Zombies : The Last Stand

Discussion in 'Upcoming iOS Games' started by RPGGuy, Oct 5, 2010.

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  1. sammysin

    sammysin Well-Known Member

    Feb 23, 2010
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    Swansea, UK
    Great choice of shots. Can't believe this is done so soon! Really well done my friend.
     
  2. manyax111

    manyax111 Well-Known Member

    May 25, 2010
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    Great work. Maybe you could work on zombies a little bit more (their face looks weird. like low resolution or something) but still.. For a one man job thats amazing. i wish i had newer device.:)
     
  3. FPE

    FPE Well-Known Member

    Sep 25, 2010
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    World, now Belgium
    Nice job! Looking forward to see it popping up in the store!
     
  4. Derochea72

    Derochea72 Well-Known Member

    May 14, 2009
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    Floor installer
    Ma
    I'm looking forward to it
     
  5. RPGGuy

    RPGGuy Well-Known Member

    Sep 3, 2008
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  6. BazookaTime

    BazookaTime Well-Known Member

    I can't believe how fast you got this out. Looks really good.
     
  7. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    Wait... so this won't work on a 2nd gen 8gb iPod touch?
     
  8. Trysis3

    Trysis3 Well-Known Member

    Jul 14, 2009
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    why no hand holding the wepons ?
    the look weired that way !
     
  9. RPGGuy

    RPGGuy Well-Known Member

    Sep 3, 2008
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    2nd gen iPod Touch does not support OpenGL ES 2.0, so no it will not run.
    If you can run Epic Citadel you will be able to play this.

    No hands on the weapons... maybe in a future update. I wanted to get this out before Halloween so some things didn't make it in the first version.
     
  10. cyberbum

    cyberbum Well-Known Member

    Apr 15, 2010
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    Wow man very impressive, a one man shop as well!
     
  11. moneyhr

    moneyhr Member

    Jun 28, 2010
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    even the trailer looks cool, but I saw the way you control the game, it's way too complicated (may be I'm not a huge fan of first person shooter game like this :D )
     
  12. mekanikal fiend

    mekanikal fiend Well-Known Member

    Sep 9, 2010
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    looks good! reminds me of the zombie minigame from Timesplitters.
     
  13. ccl7118

    ccl7118 Member

    Oct 16, 2010
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    I am so looking forward to the day this released!!!
     
  14. RPGGuy

    RPGGuy Well-Known Member

    Sep 3, 2008
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    I did a comparison of Resident Evil 4, Epic Citadel and Zombies The Last Stand to see how much detail was in the walls when you're standing as close as you can get.

    RE is has horrible detail because the textures aren't tiled and are several times larger than the player.

    Epic Citadel looks good from a distance but breaks down up close because it lacks detail textures. The parallax mapping also doesn't seem to affect the normal map lookup.

    Zombies TLS looks great up close thanks to detail textures and more obvious parallax mapping.

    (warning large image)

    [​IMG]
     
  15. jak56

    jak56 Well-Known Member

    pretty cool... shame the zombie faces dont look that good eh?
     
  16. RPGGuy

    RPGGuy Well-Known Member

    Sep 3, 2008
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    I can put much higher res textures in for the zombies but honestly you don't notice it when they are chasing you and it's in motion. It was done to save memory.
     
  17. BazookaTime

    BazookaTime Well-Known Member

    Really looking forward to this. Will this work on an iPad or do you have an iPad version planned?
     
  18. Frame

    Frame New Member

    Oct 17, 2010
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    Wow, nice nice!!!
     
  19. RPGGuy

    RPGGuy Well-Known Member

    Sep 3, 2008
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    I've already mentioned that it will run on the iPad, but only with shadows turned off, until they are supported by the OS.

    Retina display or native ipad resolution is not supported because the game relies heavily on shaders and the GPU isn't fast enough to handle the higher resolution. I've tried but it's too slow.
     
  20. lord-sam

    lord-sam Well-Known Member

    Feb 25, 2009
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    Graphics look really nice. Is this made using Unity?
     

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