I feel like the story of The Sandbox Evolution (Free) and Pocket God ($0.99) are pretty similar. Both games launched as super barebones sandbox games, which in their initial format were hard to really call “games." Then, through rapid-fire updates, before you know it both Pocket God and The Sandbox Evolution have so much content in them it’s borderline bewildering. Even crazier is that the stuff getting added to The Sandbox Evolution isn’t just more of the same, they’ve build in both significant tools and gameplay elements as well as integrated well known IP’s like Pac Man. Next week, Shrek and Puss in Boots are joining the mix.

While I’m not sure if Shrek is necessarily a killer IP in 2017, it’s still super cool how much stuff they’ve managed to pack into The Sandbox Evolution. Aside from Shrek and Puss in Boots, the update will also add Shrek’s Babies, Donkey, Gingerbread Men, and Dronkey (who I guess if you haven’t been keeping up with the Shrek universe, Dronkey are a donkey/dragon hybrid?) along with witches, Duloc knights, and slugs as enemies. Additionally, there’s ten new decorative elements that you’ll be able to use as you build your sandbox creations.

Even if you’re not wild about Shrek, it seems like there’s going to be tons more to do in a game which already has a silly amount of things in it. The update is scheduled to hit on April 5th for both iOS and Android, so keep your eyes peeled for that.

update: the wall-block "bug" at startup on some levels has been removed in current v1.4. The jetpack and world 3 difficulty have had some balancing also.
Please allow us to customize button mapping on our controllers, A should always be the jump button.
Spot on review. I like the game but I stopped playing till they added controller support. Much better game with physical buttons.
Wow, my points from forums about controls for which i got berated of being critical about games in general by an angry fan of mine. (Waiting for an attack here 3 2 1 ...;)
Any ways, the mfi here is very odd and having jump mapped to up as well makes for some very unfortunate deaths by accidental jumping.
A little bit harsh, IMO - I've hit my stride with this game and have been loving it. True, these controls are not League of Evil precise, and being able to map them would help a lot, but I have so much fun while playing that I'm cool with the whole package.