Clan Wars are coming to Clash Royale (Free) on April 24th. While the details likely won’t come out in full until that update hits, this brings a popular feature from Clash of Clans (Free) over to Clash Royale. In that game, two clans match up in a preparation and battle phase, though Clash Royale likely won’t have anything resembling a preparation phase. It’s likely that two clans of relatively equal strength will be matched up and face off against one another in a series of battle to prove who’s the better clan, with potential rewards. Supercell revealed the feature over the weekend, with a major update set to hit the game on April 24th. Check out the trailer video, which licensed “Never Gonna Give You Up" by Rick Astley, apparently! This is a huge deal, unless Clan Wars winds up just being a Rickroll.
Supercell recently removed the Clan Chest as an available reward from Clash Royale, with the promise that “all of the rewards that the Clan Chest gives will be pumped into another feature." Turns out Supercell wasn’t under-delivering on that, as Clan Wars might serve as an adequate way to get clans working together in Clash Royale beyond just trying to get chests. Of course, a massive developer making a huge change to player compensation is always something to be wary of, especially when Supercell made less money in 2017 than in 2016! Hmm!
The April 24th update will also contain a series of balance changes and bug fixes:
- Dark Prince: Shield Hitpoints -25%
- Spear Goblins (affects Spear Goblins, Goblin Gang, Goblin Hut): Hit Speed 1.1sec → 1.2sec
- Barbarian Barrel: Range 6.5 → 7
- Knight: Hitpoints +3%
- Dart Goblin: Damage +3%
- Ice Spirit: Area Damage -4%; Freeze Duration 1.5sec → 1sec
- Skeleton Barrel: Skeleton count 6 → 7
- Lightning: Radius 3 → 3.5
- Tornado: Duration 2.5sec → 2 sec; Damage per second +21% (this affects Total Damage -3%)
- Magic Archer: hits moving targets better
- Spells: can now be played on the river
- Fixed: In rare cases, Cannon Cart was not being targeted after losing its shield
- Fixed: Witch would sometimes switch targets (while being locked to a tower), if spawning skeletons pushed her target out of range
- Fixed: In rare cases, Sparky’s hit would reset if she’s knocked out of range while charging
- Fixed: Hunter can now hit targets on top of him
Oh yeah, folks, I think Lightning is back. Or, at least it’s back to being a decent card. Of course, if we could just tell what the impact on a meta was going to be from text changes alone, there would be no reason to play the games. Half the fun is seeing what happens, eh? Keep an eye out for these changes rolling out in Clash Royale, likely by the time you wake up on the 24th.