Well, now we finally know what Julius Styles: The International is: a bad game. We committed a lot of resources to reporting on it pre-release, so I thought itβd be for the best to tell you all what was up with its quality. Like Joystiq, I could only stomach the first 30 or so minutes of the 3D βKingβs Quest meets Alpha Protocolβ-ish title, but those 30 minutes were pretty telling. Heck, the first two minutes were.
βThey said I needed some time away,β a bad Wesley Snipes impersonator says after the title card. βSome space to think after the incident. Get in a little fishing. Maybe some swimming,β he continues as the game states heβs doing all this in Arctic Lapland.


βI donβt think this is quite what they had in mind. I knew it wouldnβt last. Nothing does,β he says with a dead deer and an old bow strapped over his hulking shoulders. A helicopter carrying a man with a mysterious letter pops into view.
While thatβs hilarious on some level, I donβt recommend a purchase at all and probably never will. This seems like a completely directionless game that neglects to telegraph or contextualize events and actions. Its initial puzzles and conversations suffer from the same woes. Also, since when was sarcasm considered a moral choice? Really? I mean, really?