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The Latest ‘Marvel Snap’ Update Brings in Some ‘Quantumania’

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While Marvel Snap (Free) is a really great card game all on its own, it’s also a Marvel game.  That means if we’ve got a new movie in the theaters, we can probably guess what kind of event will pop up next. And so it is with the latest Season in Marvel Snap, titled Into the Quantum Realm. Clearly a tie-in of sorts with Ant-Man and the Wasp: Quantumania, which hits theaters next week, but how does that translate into the game? Let’s look at the details.

The big news as usual is the introduction of a new card. This time, we get M.O.D.O.K., the Mental Organism Designed Only for Killing. He’s a 5-Cost 8-Power card with an On Reveal ability that discards your entire hand. Match him up with other cards with discard-related abilities like Morbius and… oh boy. As usual, the only way to get M.O.D.O.K. right now is by buying the Season Pass for $9.99, which includes ol’ Big Head himself along with extra variants, titles, avatar icons, and more.

M.O.D.O.K. isn’t the only new card, however. As with previous Seasons, there are a few additional cards joining the pool for those with a bit of luck on their side. They’ll be releasing one at time each week this month, with the previous Season’s prize card Zabu being the first. Next week sees the release of Ghost, a 1-Cost 2-Power card with the Ongoing ability of always revealing your cards last. Two weeks from now Stature will be added. She’s a 5-Cost 7-Power card whose Cost drops to 1 if your opponent has discarded a card from their hand during the game.  The last week of the month sees the addition of Kang himself, a 5-Cost 0-Power card whose On Reveal ability lets you see what your opponent did, then restart the turn without Kang. These are all Series 5 cards, and the possibilities they present are enticing.

There are also four new locations that you’ll have to deal with. Enjoy? Depends on your point of view, I suppose. Rush to be the first to fill The Sacred Timeline and you’ll be rewarded with a copy of your opening hand. Play a card on the Quantum Tunnel and it will be swapped with another card in your deck. Camp Lehigh will add a random 3-Cost card to each player’s hand, and all cards played in the Quantum Realm will see their base Power set to 2.

Another substantial batch of content for Marvel Snap, in other words. Lots of potentially game-changing new elements to come to grips with, which should help keep things spicy. I didn’t even mention the new variants that are being added. Venomized Hell Cow? Taco Hulk? Yes please. Anyway, I’m off to the Quantum Realm to see if I can earn some of these cool new cards somehow. My super power is sheer luck, you see.

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