I want as much information on this game as possible, updated until its released. Thank you, That is all.
Anyone know released date or actually name? I heard from ngmoco:)'s live chat today that they changed names instead of LiveFire to something unknown and it will e released later this summer.
Awesome! Real desktop-style arena combat at last?
Other than a few details like firing method, that sounds exactly like the FPS control I've been working on--not to sell, but because I wanted to play with it! Two screen halves, swipe anywhere. This scheme will be the standard, I bet. Dark Hill comes close to this scheme already, and I like it. (My FPS experiments have been only for my own fun so far--nothing to do with my upcoming "real" stuff. I'm delighted to play someone else's implementation of these controls and not have to do the work myself!)
release date?
nice post but ngmofo's really?, really?
haha @ really i think ngmofo's is ***king hilarious! Anyway, this looks pretty good, I hope it comes out somewhere around the end of June/early July. Although I wonder if that automatic firing will become a problem... Since it is automatic firing, does it really take any skill at all to play? Basically your just looking at your enemy to kill them, so I don't know about this... Hopefully it all works out well!
Okay if Dinosmash Online 2d online game eats my batteries... Live Fire 3d online game will eat even more faster....
Control scheme "touch anywhere", just like AI Wars then ;)
Read slide to play's preview, they say you can manual fire too by tapping center of the screen. :)
Any word on team play?
Sounds and looks greats, I'd like to hear more of this. Btw, that's the controls scheme I suggested on the forums! :D *is proud*
Did they say anything about its release?
anyone mind explaining to me what that icon is?
I want as much information on this game as possible, updated until its released. Thank you,
That is all.
Anyone know released date or actually name? I heard from ngmoco:)'s live chat today that they changed names instead of LiveFire to something unknown and it will e released later this summer.
Awesome! Real desktop-style arena combat at last?
Other than a few details like firing method, that sounds exactly like the FPS control I've been working on--not to sell, but because I wanted to play with it! Two screen halves, swipe anywhere. This scheme will be the standard, I bet. Dark Hill comes close to this scheme already, and I like it. (My FPS experiments have been only for my own fun so far--nothing to do with my upcoming "real" stuff. I'm delighted to play someone else's implementation of these controls and not have to do the work myself!)
release date?
nice post but ngmofo's really?, really?
haha @ really i think ngmofo's is ***king hilarious! Anyway, this looks pretty good, I hope it comes out somewhere around the end of June/early July. Although I wonder if that automatic firing will become a problem... Since it is automatic firing, does it really take any skill at all to play? Basically your just looking at your enemy to kill them, so I don't know about this... Hopefully it all works out well!
Okay if Dinosmash Online 2d online game eats my batteries...
Live Fire 3d online game will eat even more faster....
Control scheme "touch anywhere", just like AI Wars then ;)
Read slide to play's preview, they say you can manual fire too by tapping center of the screen. :)
Any word on team play?
Sounds and looks greats, I'd like to hear more of this. Btw, that's the controls scheme I suggested on the forums! :D *is proud*
Is there a multiplayer via 3G??