The end of summer is nigh, and sadly we're still not done with Zombieville 2. Sorry for the delay! The game is steadily shambling towards completion, we just ran into the usual speedbumps that plague any game as it nears release. I just posted some first screenshots and a whole bunch of blithering about our design intent with this sequel, and how the gameplay has been changed since the original game, on our blog. Here's a link for those who are interested: http://mikamobile.blogspot.com/2011/09/zombieville-2-details.html
Nice! But I'm kind of worried that for the 3 different fire buttons, the screen seems a bit busy and clogged. Is it fine once you start playing and remember where each button is?
I played the lite version of the first one and thought it's was meh. Maybe I would pay 99 cents but most likely not. I like side scrollers so I hope this next one gets my attention.
Liked the first one a lot! It WAS frustrating, though, when you died, you had to start all over. Maybe that will be changed in this new one (I hope)!
On screen buttons always look pretty huge and clumsy in screenshots, when there aren't fingers obscuring them. I think you'll find that when you actually play it, your awareness of them quickly fades away and you kinda just operate on muscle memory after a couple minutes of getting used to their positions.
Hey Noah! I'm sorry to hijack your thread, but when I saw Zombieville 2's screenshots and gameplay description, I was afraid that a few months from now you'd say we copied your ideas. So, without further delay, here are some screenshots from our game "A Bloody Bad Day": http://forums.toucharcade.com/showthread.php?t=107828 Gameplay is pretty similar to Zombieville 2, but with some tweaks. I guess we both got our inspiration from the same places We should have it out by the end of the year, perhaps early 2012, and we weren't planning on publishing any screenshots until we were close to completion, but after your post we really had no choice Again, I'm sorry to hijack your thread. You've been nothing short of fantastic in Unity forums and I wish you a lot of success for Zombieville 2 and all your other games. See you! Alex
No worries Alex, I don't think I would have squealed "RIPOFF" if I saw this a few months from now. I don't claim to have invented the concept of side-scrolling action games.
I think both artstyles are different enough to avoid catcalls from paranoid fanboys crying idea theft. Then again there are idiots still crying about Muffin Knight and Super Crate Box so what do I know? Any chance for online multiplayer?
Thanks for your answer. Our games share a bit more than the side scrolling part (no worries there ), that's why I was slightly worried. The weapon store, the player stats and even the GUI distribution look similar. The art styles are totally different and that actually has some impact on game play. In the end I guess we're not really competitors, because in this price range people will buy multiple games of the same style. However I've got to admit that your games made me work much much harder than I would have without your "competition" See you around, Alex P.S.- End of my thread hijack.
You bet, co-op multiplayer was actually one of our major goals with this sequel, I just didn't talk about it much in that particular post. You'll be able to play Zombieville 2 online (with voice chat if you like) via Gamecenter. Local co-op via bluetooth is also available.
I don't think the two of you have anything to worry about. Both of you have put in a large amount of thought and effort into developing these games. Also, lots of games have similarities with each other. This stays true even to the big boys of the game developing scene. Popular FPS's have the same features (Call of Duty and Halo credits have the same functions in which it advances your rank and allows you to purchase things from an in-game store).
Actually, your game looks pretty interesting too. I may end up getting it as well as Zombieville 2 because of this...
That is awesome! I really have fun with the first Zombieville and can't wait to see what happens in part 2!!! ---> The only problem I had with it was with the last update - it took away the NEW controls - those were the controls I was use to playing with so the CLASSIC controls made it very difficult. It should be a choice, not an updating issue.