This game is actually pretty cool. I'd probably buy the full version but I'm a bit busy with Puzzle Quest right now.
Once again, I question why people were always pointing out iFart as the top in the paid apps as a negative against the GAMES and the iTouch/Phone's ability to be a game platform. It never really made much sense. iFart is an entertainment app, and those are separate from the game apps. They serve different markets. Those interested in/in the market for a game on their iTouch/Phone would most likely NOT have bought iFart instead of a game just as those interested in, say, Halo 3 would most likely not download a movie onto their 360 console instead of buying the game. Yes, there is SOME crossover, as anyone interested in any form of entertainment is more likely to be in the market for other forms, but when consumers are looking for a particular type they usually stick to the type for which they are looking. It's like, I dunno, pointing out the fact that MS Office outsells the latest games for PC. They serve different markets regardless of the fact that they're on the same platform.
I bought this game after downloading the free version just the other day. I have been playing it non stop! It would be great if it had online capabilities. At any rate it was well worth the money.
Well, it seems pretty clear that there can be a huge benefit to a developer putting out a "lite" free version of their app.
I noticed this app making its way up the sales charts, and all the very positive reviews and gave it a shot. I was not disappointed. Between iShoot and Tiki Towers, which I also just bought for the same reason, my iPhone hardly gets time to charge in between games. Now if only Team 17 would bring out a decent port of Worms, I'd be in heaven...
I've never played whatever this "Scorched Earth" thing is, but I did play the HECK out of Nathan Sturtevant's Dome Wars. Man, it even had a way to create your own weapons, use your own textures and backgrounds, and insert your own battle music.
Anyway, I've download iShoot Free and I definitely enjoy getting back to this type of game.
Thoroughly convinced of the games merits after trying Lite version and paid up. Love the dynamic nature of the game as the battlefield is transformed because of destructible landscapes. The defensive weapons like Great Wall are excellent in the full version. So glad the dev didn't give up and gave users a chance to sample it. :)
We used to play Scorched Earth obsessively in college, on my 486 PC in the early 90s. It was a very popular and well done DOS game. Sadly, it won't run on modern hardware (tho maybe it can work under DOSBox) because the game runs too fast to be playable.
I've played a LOT of computer tank games that claimed to be "a worthy successor to Scorch" but this is the first one I've played that really captured the full feel and flavor of Scorch, including the "taunt-text" when the players fire.
The way this game makes you select "power" by holding a button down adds a fun bit of reflex challenge to the game. The only downside is when you have a firing solution where having the power off one or two percent makes a big difference.
I'll probably be buying it.
As for the free version not helping sales comments, has that actually been definitively studied? Just curious. I find I personally am much more likely to buy a game after trying out a free demo version (if I like it) than I am to buy a game that I'm not sure if I'll like or not.
But, of course, the only way for that to work is for the game has to actually be really really good. If your game is bad, a free version will only drive away sales, as your only hope is to dupe people into paying for what they think will be a good game. :)
This isn't just inspired by Scorched Earth. It pretty much IS Scorched Earth, with different names for (some of) the weapons. While I did purchase it, and it's my favorite game on my iPod touch, I have to wonder if Wendell Hicken (the creator of Scorched Earth) will ever see a dime of the profits from this game.
This game is actually pretty cool. I'd probably buy the full version but I'm a bit busy with Puzzle Quest right now.
Once again, I question why people were always pointing out iFart as the top in the paid apps as a negative against the GAMES and the iTouch/Phone's ability to be a game platform. It never really made much sense. iFart is an entertainment app, and those are separate from the game apps. They serve different markets. Those interested in/in the market for a game on their iTouch/Phone would most likely NOT have bought iFart instead of a game just as those interested in, say, Halo 3 would most likely not download a movie onto their 360 console instead of buying the game. Yes, there is SOME crossover, as anyone interested in any form of entertainment is more likely to be in the market for other forms, but when consumers are looking for a particular type they usually stick to the type for which they are looking. It's like, I dunno, pointing out the fact that MS Office outsells the latest games for PC. They serve different markets regardless of the fact that they're on the same platform.
I bought this game after downloading the free version just the other day. I have been playing it non stop! It would be great if it had online capabilities. At any rate it was well worth the money.
Well, it seems pretty clear that there can be a huge benefit to a developer putting out a "lite" free version of their app.
I noticed this app making its way up the sales charts, and all the very positive reviews and gave it a shot. I was not disappointed. Between iShoot and Tiki Towers, which I also just bought for the same reason, my iPhone hardly gets time to charge in between games. Now if only Team 17 would bring out a decent port of Worms, I'd be in heaven...
I've never played whatever this "Scorched Earth" thing is, but I did play the HECK out of Nathan Sturtevant's Dome Wars. Man, it even had a way to create your own weapons, use your own textures and backgrounds, and insert your own battle music.
Anyway, I've download iShoot Free and I definitely enjoy getting back to this type of game.
Thoroughly convinced of the games merits after trying Lite version and paid up. Love the dynamic nature of the game as the battlefield is transformed because of destructible landscapes. The defensive weapons like Great Wall are excellent in the full version. So glad the dev didn't give up and gave users a chance to sample it. :)
We used to play Scorched Earth obsessively in college, on my 486 PC in the early 90s. It was a very popular and well done DOS game. Sadly, it won't run on modern hardware (tho maybe it can work under DOSBox) because the game runs too fast to be playable.
I've played a LOT of computer tank games that claimed to be "a worthy successor to Scorch" but this is the first one I've played that really captured the full feel and flavor of Scorch, including the "taunt-text" when the players fire.
The way this game makes you select "power" by holding a button down adds a fun bit of reflex challenge to the game. The only downside is when you have a firing solution where having the power off one or two percent makes a big difference.
I'll probably be buying it.
As for the free version not helping sales comments, has that actually been definitively studied? Just curious. I find I personally am much more likely to buy a game after trying out a free demo version (if I like it) than I am to buy a game that I'm not sure if I'll like or not.
But, of course, the only way for that to work is for the game has to actually be really really good. If your game is bad, a free version will only drive away sales, as your only hope is to dupe people into paying for what they think will be a good game. :)
This isn't just inspired by Scorched Earth. It pretty much IS Scorched Earth, with different names for (some of) the weapons. While I did purchase it, and it's my favorite game on my iPod touch, I have to wonder if Wendell Hicken (the creator of Scorched Earth) will ever see a dime of the profits from this game.