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Discussion in 'iPhone and iPad Games' started by Frand, Mar 9, 2009.
Downloading now. No notes on the page yet as to what the update adds.
nostalgia tree hopefully.
EDIT: Downloading now
EDIT 2: The only thing I see is different is when it says designed for headphones it shows a picture of headphones, not the greatest update? Maybe if I get all of the flowers I get nostalgia mode?
Sweet. I'll be d/l shortly.
Clarification, the 1.1 update is a patch to address the issues from release (bad localization, feedback regarding level end etc.), the Tree of Nostalgia is not included in this update.
I don't see anything different either.....and there wasn't any desc in the update. What is updated?
This 1.1 update is a rapid deployment fix to all the issues and feedback we got on 1.0, it changes the level-end, fixes localization and adds battery and clock indicator to pause screen.
Tree of Nostalgia is still in development and comes with the 1.2 update.
no tree of nostalgia
I see headphones background image added when it says "designed for headphones"
awesome, hopefully the redownload will not have the extremely frustrating bug that i kept getting.
- Localization improved and errors corrected for Dutch, German, French and Italian languages.
- Battery and clock indicator now shown when in-game menu is accessed during a game level.
- End-of-level change #1: Level no longer automatically returns to the tree scene, it is now possible to rotate the finished object
- End-of-level change #2: The rope needs to touch the glowing nail slightly longer to end the level. NOTE: if the rope sticks to anything after a part of it is touching the nail, the level will not end!
- End-of-level change #3: The rope glows white when touching the nail. This indicates the level will end if the rope remains in the same position.
I like the improvement for the end of game. Well done with the quick update!
downloading it now.. but I don't like the sound of it:
Issues that we have received feedback on, but that have not yet been addressed:
- Rope is able to interpenetrate the objects on some levels
- "Blotchy paint" on some levels
- Save-game issues (results occasionally not saved, random behavior on continuing a save game)
The first two are issues that we should be able to fix, but we have not yet been able to reproduce any problems with the save games. All our test devices save and continue every level despite all our attempts to disturb the process.
So if anyone here comes across a situation where the game consistently and repeatedly has random oddness with save games (we haven't heard of anyone yet), please let us know so we can learn more about it.
when you say "blotchy paint", are you talking about what i told you about (rope "refusing" to paint certain areas, even though it goes across it). if so, you found a solution (you encountered the same thing in test and fixed it)? that'd be great (if my assumptions were right)!!! i often really felt like playing zen bound, but didn't want to deal with finding a shape that didn't have that problem.
Oh no, Frand! What ever happened to your minimalist approach? Is it really needed to put a headphone picture when the text already says that? I think it's an unnecessary repetition - and visually less beautiful too!
I hope you don't clutter the interface anymore.. It was perfect! (except the flower's not having enough details compared to the rest of the games)
Yes, that's what I'm referring to. It's not something that 1.1 addresses, but something that we're planning to improve for 1.2 update.
I'm really glad about this update! Great job again guys.
Main thing I noticed were the gangsta headphones in the beginning.
I have yet to try out the new game play.
Thanks for keeping it update though!
EDIT: Ok, I don't entirely get the end level part?
When I touch the nail, it gives me the option to end the level, but the string is cut off, so I can't keep going....is there a continue button or something?
Localisation is worse than before. While it was ok, now some sentences are totally wrong.
Update did not solve much for me
I really like this game! However, the only thing I notice about the update with regard to the ending is that you can rotate the object when done. In my opinion, touching the nail accidentally is still very much a reality. As far as I can tell, the game does not end immediately. Now I have .2 seconds longer than in version 1.0 before the rope is cut and the level ends. In short, having the rope go white for 1/5 second does not really help me avoid ending the level prematurely. I really wish an "are you sure you want to end" message came up when I touched the nail. I'll stop complaining. I know everyone can't be 100% happy 100% of the time. I'll stop where I started--I love this game!