatly frustrating to nail down and get to grips with the mechanics. It requires great amounts of accurate timing and precision, along with constant correct manipulation in order to not screw up. You can advance without collecting plasma so long as you reach the exit in due course, but plasma will help to rack up points in the typical three “star” rating fashion.
At $0.99, the game is fairly inexpensive and will provide you with 60 unique levels across three chapters. Should that not be enough, you can further unlock a pro mode that’ll ramp up the difficulty factor even further.
Biosis isn’t a very forgiving game, but, once you surpass the initial frustration of having to constantly stop and think about the order in which you should be tapping and swiping, it opens up into what is a very imaginative and highly original physics puzzler. Though I struggled on many of the initial levels, I found the whimsical setting and beautiful ambient soundtrack really came together to provide a wonderfully delightful experience. It may be easy to be put off by the constant repetition and frustration that continues to simmer quietly underneath, but if you look past it you’ll find yourself enchanted by a very magical kind of game.

This game gets really boring after a long while..
I wonder how these articles effect the future of freemium games? I can only imagine that developers tactics in scamming money from users will evolve.
how is developer scamming money from a player? When someone says Scam to me that means someone is trying to get money via fraud, how is a developer doing that? After all the prices are there in front of you, the developer is not forcing you to "buy" the simple rule is if you dont want to spend money then dont....
Before we get into this long discussion, I was referring to the premise of saving money in these articles and not the freemium model of the game itself.
So anyway, what I mean by "scamming" is exploiting a person's weakness in order to gain profit. Most of the time, the weakness is the victim's intelligence or trust. In this case, it's usually a player's impatience.
A popular freemium model is to take advantage of the player's impatience by adding timers that stop or slow gameplay in order to get the player to spend money and continue playing at a reasonable pace.
It's a classic form of bait and switch, by which a retailer would advertise a low cost product (a free game) to get the customer in the store and then pressure them to buy something more expansive (like IAP to speed up or continue gameplay). Note also that retailers don't hide the price of expensive items, and do not "force" customers to buy them.
The reason developers use a similar freemium model is because they can't make sustainable profits producing premium games for what ever reason. So to make profit, they feel they need to scam players. The trick is to make it not feel like a scam. Every freemium developer has their own way of doing it. I've been to several lectures and I've heard all the tricks. As long as the player doesn't know they are being taken advantage of, then it's fine and rationalized.
Now back to my original comment, what will happen if developers can't even make money from the current freemium model because of articles like these?
how many gamers are there in the world??? and how many articles like this are in the world...there is your answer, the developers will still make money either from players supporting the developers or what every reason they decide to spend some money on it. Articles like this wont dent it...... clash of clans is prime example
Well, I guess that's one perspective.
Clash of Clans is the exception. Hugely popular games can weather the storm. Smaller games from small studios have a more difficult time doing so when every dollar counts. Telling gamers how not to spend money can only hurt the profits of the game. They might still make some money, but it might not be enough.
Gaming studios go under all the time. 20 well known studios went out of business in 2012, including Hudson Soft, THQ, Sony Liverpool, and others. Indie studios go out of business even more often. A friend's mobile game studio just went under last month.
TouchArcade is always in the top 3 search results for iPhone games. TouchArcades ratings effect MetaCritic scores. Eli, himself, is a playable character in a couple iOS games. You don't put an editor of a gaming blog in a game, unless you think you'll get something out of it. So it stands to reason, articles like these, on this site, do have an effect.
Anyway, it was just a rhetorical question to begin with. Good luck to you and happy gaming!
Are you an idiot their running a business how would they pay their employees if they didn't sell anything games sell content to make money what do you think making games is free
Servers,artist,computer engeneers don't cost anything
Oh stupid Kid games need to make money so they can support them selves so they won't rely on
Sponsors and other shit to keep afloat. Yes they do exploit weakness it's not that they want to but they have
to making games are expensive
What do you think game developers would give HIV
This is a businesses What do you think businesses would give out their product for free the product that they worked so hard to make
They just give it for free like it's the charity for the bored kids.
This one got old for me fast too..my prospects of a good character were just too dismal to continue. I'm surprised that the app store, and even Toucharcade, are sticking to the traditional "genres" for sorting games when so many new genres have emerged on the platform. Why "Runner" or "Match 3" aren't genres you can sort by, I have NO freakin idea.
Just started haha. Add me qeX8QBz5WJ
Yew6dTDW08 follow me
Please add me!
my referral : mjLq18YgoB
I will add you too
thanks!
very nice game ; add me : FPaplkg6u1 !