$2.99Reviews

Geometric Puzzler ‘Go!’ from Chaonic

Chaonic has recently released iPhone puzzler Go! [App Store] through the iTunes App Store.

Go! is a geometrically inspired puzzle game that is basically a cross between the classic jigsaw puzzle and Tetris.  The Go! gameboard consists a puzzle map of colored blocks above three wells of puzzle pieces, each of a different color and each containing Tetris-like block shapes (there are nine in all).  Clicking on any well rotates the presented shape.  The goal of the game is to fill the puzzle map with pieces from the wells by strategically placing the puzzle pieces on map blocks of a corresponding color before the timer runs out.  Once a puzzle piece is placed on the map, the well from which it came fills with another piece until all pieces of that color are used.  Exactly the number of puzzle pieces needed to fill the map are provided in the wells–no more, no less.  This makes it important to place each piece wisely.  Each well has a reset button that, when tapped once, puts the last placed piece back in the well or resets all placed pieces of that well’s color if tapped twice.  You will get to know the reset button well.

See the gameplay video for a better look at how it all comes together.

Go! features 50 different puzzle maps with difficulty ranging from “child’s play" to “insane."  Game progress is saved with the successful completion of each puzzle.

Go! has a polished feel and features clean, colorful graphics on a scrolling backdrop. The game is pleasantly challenging, requiring strategy on the part of the player, and is a solid pick-up puzzler.  The only real complaint I can offer is the lack of any audio in the current version.

Game Details
Name: Go! (v1.0) Price: $2.99 [Buy]
Developer: Chaonic, LLC
Size: 1.1MB
In Brief: Go! is Tetris meets the jigsaw puzzle.  It’s a geometric puzzler that requires strategy on the part of the player and provides solid pick-up gameplay.

6 Comments

  1. woodjosiah

    one other thing to note is that an update to x-plane for iPhone (9.01) has been released to the app store, and will be available in a few days. You can visit the x-plane for iPhone website to see the new features in x-plane v. 9.01. It doesn't add anything like planes or airports though. The x-plane for iPhone website also has a very interesting story about how x-plane was made and the developers trip to apple hq to make it.

    Link: http://www.x-plane.com/iPhone

  2. Tom May

    The link that Josiah points to is a must read.

    It needs to be front paged to Macrumors.

  3. Joe

    While im an FSX user i do respect Xplane and what they do. I am currently in love with the iPhone version of xplane and i look forward to any additions to it.

    My only criticism is that the zoom resets when going to external view, it would be nice if it saved the zoom value along with the view angle. Its mildly annoying to have to zoom out every time i switch to it.

    Again great job this is definately big, i look forward to more crafts and perhaps more locations (hint, grand canyon) =)

  4. stephen

    wait does this mean the cars will be an addition to the game or a totally different game... I hope it's just an update to xplane

  5. Jordie

    I'm pretty sure it's a whole new game, I was gonna download X-Plane, but now I'll wait to see the automotive version.

  6. Constable Odo

    It seems as though X-Plane for the iPhone/iPod Touch could really be a prime mover of iPhone sales if it becomes as deep an application as he intends it to become.

    I can't wait to see this X-Plane Automotive even if it's just a driving sim of various high-end cars. I'd like something that has mountainous hairpin curve tracks and race tracks such as LeMans that you can drive for long distances and record the time it takes to complete the run (Pikes Peak, anyone). Then have a site where you could post your times and compete against hundreds of users around the world.

    These people just keep finding new ways to kill productivity and the iPhone's poor little battery.