Nowadays there is a veritable smorgasbord of excellent iOS platformers, but it wasn’t always this way. Virtual controls have always been a sticking point with platformers on a touch screen, rarely offering the type of precision needed in such a game. One of the games that managed to nail the control problem early on, back in October of 2009 to be exact, was Touch Foo‘s Soosiz [$1.99/HD].
Soosiz was a bright and colorful 2D platformer built around an interesting gravity mechanic and levels made up of tiny planet-like platforms not totally dissimilar from the Super Mario Galaxy titles. Soosiz was pretty well-loved by gamers and critics alike, and served as an early benchmark for how virtual controls should work in a platformer.
Since Soosiz, however, Touch Foo has been quiet on the App Store front, and I’ve caught myself wondering just what the team might be up to for their follow-up release. Last week, they announced in our forums what that follow-up title is, and they’ve sent word today that we won’t be waiting long to try out the game for ourselves as it will be launching this Thursday.
The game is called Swordigo, and it’s another platforming game but looks to be quite a departure from Soosiz. It’s a 2.5D game, meaning the visuals are made of 3D graphics but the gameplay itself is strictly classic 2D. There is a bigger focus on action and battling enemies this time around, and there will be RPG elements that let you level up your character, weapons, spells, and items.
Check out the awesome trailer below to get a good idea of what’s in store for Swordigo:
Swing back by later this week when we do our weekly roundup of new releases to get your own hands on the game, which will be launching as a Universal app at the $1.99 price point, and we’ll put Swordigo through its paces once it’s released and bring you a full review soon too.