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‘Fire Emblem Heroes’ Updates with Changes to Arena Mode, New Weapon Skills, and More

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It’s been about a month since the last big update to Nintendo’s Fire Emblem Heroes (Free), which means we were just about due for another one. And here we are! The focus this time around seems to be in revamping the multiplayer Arena Mode and making some adjustments to welcome newcomers to the ever-expanding game. Even those who stick to the single-player maps will find a few things to like in this latest version, however.

First up, the changes to the Arena. Offense rewards will no longer be given out at the end of each week. They’ve been replaced with a variety of rewards for completing chains of victories, with a new reward for each consecutive win up to five. On top of that, bonus allies will now receive stat boosts similar to the ones received in the Tempest Trials battles, adding 10 points to their HP and 4 points to their other stats. There are also some new character-specific weapon skills to unlock. Clair: Highborn Flier gets the Rhomphaia skill and Camilla: Bewitching Beauty gets Camilla’s Axe. Corrin: Fateful Prince’s Yato can now be strengthened at the Refinery as well.

Rival Domains have had a few adjustments, too. Enemies will no longer attack immediately after warping, which is nice. Instead of facing randomized assortments of enemies, you’ll now be facing a hand-picked selection that will remain the same for each event. Enemy brigades have a deeper roster now, with 40 characters instead of 20. In practical terms, this means that you should see a greater variety of characters on the enemy side instead of running into the same schmucks again and again.

This new version also changes the tutorial considerably, giving new players a lot more to work with at the start. The story characters and free tutorial characters will start off at a higher star ranking, and new players will get a Takumi: Wild Card instead of Virion: Elite Archer at the start. If you’re not a new player, you’ll be compensated with a bunch of materials that work out to what it takes to beef up your old starting characters to a similar four-star level. Or you can spend them on other characters. I won’t tell.

There are a bunch of other things, like defeated heroes keeping any EXP or SP earned in battle, EXP and SP gains no longer being halved on map replays, and the removal of those brief movies that play when you pull certain characters. Oh, and the next summoning event is on its way, this time focusing on characters from Fire Emblem: Genealogy of the Holy War. A bit of a workhorse update, to be sure, but most of these changes look like clear benefits to players, so it’s hard to complain too much.

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