As the weeks count down until the launch of iOS 11 and the end of 32-bit app support, the status of many a mobile classic remains in question. We’re going to lose a lot of great games from the era where paid games ruled the roost, many of which have never seen release on other platforms. Developers and publishers are having to make some hard choices about games that may not bring in much money in the future as a matter of customer service. In many cases, updates aren’t even possible as the developer is no longer around. So which ones will survive? Well, I’m happy to say that Ravensword: Shadowlands ($6.99) is off the endangered list, at least.
The latest update to Ravensword: Shadowlands adds the all-important 64-bit compatibility that the game sorely needed. While the developer was in there, they also improved the support for real-time lighting and shadows. The game now takes advantage of Metal Rendering, which basically amounts to an already fine-looking game looking even better. Prior to this update, the game hadn’t been touched in almost three years, so whether or not it was going to survive was definitely up in the air. I’m glad Crescent Moon was able to make this new version happen, and I can only hope they can swing something similar for some of their other games.
Anyway, the main point is that you no longer have to worry about Ravensword: Shadowlands. You can buy it, download it, and either play it or plan on playing it until the next Appocalypse, anxiety-free. It’s a terrific game and still one of the best-looking RPGs on the platform. It’s great that it will still be around after September, even if its predecessor almost certainly won’t be. That Crescent Moon threw in a couple of nice extras on top of the 64-bit compatibility is just icing on the cake.