I don't have time to read this whole thread, but WOW. This game is seriously a work of art. The graphics are beautiful and the controls are incredibly smooth. I haven't seen a single slow down after a few hours of play. I wasn't keeping track of the time but I have potential to burn through my battery on this game. I really liked the Co-Operation level. Back to wrapping.
... loveitloveloveit! it's everything I hoped for and more! I used up all my rope on the second level, though. this is gonna take some getting use to
Rare for a game to live up to the hype. I'm trying to find things to not like about it and be cynical about, but frankly, it's a stunning piece of work, half art-piece, half-game... I think I'm going to spend many happy hours on this.
And that's why you got those games for "on the go" quick ones, like iDracula. AnYways, don't want to change this topic so.. Zen Bound is awesome.
one more thing to improve: make it so that the rope (where your wrapping and the source of the rope) does NOT go off the screen. A couple times it has, and I have to guess blindly where to go, making it quite difficult
its not all that bad I don't agree with this.... I played ZB today with the headphones on for a good full continuous hour on my iPod Touch 2nd gen and the battery drain was minimal. Then again, I didn't use safari or mail so they weren't open in the background and I turn off my wi-fi when i play games, so that helps the battery consumption. A searching wi-fi will drain that battery in no time if you are not using it and its searching for a connection. I would have to say... for the graphics and sound... this game is very light on the battery life... at the heaviest its like most other games. comparatively... it uses more than movie watching, more than Rogue Touch, but way less than PuzzleQuest, and much much less than Field Runners. anyway... thats my 2 cents.
I just know this game was draining for me. I played for about an hour, and my battery became half filled. I just have to assume it's wrong since the battery icon isn't accurate (as I have been told) On a side note: I'm waiting for a person to rate this game 1 star saying "stop all the fake reivews", so I can go "wtf, there's like 200 good reviews".
Within the first hour of playing, I thought the same thing. Some figures are long enough that a portion of them goes offscreen. The solution, obviously, is to use the two-finger spin to rotate the model. At first I didn't like it, but some of the models would be much harder to wrap up if they were "moved back," because it would be much harder to get the rope inside those tough crevasses. I've tried about 25 times now, and I still can't get to the 99% threshold on Balance, the last figure on the ToR. Has anybody been able to get there?? I know it's possible, because I've gotten close and have always had a little spot here or there that has ruined my plans. It is really tough, though. And the ToC is absolutely fantastic!
Needs the ability to pinch outwards to zoom out. But then they would have to change the way we can already roate the object by using two fingers. EDIT: Maybe the controls could be like this. Two fingers to rotate the object. Three fingers to zoom in and out. It would look something like this. Having your middle finger on the screen and just using your thumb and index finger to zoom in and out.
Quoting myself ftw!!! Yes, it's true, Zen Bound got it's first 1 star review by some guy who says it's dumb. Well, if you don't like it, don't buy it. People these days... EDIT: Someone also went though and disagreed with everyone's 5 star reviews on Sway.
Multitouch also recognizes a two-finger touch, which means it would also be possible to use the index and middle fingers held together; swiping up would zoom out and swiping down would zoom in. Again, though: I grew out of the frustration over the off-screen rope. It's not really that annoying once you learn to use the two-finger rotation often. In other news, I suppose there are some mild spoilers below, so if you like to see things on your own then try not to read the rest of the post. I just beat the Tree of Reflection 100%! Nothing bloomed out of the top of the tree, but boy, was it worth the ride. Balance and Perseverance were the two toughest for me on that tree. The replay value on this game is superb; there are a lot of great objects that I'm going to have fun wrapping again. Now to try that dastardly Tree of Challenge.
Excerpt from the 1-star review: "I thought this would be cool but all you do is wrap string around wood." That's right, idiot. It does exactly what the descriptions, screenshots, and videos of the game say and show. I cannot stand irrational people.
Yes, but there will always be irrational people. I'm confident that when everything shakes out, the game will still have a monster rating. Plus, anybody who wanders over to Zen Bound's page on the App Store will see 40+ (at the moment) plaudits.