Hello everyone, and welcome to the week! It’s time once again for our look back at the noteworthy updates of the last seven days. After a few massive weeks, it feels like things are a bit cooler on the update front this week. Still some big ones, along with the usual suspects. Of course, you can keep an eye out for updates yourself using AppShopper Social (Free), the watchlist in the TouchArcade App (Free), or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let’s dig in!
Raids of Glory, Free Am I too late for Easter? Well, that’s just how the schedule works, unfortunately. Anyway, Chillingo’s cheeky free-to-play builder/battler Raids Of Glory has a fun Easter event going on right now. Easter bunnies are popping up everywhere, and if you tap on them, you’ll earn some Easter Eggs. Once you have enough, you can create your own Easter Egg monument that will prove to everyone near and far that you love Easter more than anyone else, full stop.
Call of Miniâ„¢ Infinity, Free Snipers are so hot right now. The popular Call Of Mini Infinity gets an update that adds a new sniper character to the game, along with a Peking Opera set and some interface improvements. You can now read descriptions of what each skill does. That’s certainly handy, I’d imagine.

Disney Frozen Free Fall Game, Free Spring has come to Arendelle, and Frozen Free Fall has 45 new levels themed around the season. There are collectible umbrellas to hunt and some new blooming flower effects when you make matches. The icy user interface is still there for people who want to wistfully think back on winter. I’m not quite there yet, but give me a couple of months and I’ll be begging to look at ice.
Puppet Punch, Free This is one of those updates that seems geared towards making the game more fair and fun for everyone. The gameplay has been rebalanced and the monetization elements have been changed a bit, with fewer ads interrupting gameplay. In terms of content updates, there’s a new Easter Egg Hunt that allows you to unlock some power-ups, and a dragon costume that allows you to look like a dragon.
Pyramid Solitaire Saga, Free Yes, I totally called it! Helena and Kingsley are finally approaching the sarcophagus of Qin Shi Huang. Time to raid some tombs! Or just play pyramid solitaire for another 20 levels, whichever you prefer. King prefers the solitaire thing, just to let you know ahead of time.
CSR Racing, Free Well, this is a bit novel. CSR is doing one of those world tour things with its updates, and the next leg on the journey is the USA. You know what that means: Corvettes, Camaros, Vipers, Challengers, and more! Nobody does muscle cars quite like America does, and these cars make fine additions to the CSR line-up.
Mega Run - Redford's Adventure, Free Mega Run has two new characters you can unlock for a limited time. Shellini and Teen Rolf join the cast, and though I get the reference for the second character, I have no idea what Shellini is referring to. Anyone want to help me out? There are also some always-appreciated bug fixes.
Hearthstone, Free I’m sure no one needs a reminder that Blizzard’s excellent card battler Hearthstone got a big update last week. Blackrock Mountain brings a ton of new content to the game, with new cards, challenges, and more to tackle. Be sure to check out our guide for tips and strategies to help you beat this new expansion.
Candy Crush Saga, Free You know a meme is well and truly over when your parents come out with it. King outdoes my dear old mother this time around by making a reference to the Double Rainbow meme that took hold in 2010. Well, patch notes aside, there are 15 new levels in the game, bringing the total to just under 900. Have fun!

Robbery Bob - King of Sneak, Free Robbery Bob‘s got a new chapter with a high-rise building jam-packed with new levels. The game also newly supports a variety of languages in case you ever wanted to play the game in Japanese, the way Amaterasu intended. It’s good to see a game this long in the tooth still getting updates here and there. I guess that’s one thing it has over Spy Mouse (Free)!
Crossy Road, Free Crossy Road is an interesting case of a free-to-play game that almost everyone can agree on. Part of its appeal is how it keeps getting fun new content for players to unlock. This update adds 17 more characters to the pile, including some that are themed around the UK and Ireland, and others that are based on one of the weirdest afternoons on Twitter I’ve ever seen.
Pixel People, Free It’s been almost a year since Pixel People‘s last big content update, and I was a bit worried we’d seen the last of it. Nothing doing, however, as the latest update brings 20 new genes adding up to 400 different jobs for your people to pursue. There are also some new buildings, more missions, and a few other interesting additions to uncover.
Battle Nations, Free Fans of Battle Nations are enjoying a pretty hefty update this time around. There are 45 new Naval missions that will test your mettle on the high seas. There’s also a repeatable boss encounter against the Dreadnought, and seven new player units to add to your forces.
Vainglory for iPhone, Free Like most updates to Vainglory, this one has a bunch of things in it. The highlight is the new character, Vox, a speedy sniper who can dart around the battlefield. You can build him to handle individual units or groups depending on your tastes, making him a great choice for people who like a little variety in their team.
Pet Rescue Saga, Free Oh boy, I think it’s finally happening. Pet Rescue Saga has 15 new levels, which is not a surprise in the least, but the setting is called Candy County. Is this the Flintstones Meet The Jetsons of King properties? I’m not going to play more than 890 levels to find out! If you do, you’ll get to see the new Butterfly Block, which I’m sure is a great reward for surviving what Dante Alighieri would surely describe as the Tenth Circle Of Hell were he alive today.
Battle Academy 2: Eastern Front, $19.99 If you love Slitherine’s Battle Academy games and have a ten-spot burning a hole in your pocket, you’ll be excited to hear that Battle Academy 2 now has its first expansion, set around the Battle Of Kursk. This was one of the major turning points in World War 2, presenting some exciting strategic situations for you to puzzle out.

9 Innings: 2016 Pro Baseball, Free I’m told by reliable sources that the baseball season in the US is starting soon. Well, 9 Innings is ready to go with its new title, an MLB-accurate 2015 league schedule, and updated player rosters. I’m surprised EA didn’t think of this re-labeling idea years ago. They could have saved tons of money on development for the cost of printing up some little stickers at Staples.
Quadropus Rampage, Free Ads are kind of a necessary evil at times, but most people don’t actually like to watch them, except at that appointed time of the year when non-football fans will watch an hours-long game of football just to watch the commercials, of course. As such, the new update to Butterscotch Shenanigans’ Quadropus Rampage has increased the time between the appearances of ads for all you folks who haven’t Buttered Up. There are also bug fixes and some new gift bundles if you want to give the gift of anatomically impossible cephalopods to that special someone.
Overkill 3, Free Overkill 3 has picked up a pretty good following in the several months it’s been out. The new update adds support for certain MFi controllers, a new endless mode where you have to defend a generator for as long as possible, and the ability to exchange your in-game cash for Overkill Medals at the new Medal Market.
Mr Jump, Free Wow, is this game impossible, or what? Well, it turns out that if you were playing on a non-Retina iPad, it actually might have been impossible before this update. Specifically, there was a bug that stopped you from finishing the fifth level. Well, that’s dealt with now. Expect more levels and content for this game in the future.
Ultimate Robot Fighting, Free Imagine you’ve made a game about robots battling each other, and you have free license to create any sort of robot you want as long as it’s vaguely humanoid in its construction. Now imagine that instead of coming up with an idea on your own, you build a time machine to visit my little sister when she was in elementary school to get her input. That’s as likely an explanation as any for the addition of the latest robot in Ultimate Robot Fighting‘s roster, Double Duhh. Yes, that’s ‘Duhh’ as in the sound that Moose Mason from Archie Comics makes. Well, okay.
Templar Infinite Crusade, $0.99 Templar Infinite Crusade is a deceptively fun infinite RPG battler that suffers from looking a bit like the dog’s breakfast. The new update seeks to improve on that latter point, painstakingly adjusting almost all of the graphics, along with a bevy of other changes and fixes. The developer assures me this update is just the start of trying to improve the visuals, but it’s a lot of work for one person. I can definitely understand that. If you’re willing to give this one a try, I’m going to be giving out some promo codes on the @RPGReload Twitter account over the next day or so, courtesy of the developer.
å¼ç¥žã®åŸŽ iOS, $5.99 Okay, so the title, some of the UI, and the patch notes are all in Japanese, but that won’t stop shoot-em-up fans from buying and enjoying the classic Castle Of Shikigami on their iOS devices. What would stop them would be display glitches on their iPhone 6 Plus, something that has been fixed in this latest update. Those using iPod Touch devices will want to hold off on this update, as it seems that it causes crashes on that hardware.

Bean Dreams, $2.99 Following up on the last update that commemorated Chinese New Year with an awesome goat buddy, Bean’s next step is to become an assassin in the night. Beans and ninja might seem like an odd mix, but beans are actually a very important part of Japanese traditional cuisine. In fact, most Japanese desserts and sweets contain beans. Anyway, long story short, Bean can now climb walls, just as a real ninja would if placed in a similar situation. There are also a couple of new areas to play around in, and fancy-pants special effects for those who have Metal devices.
Sonic Dash: Fun Endless Runner, Free Blue streak speeds by, Sonic Dash updates! Vague notes, they didn’t even try, Sonic Dash updates! Sonic, it now has more ads, Sonic, the UI’s really bad! Sonic, Cream can be unlocked for a limited time, yes, for just a limited time, like three days’ worth limited time!
Pinball Arcade Plus, $0.99 Farsight’s classic pinball collection grows by one with the addition of the 1988 Williams machine Cyclone. Designed by Barry Oursler, the man behind Gorgar and PIN-BOT, Cyclone is a fairly fun table that had a pretty big production run. There’s a pretty good chance you saw or played this one if you were haunting your local arcade in the late 1980s. Like all the other Season Four tables, this one costs $4.99. This update also includes some bug fixes for Addams Family, so consider that another cup of water drained from the lake of bugs that Pinball Arcade sits at the bottom of.
Siralim (RPG / Roguelike), Free Siralim just had its big 2.0 update a few weeks ago, but there’s no stopping the RPG train with this one. As ever, the new update has a bunch of fixes, changes, and tweaks. You can check out the full list at the Siralim website forums, but the highlights include rebalanced level scaling for enemies, a massive overhaul of abilities, and some new items.
That about wraps it up for last week’s significant updates. I’m sure I’ve missed some, though, so please feel free to comment below and let everyone know if you think something should be mentioned. As usual, major updates will likely get their own news stories throughout this week, and I’ll be back next Monday to summarize and fill in the blanks. Have a great week!

I am in love with it already! I am going to be hooked on this for a while I can tell.
If you can't beat 'em, join 'em.
I thought the game was ok. After about an hour and a half of playing it I got bored because it's the same old formula. I was hoping for something inspired and different.
This is why I don't get all crazy over these (non-skilled hit/swipe a few buttons) kind of games. I want Marvel vs Capcom 2 with MFi back in the App Store like SNK Playmore is doing. Also the could bring Capcom vs SNK2 on the App Store also. Marvel vs Capcom series is my favorite from 1-3.
Get an android and you can play them on emulators.
i have it downloaded but wont touch it unti mkx comes out on the 14th because i have been avoiding finding out who is in the game and there faitalitys because lets face it thats the best part but pretty much all fighters have been anounced already whitch is kinda bad in my opinion as it ruins the fun of geting the game and unlocking them and there faitalitys anyway rant over i put alot of time into injustice and look like i will this as well after the 14th of course which seems so far away right now
Im not quite sure it will matter... Im waiting for MKX to be released on PS3, so I kind of downloaded this just to soften the wait. Haven't seen any story related stuff yet though... So far I've only seen one fatality during the tutorial, but haven't been able to pull off any during the actual game. I must say that the graphics are nice in this game, but to be honest with you, this game kind of falls a bit short on me... Not what I expected at all... Tap, tap, tap, swipe... Thats about it... Though the game looks pretty good on my iPad4, I feel like its missing what makes a MK game great. But hey! At least its a MK game for mobile devices!
After about 2 hours of play, I couldn't agree more with Shaun's final assessment and compassion to Injustice: beautiful game, fewer tactical options, more aggressive monetization.
I'll be playing a lot of this game, but Injustice is, on the whole, a better gameplay experience.
bah, i'm much happier spending $60 on the PS4 version than being roped into this freemium junk on iOS. ironically it was the freemium junk that inspired me to give up on quality games for my iPad Air 2 and buy a PS4, which was half the price of my iPad. iOS gaming was so ruined by venture capital. oh my.
You could spend $60 on the PS4 version and play this one for $0. Jared has been playing Injustice for quite literally years now without spending any money. But, hey, don't let me get in the way of yet another freemium rant.
I kind of agree. A bit with both of you. I think an over reliance on freemium/F2P is definitely ruining gaming (a mobile version of MKX similar to MK9 on Vita, selling for something similar to other high end premium games would be a much better gaming experience). I understand why it's done. It's cheaper to make the type of games generally marketed as F2P (etc.) and they make shed loads of money. Whilst that's good for 'business', it's not necessarily what I would think is best for the industry (or maybe 'the spirit of the industry').
However, I do enjoy playing F2P stuff like this as a time waster whilst at work or visiting relatives, and then getting on the full fat console version when I get home for a richer more involving experience. Games like this allow me to at least take some of what I enjoy out with me. Even if I believe a better mobile version could be made.
Sure, "Yet another freemium rant", because these games are totally misunderstood... The reviewer did point out that Injustice was one of the few that focused more on fun than profit. The problem with most (including MKX, as the reviewer points out) is that the entire gameplay revolves around monetisation. Sure, you can play without spending money, but then (again, excluding Injustice and very few others) this means endless and boring hours grinding for whatever fake in-game money there is, while the game constantly reminds you that you can do everything faster and better by buying another currency that " Hey! Is on sale right now, get 10000 rupees/diamonds/blah for just $29,99!".
Here's a proper freemuim rant for you to despise.
Im with you, dude! Im a huge MK fan, but this...? I had to try it, but... Nah... Deleted the game about five minutes ago. The consol version is only a few days away, so I'll be waiting untill then instead. Hopefully the PS3 version won't be too different from the PS4 version :P Man, I can't wait to slaughter my way through the combat ladder LOL!
just a heads up Netherealms had another team work on the ps3/360 ports it has been made for next gen in mind being the actual devs working on the ps4/xb1 and pc at some point.... it will prob look like mk9 and not much better..hope the ports can hold up....
I agree. This game is uninspired and borders on formulaic. Why couldn't they release something different and creative instead of relying on the same freemium tropes? This feels like an even dumber version of Injustice with a new skin... And yes, I like Injustice.
I think the premium version needs you to play this "game" too, in order to unlock stuff for it...
The gameplay is boring. Like the review says though, it's beautiful. The currency though is hard as crap to grind. I don't thin I'll play this much.
No thanks. Just tried it and it's pretty boring just as Justice was too. These stupid finger-action tap and swipe games just use basic stripped down motions with no real skills required. They really need to break it down into more complex and challenging gestures to set it above the rest. All I can say is what a waste since it's basically just another Infinity Clone again same as Justice. Other then that though at least the graphics are beautiful I must say. The only reason this game will do good is because of its name and title and hype. However, I am willing to bet that the majority of pros and longtime mk fans will find it extremely disappointing and a fraud and most likely stop playing it after about the first 5-10 minutes and then rarely want to play it again!
Other than it lasting 5-10 minutes, I'd say you pretty much nailed it, dude. I had to give it a chanse since its Mortal Kombat, but yeah... This could have been a better game. But what to expect from a freemium game. I think those who will buy the consol version will forget about this one, and pretty soon it will just be a bad memory in the MK history. These kind of mechanics simply just doesn't work properly for a game like MK in my opinion. When my paycheck arrives on the 20th, then the REAL fun begins :D
The simpler controls and more aggressive IAP are not welcome changes. The few improvements, like the generic special move booster cards, do not make up for it.
Overall I'd say it's solidly ok but I figured this would blow Injustice out of the water. While Injustice is not a hardcore fighting game there is some tactics and strategy that go into it. Not feeling it here so far.
Also, it is ridiculous that you have to spend souls, which are stupid hard to get, on stamina refills.
I'm hoping they will introduce a way to get souls a little easier or this game is going to end up on the back-burner for me pretty quick.
I think the 4 star review is extremely generous. The enhanced graphics do not make up for the inferior gameplay and IAP practices.
You hit it dead on. It's not awful, but the economy changes are extremely disappointing. I was happy enough to toss 5 bucks for the starter kit in Injustice and grind the rest.
MKX Mobile won't see a dime from me.
Damn! Damn! Damn! I just weened myself off of the increasingly constringent payment model found in Contest of Champion and completely scared off of the even more insane cash mall found in the (not even released yet) Marvel Future Fight, just to turn around and find this game has 3 currencies. I was so very excited, now I just feel sad. I'd pay premium just to avoid this nonsense.
Free to Play is becoming oppressive.
Free-to-Play is to the game industry what crack was to Compton in the 80's..They may even use the same business model. Lol
I definitely look at this as a card collecting game with fighting elements but I'm not as into this as I was when Immortals (never played Injustice really) was released.
Not sure I see these random/generics as adding any value to the game. Their anonymity seems counterintuitive for such a well known universe. The lack of soundbites are a letdown too, it's important for the atmosphere and gives us something to repeat (we all know SHORYUKEN!)
The special moves also happen way too quickly, there's less of a visual payoff which equates to less satisfaction than what I got with Immortals.
I'm not gonna be too negative about the log-in issues as this will be resolved eventually.
What I really like is that we won't see the same fatalities for all variants of a character!
But let's give it a bash, there is definite appeal for the card collecting, bowel eviscerating, head decaptitating, fight loving gamers
"Come one came all!" "Welcome to the 'Brass Ring Toss!' Be astounded at the confounding 3 currency pricing system, bare witness to the futility of player progress at the mercy of constructive pay walls, and behold the death of rigged games on mobile platforms!" Never before, since the fall of Atari have videogames been so cynically conceived for mere profit alone, giving no enjoyment to the player, what, so, EVAH!!! I bet you're a selfish lover, 'eh WB games?" :P "Come one come all!"
Couldn't agree more with the awesome review. Gameplay has definitely taken a hit. I didn't want to jump the gun and write a review but when I first swiped nothing happened and it was then I realised the fighting had been dumbed down. Then came the souls for gold cards.
Unfortunately this is a cash grabber nothing much else. If there's nothing to keep me coming back to grind towards a gold what's the point?? This game is about collecting cards and the fighting should compliment it but the fighting gives you nothing substantial & even isn't enjoyable without the swipe so for me this is at best 2 1/2 stars. There's just no point in grinding for the impossible and unenjoyable grinding at that. EPIC FAIL. Looks great but very little substance as a card collector or fighter but excellent as a poker machine.
History is just repeating, and Nintendo is posed to capitalize on these faulty economies again.
"... Because nobody suspects the Spanish Inquisition." :P
"the developer put too little focus on making it a better game than Injustice as opposed to making it a more profitable one." This is a good summation of the biggest bummer of the freemium model. With paid games, developers are motivated to make design decisions in pursuit of the goal of making their game more fun.
With freemium games, design decisions have to attempt to serve two masters -- "fun" and "monetization" -- with the latter often winning out, meaning that developers are intentionally making decisions that result in their games being *less* fun.
Waiting for the Android version to come out, but the review sounds disappointing if the IAP system is kinda crippling gameplay already.
Was waiting for the Android version too but after reading this I'm feeling a bit dissapointed.
I hate to say it, but, so far, I'm not really that impressed. I think Injustice has a WAY better feel to it, and the production values seem higher (eventhough it's the older game). I was extremely excited for MK X to release, but the battles, so far, are unsatisfying. I don't know how else to explain it. It's kinda like sleepwalking through the fight. Also, there's all kinds of little things in the GUI (like text overlaying borders), the lack of a name announcement for any of the bronze cards, the inability to touch and drag to look at your silver card warriors (like you could do in Injustice - with EVERY card I might add). Idk, there's just a general lack of cohesion that makes the overall production look even more low budget. Sure, the graphics looks awesome, but graphics alone don't make for a good game. Hopefully it gets better over time.
Any players out there experience graphical glitches in the menus? Mine is borderline unusable until the actual fights start...
Anyway, I originally had quite some high hopes in the game. I thought the graphics are Excellent. Character models including the sideline ones are still as detailed and animated. However, I believe the actual gameplay will confuse console gamers like myself. MKX is a game that's really should play as a fighting game, and I thought the mobile version should at least be similar to how Mobile KOF or Street Fighter games would be, except with F2P collection systems. However, the gameplay was really dumb and I think the mobile version was just to cash-in on casual gamers and not really for the fans of the actual fighting game. The tap-tap-swipe gestures are so boring and so "button mashy" that may be detrimental to the brand of Mortal Kombat. I know that the mobile will unlock items for the console version and vice versa (once released), but I really can't put much of my interest into the mobile version if it's a totally different beast, as my expectation of it was a pocketable-console game. It's safe to say that playing the mobile version long enough won't make me a better fighter on the console. Maybe I am really not getting the point of this mobile release? (My original argument of being confusing to the fans.)
I don't even want to go into the game's typical F2P energy system and premium "kurrency", as I am sure people will give me death threats for complaining about a "FREE" Mortal Kombat on my iPhone.
In the future update... This game's genre will become, "PAY TO WIN".
Thanks me later.
I would love to see a full freemium version of Capcom/SNK games with 2015 graphics, events, and constant content updates (things that can only be funded by freemium model). I don't understand why Capcom/SNK are releasing garbage ports like Fatal Fury Special instead of going all out. Don't get me wrong, I am one of the few on this board who bought the Neo Geo cartridge of FFS back in the days, but this is NOT how you compete in 2015. Card collecting and fighting is an amazing mix. I don't even think Injustice is done that well but still loved it. Why isn't Capcom/SNK tapping into this?
NR has zero chance against Marvel Contest of Champion with their current formula, Injustice fell hard on top grossing rank after M:COC came out. NR's IP is much much weaker and it is time they take some risks and go for a deeper fighting system. WWE: Immortals has been a big failure on the charts and MK's IP is not that much stronger, neither IP is strong enough to bring in fresh blood if you didn't say, watch Monday Nitro and play MK arcade games.
The biggest problem with NR is they are still treating their mobile fighting games as companion apps, with weak security (way too many hackers in Injustice!), mediocre effort, when Marvel:COC made more money than any of the NR console games. Their Injustice/MK console games are deep enough to be on Evo tournaments, they can definitely offer more depth in the mobile version to overcome the weak IP.
I tolerated Injustice's shallow fighting system for a few months because card collecting + fighting game is just too much fun, but I can not get into another one of these without significantly more advanced combat.
I agree with u 100%
No thanks, as much of an MK fan I am I've had enough of these freemium pay wall heavy crap fests. What a plague free gaming and micro transactions have become
I think it is very strange that they aimed this to profit more than Injustice, by turning it into a even simplified version with more aggressive monetization. I mean, do they think this particular IP is so much more attractive than DC superheroes to casual players who won't mind paying for this? Or is it more likely to attract gamers used to premium (as previous MK titles always have been) that will be upset and drop it entirely? I mean, why not settle for Injustice profit levels, they had to make it more money-hungry?
Other than that, I really agree that 4 stars is very generous, based on the review only. It is like getting 4 stars just for presentation alone.
Would it help to contextualize the score if I told you I consider the mobile Injustice to be a 5-star game?
Actually, I WAS considering Injustice as a 5-star game - I personally would rate injustice 5*! It's just hat by reading your review, it seems that too much was lost from that game to this. I mean, injustice had simple but adequate gameplay and the collecting mechanic really was well designed and balanced, in therms of currency, and that was what stood out. Oh, presentation was excellent as well. Now, gameplay has been overly simplified, and collecting the characters seems like a chore.
Do you believe that, in spite of all that, this one is still worth trying? I just went over your review again, and basically you say that IAPs and monetization are worse, fighting mechanics are worse, new features are so-so, character selection is kinda lame (with bronze chars and everything) and presentation is excellent. Your last paragraph sums it up.
Don't take this as a critic, please, it's just that the review seems to indicate the game is not good, but the score says otherwise. If I misunderstood, please say so, English is not my first language (that's why I read it again).
Well, first of all, it's okay to criticize my reviews. I dish it out, after all, so I'd better be able to take it. :)
What I was trying to express with the review (and perhaps failed) is that while Mortal Kombat X is a good game, it's not in the same league as Injustice overall. The monetization is more aggressive and the fighting has been simplified (though only in the smallest measure - Injustice only had one extra thing you could do in battles).
On the other hand, I like the more properly implemented social features and the way the characters are grouped. I like that named characters are not the default tier - it avoids indignities like Dick Grayson being tossed into the slums. It makes the silver tier more exciting, too, something that was always an issue in Injustice. And yes, I like the overall presentation a lot better, though that doesn't count for a whole lot.
The takeaway should be that if you aren't particularly involved with any of these IPs, you're better off with Injustice or equally as good to go with WWE or Marvel. If you like the Mortal Kombat universe and aren't interested in those other characters, then you'll still have a good time here. It's not so much a bad game as a less good one, but I understand that my detailed criticisms might have painted a more negative picture than I intended.
Let's just count this as one more vote to eliminate review scores, eh?
Thanks for clarifying those points. Now I'm actually thinking that 4* is just right! But I see your point on why they might be misleading.
Please...no more of these tap tap swipe fighting games!
Out of curiosity and the fact that I'm an ol'skool fan of MK, I downloaded the game to give an honest verdict and simply put it's boring. Great graphics but I just can't get down with these simplified fighting mechanics. I never really gave Injustice a chance for the same reasons but Marvels CoC provided a bit more involved gameplay, at least in that game you felt like you were controlling the character somewhat, shame about the stingy reward system.
What happened to iOS fighting games.?? I remember when I first saw Street fighter 4 launched on the appstore, I was amazed and thought to myself things can only get better from here.... How wrong was I.
Isn't 4/5 stars a little too hasty? Is it just me or does this game play extremely bad? Hit detection is not working properly, animations are weird and bad, the story mode is horribly balanced, goes from really easy to really hard when you reach Reptile. It feels a lot like WWE which still suck as well..
Injustice is better in every aspect with the only exception being the graphics.
I still play the game, hoping they'll fix all of this. Weird how they could fail on so many areas when they succeeded in Injustice..
I keep getting connection errors. Why is this? It won't let me log into my WBID thing. Can anyone help me!?
I for one love mobile gaming since i am always on the go. But with the way these fighting titles like mk x and injustice ( WWE Immortals and batman orgins included ) dont stack up to mobile fighting games that do use a touch pay controller layout and works pretty good (soul calibur, kof 13 , sf4 hd, sf 4 volt and sf x tekken) have figured out ways to do it and it be pretty good and enjoyable. Hell emulators have them and i got 2 solid ones that rival the consoles....i just not much a fan of the dreamcast layout on the emulator tho, it works but should have bigger buttons And better stick control like official mobile Soul calibur does. Sorry but for me control is better than no control. If ya cant hang with a touch pad controller then just stay away from mobile fighters period.
In MK X mobile i get it is free to play but the soul monopoly is horrible. Havin those clone characters is pretty useless and the only way to get the real deal is gold cards versions. Yeah its a business to make money since giving me a free to play game but by the time you buy whats needed to seriously enjoy the game its more than the purchase price of the real game damn near. That just blatant greed but folks will buy into it so they will make they money regardless. The game looks beautiful for a mobile indeed but no control support thats vital to be a port ( which this isnt at all ) plus this monetization thing is just getting old and stale. If they was smart as they are, give a control scheme to rival namcos and snk as well capcom fighters thats out, supplement that too with better soul usage to obtain whats needed and not backdrop your progression with them while trying to gather them to earn for content, if gonna use a tier system just do it with version characters of the real roster and not fake clones ( like hkw Injustice did with having various costume version cards to collect and build) and also and biggie to make things good dlc packs and worth the purchase. There is my opinion and rant .
Pocket gamer worked out that it will cost 50 dollars for all the basic characters, whilst 300 dollars will be enough to get most of the characters (sans specials).
Doesn't sound like great game to me.
One to avoid.
NOPE! I got over the whole 'gotta catch 'em all' thing back when Pokémon Ruby was new, I'd much rather have some complexity... Guess I'll be downloading Fighting Tiger again.