$0.994.5 starsReviews

‘Dungeon of Madness’ Review – Pixel Giant Produces a Puzzle Gem

TouchArcade Rating:

If you know Game Stew, you’re probably already enamored with their high innovation to pixel ratio. There is always much fun to be had in their 8 bit styled titles and Dungeon of Madness($1.99) is no exception. They burst onto the scene strong with 2012’s Tower of Fortune($1.99) and have been carefully extending their visual charm to various game types since then. Game Stew has successfully built a franchise in which they can now deliver various game types under a very solid unifying motif. The one in question today definitely lives up to expectations.
DoM1
Before we get into this game, Lets get some thing straight here. Game Stew is not a huge AAA corporate game dev. They have been an indie dev that has survived for the last 3 years continuously putting out reliably good games. I get that some people don’t like the indie dev style, but there is substance under the pixellacious veneer. Like all of the best indie games, gameplay is the front and center attraction and it doesn’t disappoint. If you are one to become unduly disturbed that a game may get extra recognition if it has this specific graphic style, worry not, white knight of modern graphics. This game could have been made with ascii characters or with hieroglyphics or cutting edge body movement capture technology. The fun transcends the medium.

Dungeon of Madness casts you as the hero (or heroine) into a series of grid-based maps where you can only indirectly interact with enemies, items, and even your own character who are all constantly moving in a predictable pattern. What you do have control over is the floor tiles. By spinning tiles, you can lead your avatar towards victory or ignominious defeat. What is truly amazing about this game is that clearing each floor is only part of the challenge and steering your character is only part of the control you can exert over the game. What you will come to find out is that the challenge starts to really ramp up after you think you’ve become comfortable.
DoM2
I mentioned the pixellificent graphics and, to be sure, there is no doubt this is a Game Stew game. If you have lived under a rock for the last few years and have never played Tower of Fortune, well that’s just a little sad I suppose. For the rest of us, the iconography is strong. At frequent intervals I have found my self having flashbacks of ToF 1 and 2 while playing through DoM. While they are frequent, they are also by neccessity short because the action is frantic in DoM. You have very little time to accomplish your goals before Grim Reaper enemies start showing up and taking your life points away.

The mastery of tile flipping is not in how you direct your character, but the scope of what all you can control. The game board is full of npcs that also must follow the rules of pathing. Once you can master an entire game board, your ultimate goal of not only advancing, but getting loot and saving the maiden in distress become closer to attainable. I won’t sugar coat it, this game becomes very difficult if you are a completionist. Scraping by levels with just your life is fine, but I know and you know that it’s not really a win unless you 100% clear a board. This is where replayability of the game shines, because getting everything in a level is just SO hard. You usually have very little wiggle room for error and even less time to get everything before Grim Reapers show up and ruin your day.
DoM3
Engaging gameplay with an escalating difficulty curve is normally enough to sell someone on a game, but Game Stew tossed in some very piquant extras that put this title over the top. There are a bunch of alternate avatars you can use which are not just cosmetic, but can level up and have various in game bonuses. There is also an endless survival mode that is unlockable.

With an eerie ambient music and only 14.5 mb space, it’s an easy game to get into. Once you do, that gameplay is going to dazzle you. I really love Dungeon of Madness and it is not only worthy of the Tower of Fortune visual theme, but brings some amazing puzzle muscle to the line up. Did I mention it’s a buck? Go buy it!

  • Dominion

    This is the official, authorized online version of Dominion by Donald X. Vaccarino. Dominion is the original deck-buildi…
    TA Rating:
    Free
    Buy Now
  • Dungeon of Madness

    "Pixel Giant Produces a Puzzle Gem" - Touch arcade 4.5/5 ----------------------------------------------------------- Du…
    TA Rating:
    $1.99
    Buy Now
  • 15 Comments

    1. PallaZ

      I am really looking forward for this!

    2. burningzenithx

      I am really looking forward to this provided it actually gets released this time. Though I really hope it does. I love tabletop games on iPad.

      1. cofunguy

        As well as a better release than goko had too!! Fix those bugs and test the server!!

    3. anabolicMike

      Wait what? Dominion is the grandfather of deck building card games and it came out in 2008? Um. I'm really confused because I thought a grandfather means old and been around forever? Like when your saying things get grandfathered in. I was playing a different deck building card game years and years before that. A couple of them actually. They are pretty obscure and maybe you don't refer to them as deck building card games but ones an old and not well known game called Magic The Gathering and as funny as it sounds there's another one called based off this little cartoon no one watched called Pokemon, both originally published by the same small company, Nintendo ended up taking over Pokemon and the small Wizards of the Coast game kept publishing that Magic card game. It ended up doing horribly I think and o one ever thought of it again. The creator: Richard Garfield was saddened his card game failed and ascended back up to heaven from whence the genius came! Well, okay one part was a lie (the part where it failed) so can you explain the thoughts on this one? How is Dominion the Grandfather of Deck Building Card games? That's like saying Justin Timberlake is the Godfather of Cocaine.

      1. zachawry

        You are just being ignorant. MTG and Pokemon are NOT deck-building games. They are TCGs. Totally different genre.

      2. zachawry

        (In case you are curious about the difference, which you probably aren't since the sanctimonious thing seems to be so much fun, in deck-building games both players build their deck as the game progresses from a communal stack of cards. In a TCG, they bring pre-constructed decks to the table.)

    4. Nergal

      I've NEEDED this game on iPad for so long. Here's hoping we finally get a glorious version of it

    5. Ruud

      Great news. But dude - Dominion is far from boring.

    6. kendahlj

      Fool me once shame on you, fool me twice shame on me.

    7. scottbailey

      Until then, Ascension is a fantastic deck building game available now on iPad and iPhone.

    8. John Welch

      Hello, I am with Making Fun. To clarify: we intend to support iPhone...
      eventually. The Dominion UI layout for PC's, Macs and
      tablets, which would work fine on iPhone 6, is not very usable on
      the smaller iPhone 5. Unfortunately, Apple does not allow us to ship an
      app for just certain models, or for only >= certain screen sizes like
      Google does. We can exclude all iPhones, but we cannot exclude only the
      smaller screen sizes. We will implement new interface layout options
      optimized for smaller screens in the future, but right now our priority
      is getting the new version of Dominion out on the web to replace the
      current version, which has so many issues. The browser (Unity plugin +
      WebGL versions) and PC/Mac/Linux download versions will launch in June.
      Tablets have additional requirements and approvals for each mobile
      platform. App store submissions will start in June.

      1. Darryl Ellson

        Any news on this????

        1. John Welch

          Things took a little longer than we would have liked, and we still have work to do on the cross-platform code before we start the (tablet) platform-specific API integration. We will start that in the next few weeks, hopefully submit for approvals in August, have the app out in September. I have been playing dev builds on iPad for several weeks, and it is pretty solid.

          1. Richard Owens

            Any idea what the app is going to cost? Is there a way to get updates on how the app is going and an exact release date.

            1. John Welch

              We don't have an exact date yet. Prices will be essentially the same as
              you see in the download version available from PlayDominion.com. Anything you buy in one place will work in the other.