The internet was on fire this morning when it was revealed that Unity developer Erik Roystan Ross posted a playable version of Super Mario 64 HD built in unity that runs inside your browser, provided you’ve got the Unity plugin installed, of course. It’s a bit of a tech demo to showcase his Unity tool Super Character Controller which is a collection of functions that make animating characters easier. How easy? Well, easy enough to throw together the first level of Super Mario 64.
The cool part about being a Unity project is that Unity is super portable, which is why you see so many developers using it these days. The same project used to make Mario run around in your browser window with a little help from James Fietcher from Mobot who converted it into an iPhone project and added basic virtual controls resulted in Super Mario 64 HD running on my iPhone 6:
Now keep in mind this is nothing more than a fan-made tech demo with a little massaging from another developer with some spare time this afternoon, it’s not any kind of sign of anything to come from Nintendo with their new partnership with DeNA… However, it does do a great job to whet your appetite of what could be possible, if Nintendo decided to go in that direction, anyway.
Fingers crossed someone from Big-N sees this and thinks, “Hey, we need to do that," but… I’m not holding my breath.