Today Brad and I school you, our loyal viewers, on space safety and exploding zero gravity box factories, as well as whatever other nonsense we can make up off the to of our heads that is loosely related to the iOS game Irrupt ($1.99) from developer Sets and Settings.
The premise of the game is almost painfully simple: spacemen are zooming horizontally from one side of the screen to the other, right through an endless supply of boxes falling from the sky. Why are they falling down if this takes place in space? Because they’re space boxes, obviously. Also: reasons.
Why boxes are falling in space isn’t really your concern, though. What is your concern is not getting obliterated by them as they zoom by you. To avoid them you can stop your spaceman in his tracks for a short period of time by touching the screen, and there’s a few different kinds of power-ups to collect which will trigger turrets that can blast away some of the boxes before they have a chance to smash you on the head.
It all comes together quite well in a simple but compelling arcade game. Also of note is that Irrupt is the first iOS game to use Futile, a 2D Unity framework built by Trainyard ($0.99) developer Matt Rix. You can find more information about Futile on his website.