Upcoming Games

Preview of ‘Lander Hero’ – A Charming Upcoming iPad Cave-Flyer

One of my very favorite games of the distant past is good ole’ Lunar Lander. There’s a certain beauty to the simple proposition there — it’s just gravity and you. Lunar Lander, which got its start back in 1969, kicked off the cave-flyer genre that boasts many great games under its banner. iOS developer Polygon Play recently offered us an exclusive look at their upcoming iPad title, Lander Hero, that will join those proud ranks later this year.

Lander Hero brings a twist on the standard formula by incorporating puzzle-solving elements into the cave-flyer experience. The goal of the game is to navigate each labyrinthine level, from start point to end pad, collecting stars as you go — you need to have grabbed at least 50% of the stars on any level in order to advance to the next.  Along the way, you will encounter a number of obstacles that must be negotiated. These include moving boulders, I-beams, (tip: flammable) crates, force fields, bombs and the like. For example, a certain pathway cannot be travelled until you nudge a boulder rolling along a beam until its weight tips it out of your way. In addition to these challenges, your ship’s fuel and damage levels are always working against you. Power-ups hidden about the caverns of each level must be found and collected to keep your ship in shape.

The game offers several different configurations of the on-screen touch controls, which are thrust-left, thrust-right, and thrust-down. In the beta build I’m playing with, clustered, one-hand controls are the default, but I find a two-handed button arrangement — thrust-left/right at the lower left, thrust-down at the lower right — much more to my liking. Having such simple controls, as cave-flyers often do, Lander Hero works just fine with the iPad’s touchscreen.

Lander Hero really shines in the graphics department. The stylized rocky landscapes are bright, colorfully textured, and slide by as smooth as glass on the iPad 2 as you guide your ship along the twists and turns of each cavern. The whole scene, along with your cartoony ship and the little bespectacled scientist inside (there’s apparently a backstory there), lend the game a whimsical feel. And the physics system, so critical in titles of the sort, is spot-on.

I’ve really enjoyed playing through the 13 finished levels in this beta, and am anxious to move through the rest of the 40+ levels (across two different worlds) that the initial App Store release will bring. The game is iPad-only, but the developer tells me he’s considering bringing it to the iPhone, down the road. I’ll be sure to let all the cave-flyer fans out there know when Lander Hero hits the App Store, sometime in late September.

12 Comments

  1. xyome

    Looks like Rampart.  Not that there's anything wrong with that, it could be lots of fun in multiplayer.

    1. Jared Nelson

      Yeah I believe Rampart was a big inspiration for this game.

      1. Ben

        They must have used gameloft's definition of "big inspiration".

      2. Crickets

        Looks more like a copy than "insperation".

  2. Louis-Nicolas Dozois

    I don't think they'll nail the feel of the trackball though.

  3. John Gerald

    Yeah well any platformer can be led back to mario, any rts game to dune, any tower defence game to the warcraft 3 mod. The trailer looks cool, and there appears to be more weapons and different types of enemies, so I'll be giving it a try.

    1. Game Development

      It's just that there aren't many strategy games that combine tetris like gameplay (the random pieces that you are giving during the build phase) with strategy components. In fact I can only remember one game where that happens and that's Rampart like others have said. The only difference between this and the old title seems to be only the graphics and story. This is in japan as the other was sort of in medieval europe. It's much more than a slight resemblance.

  4. Jeremy

    That music is heavily inspired (to put it mildly) by something else...  Is it Pirates of the Carribean?  Can't put my finger on it right now.

    1. Michael A. Robson

      HAHAHA I was just going to post that!! :D  You nailed it!

    2. hippiefahrzeug

      had the same feeling of deja vu. Really bugged me. Where did I hear that? WHERE???! I finally found it: it's almost exactly the tune from the Chrono Cross soundtrack 'Time of the Dreamwatch' (from the OST). 

      1. CuteChocobo

        Yup it's from Chrono Cross soundtrack! Exactly the same tune -__-
        I love the soundtrack and saw the trailer and went... "heeeyyyyyyy!!!"

        1. Sandalfo

          Intro song of Chrono Cross *love*
          I used to like Rampart as well. Will watch out for this one.
          Touch gameplay might be better than trackball.