I watch many, many video game trailers every week, but few intrigue me as much as the trailer for Fairystone, a sandbox game full of “life, bricks, and magic" coming out this week. The game’s developers, Odenis Studio, made Fish & Shark, a beautiful – if simple – game, and Pop Island before that. Fairystone‘s trailer shows a minecraft-looking world, though not as boxy and definitely more colorful, but this world feels more alive, more engaging than Minecraft‘s (I do love Minecraft, by the way). You can often tell a lot about a developer’s artistic sensibilities from a trailer, and this trailer’s beautiful visuals and lovely music hint at a studio that understands the ways to create “magical" gaming moments. Going by the trailer, in Fairystone you’ll build various square-ish buildings, make music, invite fairies to inhabit your world, and much more.
As the developers explain in our forums, they wanted to make a game that parents could enjoy with their children; however, when you read the whole description of the game, it becomes clear that Fairystone is definitely not simplistic; the game utilizes Behavioral Artificial Intelligence (AI that is more “open" than traditional AIs and relies more on adapting rather than on reproducing pre-programmed behaviors) to make the world come alive in a “natural" way. I like that Odenis Studio is developing a game with the intent of making a complex game that can also be enjoyed by children. When we talk about mobile games, we often forget the reach that this platform has; all the children I see have at least a smartphone if not a tablet. And yet, not many developers make games with that demographic in mind, which is a shame because gaming with your son or your daughter can often be a unique experience. I’m glad to see developers like Odenis Studio making games with this parent-child relationship in mind and taking advantage of the mobile platform’s accessibility. The game is universal, will cost $2.99 on launch (and $5.99 after that), and will release this week.

What would we do without our RPG reloads?!
Thanks for the content guys, much love! Hope you stick around a long time.
Thanks Shaun. You're the best.
Omega was actually my favorite in the series story-wise (didnt play 3 yet) i actually liked it, but it did feel like a repetition of the first for a few hours at first, until the story opens up a bit.
Never played it as it took me a long time to go through the first one. And by the time I did, CR2 was out. So, recently, I realized I hadn't even purchased it. After buying CR3, I decided to finally buy this one, even if I won't be playing it much for a long while. Turns out the series just kept getting better and better, and is going to keep me busy for a while.
Also, thanks for another great Reload, Shaun!
If I would have known there was such a gorgeous set of newer levels, including a very Autumny one, I would have played this much earlier! Great screenshots.
Glad you gave this a go. This has the strongest story of all the pre CR3 games. And it has the best extra mode ever that I've yet to complete. CR series is worth your money :)
Reading this just reminded me how much I loved the first three games. I know I'm in the minority, but I've found Chaos Rings III to be hugely disappointing. I really miss the painterly environments and amazing character design. Gonna have to re-download Omega now!
I think each CR game has its charms. CR1 has multiple stories with different characters. CR Omega has a great story mode and an amazing extra mode (like an extra game). CR2 has branching paths and is the most well rounded gameplay wise. CR3 however blows all of the previous ones out of the water. Though needless to say, I'd rate every CR game 5 stars (and CR3 5+++ stars). None were bad games and this is probably the best mobile RPG series ever.
Agree.
Gonna have to play this if shaun is rating it
This was a great game. The extra content was a LOT of fun and the best part of the game. Thanks for the rewind!
*reload