While paid games are certainly not the way to make money on mobile, there’s still hope for deelopers looking to, you know, sell a game up front. The developers of Prune ($4.99) have reported that they’ve sold over 100,000 copies since release – and at $3.99 per copy (before Apple’s 30% cut), that’s a great performance for a small indie team of two people that worked on the game. Certainly, it’s a positive sign for paid games.
The thing to keep in mind is that the game got prime featuring on the App Store thanks to an Editor’s Choice. That’s never a guarantee of success, but a massive help. Still, Prune seems to have hit a nerve with people, and that’s not always easy for mobile games to do. But hey, people have shown a taste for artsy puzzlers before: see Monument Valley ($3.99). Is this a sign of something bigger? Perhaps, perhaps not. But it’s always nice to get a reminder that paid games on mobile aren’t always a doom and gloom scenario. Though, what’s interesting is that there have been 330,000 installs. Naturally, as a universal app, and one with iCloud support, it’s possible many of those are legitimate, not just pirated copies.