Zen Bound - game commentaries

Discussion in 'General Game Discussion and Questions' started by NotYou, Feb 25, 2009.

  1. don_k

    don_k Well-Known Member

    Oct 9, 2008
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    I hate the elephant. I could do 2 levels above it (that's where I'm at), but still can't fully wrap that one.

    Switching back and forth between Tree of Reflections and Challenges are nice too. I much prefer animals, but don't mind the boxes for a break.
     
  2. spmwinkel

    spmwinkel Well-Known Member

    Oct 22, 2008
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    I "hated" both Obfuskation I and Obfuskation II, both from the Tree of Challenge.

    I remember doing Obfuskation I and thinking "Ah, so this is how they're going to make this game really hard. I hope the last level isn't like this, that could be an ultimate challenge". But of course, Obfuskation II was presented exactly at the end... :rolleyes:
     
  3. aerolord

    aerolord Well-Known Member

    Nov 14, 2008
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    Ya, the first whale.. The max I can go is 92%(I think) and the string is all used up.
     
  4. sam the lion

    sam the lion Well-Known Member

    Jan 12, 2009
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    Italy
    yep, I'm trying the whale, too!
     
  5. don_k

    don_k Well-Known Member

    Oct 9, 2008
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    I remember there was a level in Tree of Challenge where I used all the strings to get 99%. And just as I was nailing the rope, the rope moved and it became 98% :mad:

    so I restarted the level again and could finish it with around 5m to spare :cool:
     
  6. Frand

    Frand Well-Known Member

    Just to let everyone know, Zen Bound 1.2 update will address the following:

    - Paint spread from rope will be smooth and continuous (no more blotches)
    - Rope interpenetrating with objects improved (perfection not guaranteed)
    - Silly bug with 'Previous' displaying the wrong value changed
    - Level beginning says 'Play' instead of 'Continue' if the save game had 0% coverage
    - Save game issues hopefully addressed

    By 'hopefully' when it comes to save games we mean we still were not able to reproduce any of the reported problems, but we added some checks and safeguards that should take care of problem cases.

    1.2 update will also include the Tree of Nostalgia.
     
  7. DHrox

    DHrox Well-Known Member

    Jan 21, 2009
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    Baltimore, MD
    holy crap. Holy crap. Holy crap. It's coming!
     
  8. don_k

    don_k Well-Known Member

    Oct 9, 2008
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    HOORAYYY!!!
    Thank you Frand!! :) :)

    does it mean the game doesn't save anything? or does it actually save something but just says 'play' instead of 'continue' and thus still eats some memory?

    Also, what happened if we wrap the object to 10%, then unwrap it to 0% and quit the level, would it say 'play' or 'continue'?
     
  9. emb531

    emb531 Well-Known Member

    Nov 12, 2008
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    Does this honestly affect your expierence with the game that much? It's one word you see for half a second before starting the level, honestly what difference does it make? It is just trivial to even mention and request...

    Glad to hear the Tree of Nostalgia is coming in the 1.2 update Frand, any time frame for when it will be submitted? Looking forward to wrapping some more inanimate objects :cool:
     
  10. Frand

    Frand Well-Known Member

    If a level has 0% coverage, a save file isn't written. But even if it were, the space required for one is in the range of kilobytes - nothing to worry about.

    There's still testing, testing, testing and content work required, but we're still sticking with March for the update (late March for certain).
     
  11. coconutbowling

    coconutbowling Well-Known Member

    Dec 8, 2008
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    Pennsylvania
    I'm glad the update is still in March. For a while, I was starting to think it would be delayed to April.
     
  12. Frand

    Frand Well-Known Member

    Well, we are flying from Helsinki to San Francisco next week for GDC, so it's a slight inconvenience for our development schedule, but we're doing our best :)
     
  13. don_k

    don_k Well-Known Member

    Oct 9, 2008
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    Thank you, Frand, I really appreciate it :)

    If you're constantly showing off 20 finished levels to your friends without any intention to replay them, you'd know how it affects my experience. I hate to get 20 'continue's on my screen, so I'd replay them just to get the levels done.
     
  14. spmwinkel

    spmwinkel Well-Known Member

    Oct 22, 2008
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    Frand, that update sounds great. Thanks for listening to the user requests and fitting them into the Secret Exit game plan. Looking forward to playing the new tree!
     
  15. Frand

    Frand Well-Known Member

    There were also requests that people wanted to be able to hide the in-game progress display and have an undisturbed wrapping experience. Done.
     
  16. don_k

    don_k Well-Known Member

    Oct 9, 2008
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    #496 don_k, Mar 14, 2009
    Last edited: Mar 14, 2009
    I wasn't one of those that requested this feature, but it sounds good. Thanks SecretExit!
     
  17. Coral

    Coral Well-Known Member

    Sep 29, 2008
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    I don't have the time to read through this whole thread but I need some help. On the first Whale, Tranquility, does anyone have any strategies for getting 99% or 100%? I always run out of rope before I can finish it. Any tips would be appreciated. Courage is also causing problems for me.
     
  18. wootbean

    wootbean Well-Known Member

    Feb 8, 2009
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    the next whiskey bar
    I'm having whale problems too. and the snake (Deception) and two snakes (Balance) as well
     
  19. don_k

    don_k Well-Known Member

    Oct 9, 2008
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    In general, my tips is to avoid wrapping rope in such way that it makes the surface beneath it impossible to wrap (unless it's already wrapped), then don't spend too much rope trying to wrap 1 area perfectly. Often, when you wrap just a bit more than 99%, all the little uncovered areas are 'magically' covered and it becomes a perfect 100%.
     
  20. HardcoreEricXXX

    HardcoreEricXXX Well-Known Member

    Nov 29, 2008
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    I thought this thread fell off the charts just like Zen Bound.
     

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