$3.994 starsReviews

‘Sanitarium’ Review – I Think I’m A Banana Tree

TouchArcade Rating:

For a game that wasn’t received with much excitement when it was released, Sanitarium ($3.99) has held up pretty well over the years. The game first released in 1998, when adventure games were just about to drop off a cliff sales-wise for the next several years. Some of the things it was criticized for at the time actually seem to have anticipated the way the genre would evolve once it became healthy again, making this game something of a pioneer. Even setting its historical value aside, however, it’s a compelling psychological adventure ported to iOS in fine fashion by the good people at DotEmu. It has its weak points, but I’d honestly recommend Sanitarium ahead of most other point and click adventures of its era.

In Sanitarium, you play a man named Max who gets into a car accident and wakes up in an insane asylum. You don’t know why you’re there, how you got there, or even your name at first, but you’ve got little time to sort it out once the game starts. A fire is raging, and you need to escape. Once you do, however, you find yourself in a very unexpected situation. That’s about all I can tell you specifically without ruining the story, and since that’s one of the main draws here, I’d prefer not to do that. Suffice it to say, you’ll be going from one bizarre situation to the next, and it’s not clear what is going on for most of the game. The game’s structure is a bit unusual for an adventure game in that sections are discretely separated from one another. You solve whatever needs solving in an area, then move on to the next. There’s no going back once you’ve moved on, and any items picked up in that area will not be carried forward to the next.

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At first, it all seems terribly disjointed, but Sanitarium is a game that rewards you a little for paying attention to small details. Even with the recurring elements, however, there’s no question that the game takes a lot of weird turns on its way to the end. The variety in the settings and people you encounter is another one of the game’s strong points. The game was apparently the result of the designers having a lot of clashing ideas and wanting to stitch them together somehow. It shows, but it’s not as jarring as one would expect from those origins. There’s one section that feels a bit out of place even in the context of the rest of the strange situations, but overall, it all hangs well around the main theme. Fortunately, most of the questions you’ll have will be answered by the end, so you don’t have to worry about it being too vague in the way some other games with a similar story set-up are.

With the way the game is set up, each area tends to be fairly compact, with only a few puzzles to solve and a handful of objects to interact with. You’ve seen all of the puzzle types in this game before, surely. Some require using the right item on the right background object, others require talking to various people and getting new topics to bring up with others, and still others involve doing some sort of traditional reasoning puzzle. Then there are a few somewhat regrettable action sequences, albeit with little to no penalty for failing them. There’s a pretty good mix in the game, so you never feel like you’re doing too much of one thing for the most part. None of the puzzles are terribly difficult, mostly thanks to the game’s fairly limited focus, but you will have to do some laborious backtracking in certain sections. Your character walks painfully slowly, and you have to drag him along rather than moving by simply clicking on the destination.

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It’s sort of an odd movement system, and it’s one the game took some heat for upon its initial release, along with the relative ease of the puzzles. The control system works better here than it did on PC if only because dragging your finger for long periods of time is less irritating than trying to drag a mouse, but you still can’t help but wish for a better solution. Interacting with objects is quite easy, at least. Simply move Max near them and tap on them to take a look. You can then tap them again to interact with them, provided it’s possible. Items are used by opening your inventory, tapping the item, then tapping what you want to use it on. If you’re not sure what you can and can’t interact with, you can hit a button at the top of the screen to check where all of the hot spots on the screen are. Granted, doing so spikes the difficulty down even more, but it’s nice to have some recourse to simply trying to touch every little object in the area.

As for the difficulty, I think it’s fine. It’s probably too simple for veteran fans of the genre, but Sanitarium is more interested in telling its story than trying to earnestly test the player, and that’s a reasonable stance to take. It ends up fitting in fairly well with most modern adventure games in terms of challenge, and it’s not like it doesn’t keep your fingers busy. With a runtime of about six or seven hours, the game keeps a good pace overall, even if a couple of sections go on a bit longer than they ideally ought to. I feel like the straightforward nature of the puzzles along with the chapter-based division of areas makes Sanitarium an easy game for newcomers to the genre to slip into, with its creative art design and interesting story making it worth a play for those more familiar with this kind of game, too.

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DotEmu has done their usual fine job of porting the game to mobile. The controls work better here than they did on PC, and everything looks and sounds as good as it’s going to given the vintage of the assets. In terms of options, you can mess around with sound levels, screen ratio, and the control system, and the game not only offers a bunch of manual save slots but also keeps up a frequent auto-save just in case. Game Center achievements are supported, and some of them are even the fun sort rather than being strictly tied to progression. I will note that hitting some of the hotspots can be a little fussy on smaller screens, but the game is a natural fit for mobile otherwise.

Sure, the voice acting is kind of cheesy, the story isn’t as original or unusual as it once was, and a few elements of its design feel a little past their sell-by date, but on the whole, Sanitarium is still a very good adventure game. DotEmu has done it justice both in the quality of their port and the fact that they opted to bring it to mobile at all. If you’ve always wanted to get into a classic adventure game and have found others to be too hard or obscure, you’ll probably enjoy Sanitarium quite a bit. It’s also a great choice for those who just want to get into a good story or experience a unique, surreal atmosphere without any of the hassles of trying to make a cat-hair mustache.

  • Sanitarium

    In Sanitarium you play an amnesiac thrust into a morbid, really creepy universe. After a car accident you wake up to fin…
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  • 22 Comments

    1. Animalzomb

      Terrible

    2. Spudboy

      Interesting to read about something I was unaware of. As a nerd I could really careless. Sports need to fade away like the horse and buggy.

      1. redkins54

        And that's why you're a nerd.

      2. john

        Sports need to fade away do they?.. yeah lets just throw our physicality out the window thats a splendid idea. You need to fade away you spineless puke

      3. Dylan Herron

        Someone missed the entire point of the article.

      4. JohnnyB82

        Nerds are smart and know it's actually "couldn't care less".

        1. Jugnu

          Don't be a smart ass. You're actually an idiot. The period goes inside the quotation marks and not outside of them.

          1. JohnnyB82

            That's actually not true. At least not in this instance. The rules for it vary in what you are quoting. In this case.. you're an idiot.

    3. XperimentalZ Games

      One issue about determining if a monetization scheme is legitimate or not is obfuscation. If dubious monetization techniques are hidden under 100 hours of gameplay before being revealed, it's going to be hard to shed light on them.

      I can't think of similar examples from other industries where usually the content of a product is much more transparent.

    4. scottsoapbox

      Carter: The impact of advertising TODAY is not affected by TV changing in the FUTURE.

      1. H4nd0fg0d

        Splitting hairs are we?

    5. TheGodless

      All forms of entertainment delivery eventually culled or turned into a niche thing as the newer quicker/easier/cheaper methods of delivery get created. The only hope cable and satellite content providers have in surviving the culling are by offering things that consumers actually want and can't get in other a dozen other cheaper places and when nearly every show can be watched on demand for either cheap or free and many of the best new shows like Orange is the New Black and The Man in the High Castle not being available on cable or satellite, it's pretty much guaranteed that the demand for cable and satellite content will continue to drop until something drastic changes or the providers go extinct. Cable and satellite content providers should be looking to the comic book industry for how to deal with new technologies threatening a mediums existence. I'm not sure the providers are capable of doing it, but they are going to have to learn to survive on pennies on the dollar like the music industry has learned to do while also creating a niche audience by offering special benefits and services for customers. Including all pay per view movies and special events in the cost of a subscription would be a good start, but with their petty squabbles with content creators that always hurt customers no matter who wins, I can't see them ever being willing to radically adjust their profit margins enough to save their own asses, so it's likely just goodbye to the old.

    6. Tallgeese

      Carter. All I wanna talk about is how great Rocket League is!

    7. H4nd0fg0d

      Just one question, what is clash of clans??

    8. HarryWarden

      I wonder how much Arnold makes from what was likely a few hours of his time? I assume there will be variations on the ad currently running like there are with the Game of War ads. I honestly had never heard of Mobile Strike prior to seeing the Arnold ad multiple times during Thanksgiving football.

    9. speedyph

      😱😱😱😱😱😱😱😱😱

    10. GamerGangsta

      It sounds like good news to me, maybe the death of fremium , which would be good for the industry and force developers to make proper premium games for premium gamers, there are only a few companies that do fremium well , Moof for instance, butterscotch Shenanigans and there FTP is so in obtrusive i dont see it bring affected by legal implications the way games (if you want to call them that) like Clash of Kings or Candy Mush Crap Saga , or games with energy and gatcha ( more like Got cha') mechanics.... Take it ez , The Carter Crater (Premium Hater!)

    11. Schpank

      Oh yay, another appeal to the fantasy of "self regulation". The most disturbing thing about this latest freemium love letter is you seem to be saying 'shhhh lets keep the grift on the DL".

    12. Hrishi Oberoi

      The fact that TV is changing and cable cutting is a relevant phenomenon is a completely separate point than whether mobile game TV advertising will be effective. Companies like Machine Zone and Supercell have very in depth measures of calculation of advertising spends which make the effectiveness of these spends highly accurate. These are from existing models of TV advertising for mobile games which have already existed in countries like Japan and Machine Zone knows exactly when to pull the plug on this advertising if it's not working.

      Whether this will alert the regulators and change the economy system of current free-to-play games is also debatable. It is possible that regulators could get involved but if they do, there will be an inherent understanding of what is highly 'unethical' and subject to be deemed illegal due to minute control of the purse strings by developers who control probability percentages, vs what is just perceived to be 'unethical' but where the developers do not really control the user's ability to spend. This was the difference between Gatcha and Kompu Gatcha is Japan and that is why, whereas Kompu Gatcha is illegal in Japan, Gatcha is still very much legal. The free-to-play system will evolve but not completely disappear.

      Having said that, yes it would make it a lot more difficult for newer companies without large purse strings to be successful and if even partial regulation leads to a larger shift back towards premium content, that should be better for all, game developers and consumers alike.

    13. Ditto_Bird

      "The best defence is defence" is the stupidest mantra I have ever heard. It's like saying "the best healthy eating is salty potato chips". It makes no sense whatsoever. This ad pissed me off.

      Had to get that off my wheezing chest! Look for this rant elsewhere! :)

    14. rich K

      rip off game ... no way to win or unseat . they have bounty but that is a joke ... will not work This game has flaw in program

    15. Amonethotep

      People are boycotting Mobile Strike and Game Of War because of constant expensive upgrades, poor servers always crashing, and terrible Customer services