We got a tip today from Conniption Entertainment about their upcoming Tower Defense game, Towers of War. While tower defense is becoming one of the more crowded genres on the App Store, in my opinion, there’s always room for another.
What sets Towers of War apart from the competition appears to be a unique upgrade system and an epic in-game story line, which all takes place in a medieval fantasy setting. Conniption will be initially including over 12 tower types, and 9 3D rendered play fields (some with paths the creeps follow and some open field). Each level has its own accompanying cut scene to drive the story as well as many different types of creeps and bosses.
In Towers of War, instead of simply tapping “upgrade" on your towers, players will have to make strategic choices when managing resources and upgrades for each tower. For instance, the Archer Tower can be upgraded to hold 4 Elven archers, and then those archers can be equipped with either crossbows or longbows.
You set up these defenses in a world torn apart by war, where the powerful sorcerer Magog leads a dark army seeking to annihilate the inhabitants of the Eastern Lands. King Seth and his alliance of men, dwarves and elves set up defense outposts throughout the region in attempt to turn the invaders away.
Conniption Entertainment provided us this trailer which shows off how the narrated cut scenes segue in to the start of each level, as well as a few different tower types, creeps, and even a level boss in action:
Towers of War 1.0 will be submitted to the App Store soon, and Conniption Entertainment says they already have plans for two substantial updates down the line. The first of which will allow players to design their own fields and creep waves, then share them with the world. For the second update, they’re going to be working towards including an elaborate worldwide multiplayer mode.