Square Enix’s three GO games, Deus Ex GO, Lara Croft GO, and Hitman GO, are perfect examples of how to take an IP that was originally on another platform and turn it into a mobile game that while different in looks and gameplay, still retains the spirit of the original game. Square Enix has decided to make a nice bundle of all three GO games called The GO Trilogy for $4.99, which is a great deal when the original games aren’t on sale. Remember, if you just have one or two of the games in the bundle, you can get the remaining for pretty cheap.
In early 2017, we will be releasing a special behind-the-scenes documentary for all fans of the GO series. Here's the teaser trailer! pic.twitter.com/Zwdj8zM62V
— Square Enix Montréal (@SquareEnixMtl) December 15, 2016
In addition to bundling them up, Square Enix has announced that the GO games are now Apple TV compatible, which is a fun way to play these puzzle games for sure. Finally, the developer has released a teaser for its upcoming behind the scenes documentary for fans of the GO series, and I’m definitely watching it when it comes out. If you want to grab the bundle, you can get it here.
Does it matter? Nintendo will still sell millions of units.
Dude... yes, it will sell - you're a genius. Someone give him a prize. The bottom line here is user experience - if Nintendo believes that this is good enough - for what they intended - it is. Of course more power is always welcome and this will be first Nintendo i'm actually considering buying. If the full on clock speeds run on 1080p, the portable screen runs 720p than you are getting that half speed for half res. That's not the end of the world. Remember they are trying to make something that has good battery life too. I mean i play pretty much in everything and playing a game on iphone 7 + mfi (like Neon Chrome) almost boils the phone and drains the battery like crazy. What they are trying to do is to not have this issue.
It matters when 2018/19 rolls around and 3rd party developers are not even considering the Switch for ports or new IP. It won't matter to me as I will buy the system day one but for people who only buy one console per generation it will definitely matter. Old ports (the stuff that barely sold on the Wii U) and even 2017 ports will be fine but for this new system to not even be nearly as powerful as an XB1? Very disappointing news/rumor...if it was just a handheld device it would be a different story. And maybe Nintendo does drop the 3DS line and doesn't replace it with a new handheld only device and has all their developers cranking out games for the Switch. I find it hard to believe they will abandon the very profitable handheld only field which they have ruled for years now.
I'm not so sure about the "profiting on day one" statement. They don't seem too interested in making sales at all considering you can't find a 3DS XL or NES Classic anywhere. I am sentimental about Nintendo but I'm not sure I'd trust them to have a clue if I were an investor.
You can't find them because they keep selling.
Now Nintendo tends to ship to few of, well everything, BUT that's only a problem because there products tend to sell rather well.
It's well known that Nintendo doesn't sell consoles at a loss.
Personally i was a little disappointed, just because i was really hoping for strong 3rd party support for other platforms games, so that a ps4 game or xbox one could be released on switch, not that it cant, but just that it makes things more difficult. But who's to say that after a year we might get an updated switch that will be far power fuller then the initially released switch. Graphics are not everything but i was hoping 3rd party support would be really strong, but this may be a bit of a hinderance to that? Maybe?
Really, there's no reason why Nintendo couldn't release a new Switch every few years or so if it works out.
I feel like that could cause some backlash from loyalists, and complications for 3rd party devs. But I guess they've been doing that for a long time with their portable hardware. So, do they treat this as a portable or a console?
I like Shaun's way of seeing it as a handheld that's also a glorified console, in particular because TV ownership is declining in Japan (less so elsewhere). And Nintendo has been willing to upgrade their handhelds every few years since the GBC:
Game Boy Color: 1998
Game Boy Advance: 2001
Nintendo DS: 2004
Nintendo DSi: 2008/2009 (Japan/Worldwide)
Nintendo 3DS: 2011
New Nintendo 3DS: 2014/2015 (Japan/Worldwide)
I worry that this will come out and they will realize that they cannot get people to release the games they want on this infrastructure and then they release a New Nintendo Switch NNS lol... I will have to sit this launch out, Nintendo is saving me money with their recent decisions.
Eurogamer chimes in with their own version of rumours we've been hearing for over a year now that all say complete different thing.
In other words it means absolutely nothing.
Eurogamer has been remarkably accurate with getting Switch details before Nintendo's revealed them.
Sorry, I think I wrongly told someone on a previous article that the dock boost probably wasn't a thing. My bad.
Really hope this takes off. Personally, if they can actually make the content work a lower resolution on a smaller lower resolution screen
...I can see it still being a strong platform concept. I wonder how developers may be able to work around the scaling limitations. The idea of updated versions of the Switch with improved hardware while maintaining backward compatibility with all titles on the platform combined developer's ability to update content to the new specs makes me kind of excited for the Switch's future 😎
I can't wait. We will get ours on launch or pre-order should they go that route. I've never gotten day one with Xbox, PS etc. But always have and always will with Nintendo.
I'm going to wait for the final reveal and details on January 12th before I jump to any major conclusions.
Um isn't a shield K1 on pr with an IPhone 6 in Geekbench 3?? So the switch isn't even as powerful as a two year old iPhone?! Correct me if I'm wrong
its quite a let down for me to be honest. but i still have some hope for them though. lets wait and see on march :)
A lower performing console by Nintendo...no news here. That said, I want to play the new Zelda.
Kinda my feeling, too. Not surprised, still intrigued.
and a full pokemon on a touch screen :)
It's all speculation; we'll know for sure once Nintendo releases the specs.
I would rather see them release a proper controller for mobiles and release the games on them. Not hard to hook up the phone to a TV.
There already is a proper controller for mobiles in the form of the Gamevice and steel series Nimbus.
A lot of devs just need utilize MFI more
Gonna correct myself: An official Nintendo controller. Or something.
god gamevice rocks!
Interested... but only with a big game list.
I think Nintendo should partner with Apple to share with the Appstore process.
No tegra X1 tablet to be seen lol i just typed this on my pixel c that houses a tegra x1 and is a beast and better with remix os that bright it together nicely. At least do some research
I've heard good things about that tablet. Google's starting to get dangerous in the hardware world. I'm all for competition.
i was shopping for the last month for a android tablet just so i could have the full spectrum of mobile gaming (and emulators!) but Google's pixel c narrowly lost to the nvidia shield tablet. Why? microsd slot. If I'm going to own a android tablet, I want the one thing droid tablets have that my ipad dosent. the sd slot heh.
I shocked they aren't using the new chip process. It is a significant leap forward in graphical power at the same level of power draw. It could have improved battery life or graphics or a bit of both. SMH.
Kind of off topic, but does anyone else with gaming laptops notice performance differences when not plugged in, even when all your settings are set the same way when plugged/unplugged?
Absolutely, Ive been laptop gaming for near a decade now (asus g series for most of it, msi gt80s as of 2016) and all gaming laptops are designed specifically to run at a fraction of framerate when unplugged.
Ah. I learned something new. Thank you!
np :) one of three possible reasons laptop makers do this. a, some fcc regulation somewhere. b, they (mistakenly) think we laptop gamers care about battery life (we dont). c, the battery itself cant supply enough power to fully run a gaming laptop at full performance and needs the power from being plugged in to supplement it (this is most likely).
Yeah, my first thought was kind of close to the third one. I'm not a computer expert, but my intuition was somewhere along the lines of the battery just not cutting it. I didn't consider that it was by design.
This was pretty obvious when you saw games drop to massively sluggish frame rates when undocked.
This also means it's going to be a pain to code for.
This actually makes sense for a lot of reasons. Most notably, though, is that they'll need less power for a lower-resolution screen. It's like when you look at the performance of an iPhone 6S vs. and iPhone SE, the SE wins because of the marginal output difference.
The Switch will likely push 1080p (or maybe even 4K when doing just video) while docked, but it will only need to push out 720p when in handheld mode. That's a much larger resolution difference than those iPhones.
Personally, I like it. It seemed like a given, anyhow, for anyone who has a laptop. Battery life is always going to be an issue. If they can get good results and manage around 6 hours, it'll be a huge triumph at this point.