Last week, I featured inkle’s wonderful gamebook adaptation Sorcery! ($4.99) in the RPG Reload weekly column. As I usually do, I summarized the game’s update history, and remarked that I was pretty confident inkle would keep these games updated for the foreseeable future. Little did I know that the next update was just around the corner. As a bonus, Sorcery! 2 ($4.99) has received the same treatment. Although it’s a little update, I think everyone will be pretty happy with what’s been added: the Rewind feature from Sorcery! 3 ($4.99).
So what is the Rewind feature? Basically, in the first two Sorcery! games, you can take back your last move if you make a fatal error. It’s a nice compromise between strictly observing the often harsh instant deaths found in gamebooks and letting you out-and-out thumb your way around the book, but the more complicated the game gets, the less adequate being able to take back a single move becomes. Particularly in the second game, it’s very easy to end up in a near-walking dead state where you can still play but are unable to win. The third game enhanced the Rewind feature to allow you trace your steps back as far as you need to, a very welcome and almost necessary feature given its sprawling complexity. It’s that feature that’s been added to the first two games with today’s updates, and it’s much appreciated.
There’s not much more to tell than that, so if for some reason you’ve been holding out on playing them because you were worried about Another Stupid Gamebook Death, you can rest easy, friend. You can now shake the sands of time, set right what once went wrong, and get your parents together at the Enchantment Under The Sea dance to avoid a paradox that would result in the complete and utter destruction of the space-time continuum. Oh, and you can play Sorcery! with a few more magic cheat powers, too.