Big Blue Bubble has published a wide breadth of different kinds of mobile games to the App Store, most notably their Burn the Rope series and the wacky city-builder/musical-monster-collector My Singing Monsters. However, I don’t believe they’ve ever covered dungeon crawler territory, but that’s changed with the worldwide release of their newest game Finder’s Keep (Free). Finder’s Keep was soft-launched last month, and the early impressions from our forum goers have been quite positive.
Sure, there’s the typical free to play stuff here like a timer element and in-game currency, but they seem highly unobtrusive so far. Finder’s Keep feels like it was designed as a quick, pick-up-and-play throughout the day type of experience, and at that it really succeeds. Gameplay is somewhat reminiscent to Dungelot in that you’re methodically clearing out each square of any given dungeon and dealing with whatever it is you uncover.
The battling isn’t terribly in-depth, but it works. Where this game really shines for me is in the loot department. There’s tons of it. Weapons, armors, special items… it feels like I’m uncovering at lease several new pieces of loot with every single floor I explore. What’s awesome is that you can choose to equip and use the loot, or break it down into “dust" which is then used to reinforce equipment you do want to use and make it better.
The whole loot system and armory seem really robust, and the fact that Finder’s Keep is a portrait-oriented game means I can already see myself pulling it out when I’ve some time to kill and thrashing my way through a dungeon or min/max’ing my character out. If you don’t typically like free to play shenanigans then it’s probably not for you, but as a casual dungeon crawler it feels really well done. Hey, for free there’s no reason not to at least check out Finder’s Keep and see if it’s your cup of tea.