ShackNews interviewed id Software’s John Carmack on the day of the iTunes App Store launch and found he wished that they could have met this deadline:
“It’s a market I really want to be in, we just didn’t have the resources to go do something for the initial launch."
Carmack goes on to say that he’s “really bullish" on the iPhone market and describes it as a great hardware platform. He cited forces outside their control that prevented them from dedicated the resources for an early iPhone game launch.
Carmack did reveal that he and Robert Duffy had been experimenting with a port of Orcs & Elves in testing the iPhone’s 3D hardware.
id Software, co-founded by John Carmack, is best known for their Doom and Quake game franchises.
Thx for the review.
I dont understand why devs havent already implented an virtual analogic stick, i mean in Mario 64 DS its works pretty fine.
im wrong?
This brings back memory of playing Dig Dug back in the day. That is an interesting way to play the game, and you make it look intuitive. Shame that in the later levels it doesn't work out so great. There's been a number of games that have come out in the App Store that have suffered from near impossible levels because they weren't fully tested. Critter Crunch, for example.
yeah. the first few levels actually play pretty well with the controls.
In the end, I think the controls worsening may in part be a performance issue. The few levels I've had big problems with had a lot more ghosts floating around, which may make it less responsive. I would skip to later levels if I could. Honestly, if you could skip levels, it might make all the difference.
arn