Haha When u level up record your stats down on a piece of paper (atk, def, hit, eva, cri dmg, cri rate), put 1 point into STR, record stat changes, then undo the point. Do this for con, dex and int and u will know exactly what each will give u for the character u are using.
Well that's annoying..... Just spent ages travelling from the outskirts all the way to the mine at the beginning village to kill 150 demon scouts to grab the achievement....doesn't give u the achievement for killing them....piss take!!!
What is the average level when completing normal mode, can anyone tell me? For some reason, I feel this zenonia is a lot shorter than the others.
This is the level 35 bottom skill for mage: "VIT per EVA [0/10] CRI per INT: +15% [Passive] CRI Rate per VIT increases for a certain amount." Wut? Can anyone tell me what this skill actually does?!? I don't speak Gamevil
Oh wow, maybe that's why I feel like the game is less of a grind, cause I'm still in the early sections. (Lvl 40) Then, it there a hard/hell mode? @above^^ Vit=Vitality Cri Rate=Critical Chance It just means for how much points you throw in Vit, you're crit rate will be upped base on how much you spend.
Not that. The name of the skill says your VIT goes up for every EVA. The current level says your CRI goes up for every INT. The description says your CRI goes up for every VIT. So which one is it?
CRI increases for every CON. Don't bother with this skill because its rubbish. Passive Master is much better. There is a Hell Mode with a near impossible boss for you to beat (lvl 109 I think since that's the lvl cap).
And INT raises your crit damage XD. That would be fun. Edit: thanks for the build btw. I am owning most pvp fights, except one against a berserker hacker that has like twice the attack and 3 times the defense of me and he regains 75% of his health with some OP heal spell. It activates as much as my shield, so a lot.
Oh, I misread. Sorry. I guess you can try testing it. In this Zenonia, you can't get skills within boss rooms, but if you quit to the main menu without saving, it will give the skill point back.
i can assure you that the passive skill is int = %crit..im currently using it..and every time i put int in my mage, the crit rate also turns blue, although the addition in percentage is slightly small
Thats weird since I have over 500 INT and I was experimenting with this skill. Maxing it only gave me approx. 4% CRI. Unless it increases CRI based on existing CON and not exisiting INT, then once you have the passive, further increases into INT will then increase CRI. That means existing INT that you had invested in, before getting this passive skill, won't proc the passive (does this make sense?). Anyways not gonna bother since my CRI is over 90 anyways and getting CRI equipment/stones are really easy. Currently farming for unique gear just before the final boss
i think computation of incremental crit rate is something like this: int * passive skill % = raw increase in crit rate/10 = true value(%) of crit rate so if you have 500 int * 60% (lvl 10) = 300/10 = 30 crit rate increase and this is just an assumption computation cause when i added 10 int my crit rate increased by 0.06 only
Thus at max level of the passive (60% at lvl 10), 10 INT = 0.06 CRI, means 500 INT = 3 CRI (not 30). Hence I stated that my CRI only went up by approx 4%. That means CRI does increase due to INT but true value(%) of crit rate is INT multiplied by 0.006 (at max lvl). If this is the case, then this skill is rubbish
well yeah, the skill is rubbish or it is not just implemented properly, and the point is the skill is really int = % crit rate but still rubbish..LOL