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Games Like ‘Clash of Clans’ and ‘Candy Crush Saga’ Reigned in 2015, But Not All Remains the Same

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App AnnieWe’ve written a few times in the past about how mobile gaming is a constantly-growing field that makes a lot of money and is dominated by some free-to-play giants. According to App Annie, the mobile market research outfit, 2015 hasn’t been too different from previous years, with IAPs as a share of the App Store revenue continuing to grow. App Annie’s 2015 Retrospective reads mostly like a novel with an ending and a plot you already know, but there are some new plot points that garnered attention.

The Retrospective first talks about downloads per platform and describes how Google Play downloads have increased dramatically (they are now twice that of iOS), but iOS has widened its revenue lead. Neither of those two findings are surprising, of course, since there are many more Android phones in emerging markets while iOS continues to be the place where paid games go to thrive (?).

App Annie
 

In terms of gaming specifically, individual apps leading the revenue charts were mostly unchanged throughout the year, but the market is accelerating how quickly games reach the end of their lifecycle, a phenomenon that I’ve noticed too. Games that would stick around the App Store for a long time, now come and go quite rapidly. In what can only be good news for gamers, the concentration of revenue in the mobile gaming market has been “trending towards less concentration at the top," a sign that revenue is becoming more evenly dispersed among publishers. More money going to more people is always a hopeful sign for the future of games.

App Annie

In terms of worldwide iOS and Google Play downloads combined, Subway Surfers, Candy Crush Saga, and Clash of Clans are the top 3 (unsurprisingly), but in terms of worldwide combined revenue, Clash of Clans rose to the top followed by Monster Strike and Puzzle & Dragons. In the US specifically, Trivia Crack and Clash of Clans are the top two iPhone games in terms of monthly active users followed by Candy Crush Saga and (a bit surprisingly) Words with Friends. I thought that game had lost its luster some time ago.

Overall, you can see how the top games in terms of downloads and revenue aren’t that surprising and that companies like Supercell and King are still reigning supreme. It’s good to know that revenue is becoming more evenly dispersed among publishers, but don’t let that finding mislead you that the App Store money isn’t still finding its way to the top few companies.

Clash of Clans

That’s partly the reason for our Patreon since companies like King and Supercell don’t need a site like ours to get exposure, and the smaller publishers can’t afford to spend money on advertising like in the old days because their games don’t stay relevant on the App Store long enough to make substantial revenue. I hope the downward trend continues and smaller publishers get an increasing piece of the pie; that would be good for almost everyone involved. If you want to read the whole study, go here (you’ll have to give them your email to gain access to the full report, though.

  • Punch Club

    "A fun, addictive, and challenging fighting simulation RPG" 9/10 - AppAdvice "Must be experienced by gamers far and wid…
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  • 13 Comments

    1. GiHubb

      I felt the fights dragged on too long without interesting interaction. I also didn't feel the upgrade cycle was compelling, more tedious than fun. A 3 from this reviewer! ;-)

      1. libtroll

        I agree. Losing stat points, although it makes sense it the real world, made this one drag a bit.

      2. spsummer

        Needs to pick up the pace...

    2. Divisionbell

      Sounds cool and fun but extremely exhausting.

    3. stackofstocks

      Love this game!! Yeah you'll spend hours grinding to build your fighter up but it does feel worth it and if your a fan of punch out or 80's action movies them I'm sure you will love it as much as I do.

    4. maiyr

      I give it a 4.5 feel Roy should join me at garage not gym... Also wish there was a way to continue to get that energy potions. Otherwise I'm still playing and enjoying.

    5. walmartpolice

      Agree with he review. I think? Just the score is what bothers me. One of the hugest, most ridiculous flaws in this game is the tedious grind. It's absolutely terrible at times. Why the 4.5/5?

    6. qdisqust

      Pocket Tactics doesn't like it - 2/5. Says it lacks depth and they didn't like the grind more than you didn't like it, it seems.

    7. ColdLucid

      His father was killed when he was a child? How is that possible? That kid really got around I guess…🤔

    8. freshfredde

      The grind is just tedious when you don't fully understand how the game works. It's easy to get stuck in grinding etc. In my second save i got further in 25 days than what i did in a hundred on my first :) i'd rate it 5/5 because it's the best in it's genre. Not that many Rocky simulators out there though!

    9. gnome9er

      You forgot Pulp Fiction ;) (cafe)

    10. iTester

      Will ther be any sale on this game

    11. Mike

      This one deserves a solid 5 stars. As engrossing as FTL and Hoplite